Hellgate: London Announced

Though already unveiled (story) Flagship Studios now officially announces Hellgate: London, the debut title from this group of Blizzard Entertainment expatriates. The announcement includes the first details and screenshots from the project, as well as news that the teaser website is now open. Here's word:
SANTA CLARA, Calif., (April 27, 2005) – Leading games publisher and developer Namco Hometek Inc. today announced HELLGATE: LONDON, the first original PC title from premier developer Flagship Studios. HELLGATE: LONDON is a role-playing game set in the immersive first-person perspective. With a completely randomised world that offers a unique experience every time you play, HELLGATE: LONDON introduces a demon-ridden world where the last survivors of the human race must meld science and magic to survive.

"HELLGATE: LONDON is an incredibly ambitious title that will break the mold of conventional role-playing games," said Nobuhiro Kasahara, President and CEO of Namco Hometek, Inc. "With Flagship Studios' unprecedented experience, we are confident that HELLGATE: LONDON will be one of the most anticipated PC games ever."

"With our first game, we intend to create something unique in the world of RPGs," said Bill Roper, CEO and co-founder of Flagship Studios. "By focusing our expertise and creative energy onto this one title, we are crafting a compelling world that combines massive amounts of randomization and
customisation to offer infinite replayability."

Set twenty-five years in the future, HELLGATE: LONDON introduces a world devastated by a demon invasion and a desolate city scorched by hellfire where mankind has gone underground to survive. Among them are the Templar, an archaic and secret society that foresaw this demonic apocalypse centuries ago. Followers of arcane rites, the Templar combine futuristic technology with ancient artifacts to forge powerful weapons and armor. The mystic sanctuary of the Underground system provides players safe conduct throughout the sprawling metropolis of London as they seek to preserve the bloodline of man and gain a foothold against the minions of darkness.

HELLGATE: LONDON combines the depth of role-playing games and action of first-person titles, while offering infinite playability with randomly created levels, items, and events. The player creates a heroic character, completes quests, and battles through innumerable hordes of demons to advance through experience levels and branching skill paths. A robust, flexible skill and spell system, highly customizable appearances, and a massive variety of randomly generated equipment allow players to create their own unique hero. For more information about the game log onto www.hellgatelondon.com
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Re: Hellgate !!
Apr 27, 2005, 04:58
30.
Re: Hellgate !! Apr 27, 2005, 04:58
Apr 27, 2005, 04:58
 
Deus Ex's AI was so painfully bad... and the enemy moved so slow.. it seemed clear that they were trying to appeal to the RPG gamers who were not quick with the mouse.

Guess it depends on how you play. I usually opt for the stealthy approach, as the straightforward approach is usually too easy. The weapons I used most were the baton, the stun prod, the mini-crossbow and the dragon sword. Combat AI isn't much of an issue when you kill your enemies before they know you are there. Their awareness AI wasn't too bad either. You could use sounds to lure them, which came in handy.

As for your labeling system, I think you mean to say that you want a true RPG Action game. An action RPG is an RPG with action elements (Bloodlines), whereas an RPG Action game is an action game with RPG elements (Deus Ex). Unfortunately, I don't think a true balance between action and RPG will ever be possible, since stats play such a fundamental role in RPGs. If you make the action too skill-based, then stats will be irrelevant. I thought that Deus Ex made a nice compromise by having stats affect how long it takes your reticules to focus.

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