Guild Wars Launches

Today marks the official launch of Guild Wars, ArenaNet's free-to-play MMORPG:
Thursday 28 April 2005/... ArenaNet®, creators of the highly anticipated online roleplaying game Guild Wars®, and NCsoft® Corporation, the world's leading developer and publisher of online computer games, today announced that Guild Wars is available at retail in Europe, North America and Australia.

Guild Wars is the ultimate global online RPG, a transporting experience that transcends the boundaries of geography, technology and language. Play with anyone, anywhere, at any time and there's no subscription fee required. Guild Wars immerses players in a colorful, robust and detailed online fantasy world where success is determined by player skill, not by the time spent playing.

"By bringing together the best elements of action, roleplaying and massively multiplayer games we have created a unique gameplay experience that appeals to casual and core players alike," Mike O'Brien, ArenaNet co-founder said. "Players throughout Europe, North America and Australia will now be able to compete in the Guild Wars world together."

Players must select eight of the more than 450 available skills to build competitive characters for each battle. Challenging gameplay forces players to use their heads and make good decisions in a brains-over-brawn battlefield. Dramatic guild challenges, tournament play and arena combat provide a unique game experience each time players log on.
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11.
 
MMORPG?
Apr 28, 2005, 14:33
11.
MMORPG? Apr 28, 2005, 14:33
Apr 28, 2005, 14:33
 
I've never seen how this is an MMO, I think it's just called that to hype up this idea of it being a free MMO when it's not. Did everyone go WOW! YOU CAN PLAY DIABLO WITHOUT A SUBSCRIPTION! ITS SO MUCH BETTER!! No, why is everyone suckered by this? It's going to end up being an even more shallow version of Diablo, that you have to upgrade every couple months to remain competitive in PVP.

They've said they don't want people to need to grind to get items to win PVP, so the reality there is instead of having to quest for your items for PVP you'll need to buy the upgrades to PVP, otherwise nobody in their right mind would ever buy an expansion and they'll figure that out if they don't know it already.

The PVP is pretty fun, but if they stick to their words about not having an advantage from getting loot in PVE then whats the point of even having it? It's not really fun, the only reason anyone does it is for items. If the items don't mean anything who cares?

Or maybe they are lying about not wanting people with more time to have the advantage, I guess it might be too early to tell. But having 3D lobby rooms does not make it an MMO, when you have to tell your friends meet me in Room 132 instead of meet me in Stormwind...

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