This week we'd like to give everyone some information on our new Counter-Strike: Source map that we've been working on, as well as a new Half-Life 2: Deathmatch map we'll be releasing next week.
It is a bit daunting to learn a new Counter-Strike map right as it's released, so we've gone through de_port and tried to give people an idea of what our design intentions were. Click here to get to a page that outlines six different strategies to try once the map is available. We're still shooting for release of de_port (along with a redone de_inferno) in a couple of weeks. Next week's Steam news will include some pictures showing off what de_inferno looked like as it was being built from scratch.
We'll be releasing a new Half-Life 2: Deathmatch map this coming Monday the 25th. This new Valve created map is called dm_runoff and was inspired by a Half-Life 1 favorite, Crossfire.
de_port pre-release strategy guide
es was the maps with drivable stuff, like that huge ass map where people rode around on train carts?
es_jail