Hellgate: London Announced

Though already unveiled (story) Flagship Studios now officially announces Hellgate: London, the debut title from this group of Blizzard Entertainment expatriates. The announcement includes the first details and screenshots from the project, as well as news that the teaser website is now open. Here's word:
SANTA CLARA, Calif., (April 27, 2005) – Leading games publisher and developer Namco Hometek Inc. today announced HELLGATE: LONDON, the first original PC title from premier developer Flagship Studios. HELLGATE: LONDON is a role-playing game set in the immersive first-person perspective. With a completely randomised world that offers a unique experience every time you play, HELLGATE: LONDON introduces a demon-ridden world where the last survivors of the human race must meld science and magic to survive.

"HELLGATE: LONDON is an incredibly ambitious title that will break the mold of conventional role-playing games," said Nobuhiro Kasahara, President and CEO of Namco Hometek, Inc. "With Flagship Studios' unprecedented experience, we are confident that HELLGATE: LONDON will be one of the most anticipated PC games ever."

"With our first game, we intend to create something unique in the world of RPGs," said Bill Roper, CEO and co-founder of Flagship Studios. "By focusing our expertise and creative energy onto this one title, we are crafting a compelling world that combines massive amounts of randomization and
customisation to offer infinite replayability."

Set twenty-five years in the future, HELLGATE: LONDON introduces a world devastated by a demon invasion and a desolate city scorched by hellfire where mankind has gone underground to survive. Among them are the Templar, an archaic and secret society that foresaw this demonic apocalypse centuries ago. Followers of arcane rites, the Templar combine futuristic technology with ancient artifacts to forge powerful weapons and armor. The mystic sanctuary of the Underground system provides players safe conduct throughout the sprawling metropolis of London as they seek to preserve the bloodline of man and gain a foothold against the minions of darkness.

HELLGATE: LONDON combines the depth of role-playing games and action of first-person titles, while offering infinite playability with randomly created levels, items, and events. The player creates a heroic character, completes quests, and battles through innumerable hordes of demons to advance through experience levels and branching skill paths. A robust, flexible skill and spell system, highly customizable appearances, and a massive variety of randomly generated equipment allow players to create their own unique hero. For more information about the game log onto www.hellgatelondon.com
View : : :
8.
 
Hellgate !!
Apr 26, 2005, 21:09
8.
Hellgate !! Apr 26, 2005, 21:09
Apr 26, 2005, 21:09
 
I'm really looking forward to Hellgate.
Generated levels.
Tons of monsters.
Character building.
FPS view.

The idea of an FPS game that doesn't require you to aim is kinda weird though. I hope they know what they're doing. Can you imagine playing say, Call of Duty, and just looking in the general direction of the enemy you want killed... clicking.. and that's it? It'd be weird.

I think they should reward players who can aim well, while just offering the "Auto Aim" feature as a crutch for those who want it. The Auto Aim should be inferior but not drastically so.

I'm still desperately waiting for the first true action RPG. Was hoping Dungeon Lords would be it, but nope. While I was playing Serious Sam 2 a few months ago, I kept thinking "Wouldn't this be cool if it had a Diablo 2-like system underneath it all?" HellGate seems to be the same idea. But I think it sucks that I wont' have to aim. That's just weird.

I hope they do the smart thing and let players script new quests, goals, and battles. While the random monster and level generation will be fun for a great deal of time, players *do* want some purpose behind the killing, with plot, drama, story, etc... they don't just want power gaming.
Furthermore, players like to see scripted battles like that of Half-life 2. Flagship should try to put these elements into the game's mod tools. It doesn't have to be a NWN Aurora Toolset endeavor, just something simple and straightforward. Modders should be able to create at least one or two non-randomly generated areas. These areas would be quest-specific and they would have NPCs with custom designed dialogue/stories. Also, these areas would have a custom designed battle. The battle would still scale to the player group size/level, but its behavior could be scripted by the modder. So instead of "yet another monster mob that runs at me like idiots", the modder could make the monsters arrive and attack in a cool way.

Look at all the most popular FPS games of the past few years. Call of Duty, Half Life 2, and Chronicles of Riddick were the biggest names. All of these games either included a great deal of scripted fighting or some form of deeper gameplay. Meanwhile, all the popular RPG games have NOT been hack-n-slash Diablo-type games. So it's like Hellgate is trying to make a hybrid game with types of games that aren't really all that popular anymore...

But if they could throw in some more complicated elements, I'm sure this could be a huge hit. But it DOES need to be more than Serious Sam meets Diablo.

Adventures of a video game mercenary
http://virtualmerc.blogspot.com
Date
Subject
Author
1.
Apr 26, 2005Apr 26 2005
2.
Apr 26, 2005Apr 26 2005
3.
Apr 26, 2005Apr 26 2005
4.
Apr 26, 2005Apr 26 2005
9.
Apr 26, 2005Apr 26 2005
5.
Apr 26, 2005Apr 26 2005
6.
Apr 26, 2005Apr 26 2005
19.
Apr 26, 2005Apr 26 2005
24.
Apr 27, 2005Apr 27 2005
25.
Apr 27, 2005Apr 27 2005
26.
Apr 27, 2005Apr 27 2005
    No subject
27.
Apr 27, 2005Apr 27 2005
29.
Apr 27, 2005Apr 27 2005
7.
Apr 26, 2005Apr 26 2005
 8.
Apr 26, 2005Apr 26 2005
Hellgate !!
13.
Apr 26, 2005Apr 26 2005
14.
Apr 26, 2005Apr 26 2005
15.
Apr 26, 2005Apr 26 2005
16.
Apr 26, 2005Apr 26 2005
17.
Apr 26, 2005Apr 26 2005
18.
Apr 26, 2005Apr 26 2005
20.
Apr 26, 2005Apr 26 2005
22.
Apr 26, 2005Apr 26 2005
31.
Apr 27, 2005Apr 27 2005
     Re: Hellgate !!
32.
Apr 27, 2005Apr 27 2005
      Re: Hellgate !!
21.
Apr 26, 2005Apr 26 2005
23.
Apr 27, 2005Apr 27 2005
28.
Apr 27, 2005Apr 27 2005
30.
Apr 27, 2005Apr 27 2005
     Re: Hellgate !!
10.
Apr 26, 2005Apr 26 2005
11.
Apr 26, 2005Apr 26 2005
12.
Apr 26, 2005Apr 26 2005
33.
Apr 27, 2005Apr 27 2005
34.
Apr 27, 2005Apr 27 2005
35.
Apr 27, 2005Apr 27 2005
36.
Apr 27, 2005Apr 27 2005
37.
Apr 27, 2005Apr 27 2005
38.
Apr 27, 2005Apr 27 2005
39.
Apr 28, 2005Apr 28 2005
40.
Apr 28, 2005Apr 28 2005
41.
May 2, 2005May 2 2005