More on Remedy's Next Game

Remedy Entertainment sends along a brief follow-up to the revelation that their next game will be shown of at E3 this year (story), adding scant details to what we know of the situation:
After the completion of Max Payne 2, there has been a continuous, active interest towards Remedy's next title from both the press and the gamers. So far the developer has remained silent and kept a strict focus on the pre-production of a new game franchise of their own design.

Petri Jarvilehto, Lead Game Designer, comments on the company's silence: "Focus is important to us, we want to minimize distractions and to concentrate on making the best possible game. We felt that now would be the perfect time to give everyone a first look of what we've been up to. Once we get back from E3 we will pull down the shades, close the doors and get back to work."

Remedy is currently self-funding the new title. "For a small, independent developer we are in a rare position of being able to maintain our own vision of what a perfect game is about. We are uncompromising and passionate about our work," says Jarvilehto, and continues, "Our previous games have been successful, gamers have come to expect a lot from us, so there is a lot of positive pressure as well. We are thrilled to show what we have been up to since the Max Payne games."

The game is targeted for the next generation of consoles and PCs. The release date has not been announced.
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Apr 22, 2005, 00:43
Fum
14.
Re: No subject Apr 22, 2005, 00:43
Apr 22, 2005, 00:43
Fum
 
Taking it a step further, what truly defines a PC game or a console game?
- Prez

You know you're a geek if you start sounding philosophical about the nature of different types of video games.

But really, you made some good points. Consoles really just are computers.

I think the main problem with consoles is their controllers. They constrict the types of games that can be played on the system, and force developers to greatly simply their controls schemes. And this leads sometimes to awkward feeling games, if the developers don't put enough time into cross-platform development - like, for instance, in BiA where there is one button that does like five different things. But worst of all it slightly narrows the kinds of games many developers are able to make, so you get less originality.

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