Source Map Plans

A Steam Update (thanks Voodoo Extreme) offers some advance strategy tips on an upcoming Counter-Strike: Source map as well as word to expect a new Half-Life 2 deathmatch map on Monday:
This week we'd like to give everyone some information on our new Counter-Strike: Source map that we've been working on, as well as a new Half-Life 2: Deathmatch map we'll be releasing next week.

It is a bit daunting to learn a new Counter-Strike map right as it's released, so we've gone through de_port and tried to give people an idea of what our design intentions were. Click here to get to a page that outlines six different strategies to try once the map is available. We're still shooting for release of de_port (along with a redone de_inferno) in a couple of weeks. Next week's Steam news will include some pictures showing off what de_inferno looked like as it was being built from scratch.

We'll be releasing a new Half-Life 2: Deathmatch map this coming Monday the 25th. This new Valve created map is called dm_runoff and was inspired by a Half-Life 1 favorite, Crossfire.

de_port pre-release strategy guide
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Apr 23, 2005, 12:59
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as and es Apr 23, 2005, 12:59
Apr 23, 2005, 12:59
 
I hope they put those game modes back in as well. I think though the original CS team isn't working on CS: Source (maybe CS2? *cross fingers*) since I doubt they would have their mod butchered up like that if it was up to them.

I for one liked the AS_ game mode better when the VIP only had a knife. Getting a kill with a VIP then would be proving REAL skill, heh. Ah, the good old days of as_tundra..

As for the ES_ they stopped supporting that since it was unpopular, no? I played since beta 2 and I totally missed out on the ES_ maps until I became a server admin in 1.1 .. they were just that unpopular.

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