The "walk on walls" thing seems at least innovative if nothing else
Uh no, AvP? Oh, I never played that. Well, so much for innovation. I'm sure it will try again in a dozen years or so
Why on earth would a developer license TWO current gen engines?
Using the same engine for 2 games is no cheaper, the license they pay for is only for one game. I don't think that's true. In fact, I'm pretty sure it's not. I think Raven paid id a straight lump sum for the quake 2 / 3 engine, and they used the absolute crap out of that engine. (784187 games at last count?)
It was always my understanding that the Unreal-ppl would make improvements of their engine available to licensees. That is, people dealing with them at some point would have to say, 'nonono, don't send us more code, we need to feature-freeze, and just get our game out the door'. Can you really see 3DRealms doing that?Hehe, exactly. But that actually confirms my belief that you license an engine and can then make 75 billion games with it, if you so choose.
(and actually, if it was per game licensing, why wouldn't you just always upgrade whenever something new was available?)
Drop the WOW forums & jack off to everything you see at all times during the day (on the bus, at the park, watching tv with the folks, as much as possible). It's not like *your* sperm is worth anything any way.Lol, now THAT was funny.
Creston