More on Remedy's Next Game

Remedy Entertainment sends along a brief follow-up to the revelation that their next game will be shown of at E3 this year (story), adding scant details to what we know of the situation:
After the completion of Max Payne 2, there has been a continuous, active interest towards Remedy's next title from both the press and the gamers. So far the developer has remained silent and kept a strict focus on the pre-production of a new game franchise of their own design.

Petri Jarvilehto, Lead Game Designer, comments on the company's silence: "Focus is important to us, we want to minimize distractions and to concentrate on making the best possible game. We felt that now would be the perfect time to give everyone a first look of what we've been up to. Once we get back from E3 we will pull down the shades, close the doors and get back to work."

Remedy is currently self-funding the new title. "For a small, independent developer we are in a rare position of being able to maintain our own vision of what a perfect game is about. We are uncompromising and passionate about our work," says Jarvilehto, and continues, "Our previous games have been successful, gamers have come to expect a lot from us, so there is a lot of positive pressure as well. We are thrilled to show what we have been up to since the Max Payne games."

The game is targeted for the next generation of consoles and PCs. The release date has not been announced.
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24 Replies. 2 pages. Viewing page 1.
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24.
 
Re: Not giving much away
Apr 23, 2005, 08:44
24.
Re: Not giving much away Apr 23, 2005, 08:44
Apr 23, 2005, 08:44
 
Yup, no publisher breating down their necks, just like DNF, we will see this game in approx "WHEN ITS DONE", iow, 7 years.

23.
 
Was this press release..
Apr 23, 2005, 08:39
23.
Was this press release.. Apr 23, 2005, 08:39
Apr 23, 2005, 08:39
 
...written by 3DR? I mean come on it reads exactly like what GB would write. Since Remedy is starting in this millenium I bet even DNF will be released prior to this game designed for "next gen consoles and PCs".. lol

This comment was edited on Apr 23, 08:40.
22.
 
Re: Not giving much away
Apr 22, 2005, 10:58
22.
Re: Not giving much away Apr 22, 2005, 10:58
Apr 22, 2005, 10:58
 
Damn Edit button...

...what truly defines a PC game or a console game?

There is no TRUE definition of a console game or a PC game. Most of the times, it's schleps on some forum somewhere that condemn a game to be one or the other. If a game is simple, it automatically must be a "console game", as if that is a derogatory term or something. And also apparently ignoring the fact that there are a LOT of just excellent games coming out on the consoles, as well as the occasional innovative game. (Pikmin, Katahacy Damahoohoowhatever, although you could say that that was really just an evolution of a really old C64 game that did much the same thing. Marble Madness, I think it was called?)
When was the last time we saw something INNOVATIVE on the PC?

I buy more games for my PC than I do for my consoles, but when a great console game comes out, I enjoy it just as much (shit, probably more) as I do my PC games. And I don't have to try to reinstall five different drivers to get the fucking thing to work.

I'm in line for the Xbox360, I'll probably get the PSX3 as well (although I'll wait for some quality games to come out for that one).

I think if PC gamers would get down from their little ivory tower and see the quality of certain console games, this whole debate will just vanish.
Both PCs and consoles have advantages and disadvantages. With the next gen consoles, the difference between the two will dwindle to really just marginal proportions (controller and memory, mostly). There are a ton of shitty games coming out on consoles, but so are there for PCs. When both systems get a quality game, it's a quality game, and when you're playing it, does it really matter whether you're playing it on your 2000 dollar PC, or your 300 dollar Xbox360?

Yes, a FPS works better on a PC. Similarly, a fighting game or a sports game, works better on a console. Why not be glad we have different systems that can embrace the different genres and turn each into better games, rather than playing everything on the same generic platform? I've played fighting games with mouse and keyboard, and it's just not as great as a controller. Similarly, I shiver at the thought of Half Life 2 with a controller, rather than a keyboard or mouse.

If you're firmly in the "Consoles suck" camp, you're missing out on a TON of great games.

Can't wait to get back home to play more Jade Empire

Creston


Avatar 15604
21.
 
Re: Not giving much away
Apr 22, 2005, 10:37
21.
Re: Not giving much away Apr 22, 2005, 10:37
Apr 22, 2005, 10:37
 
Bleh, the problem with console games is they are made for console players, the lightweight gamers preferential to style over substance.

Play Jade Empire and I DARE you to say that again.

Seriously, this whole "Consoles are for kiddies" mentality is just getting fucking retarded. It's coming to the point where the ONLY decent things left to play are coming out on consoles, or are at least co-developed. Farcry and Half Life 2 being somewhat exceptions in that they went PC first, console second.

I think the X360 and PSX3 will kick some serious ass. Not to the extent that a top of the line PC will do, but for the next two years, I think you will see no difference really between a console game and a PC game (except for resolutions, provided you don't have an HDTV).

I loved MP, I didn't really like MP2 all that much. They sped up bullet time, unless you went deeper into "the zone", which made the whole wackiness of turning on bullet time, charging into a room and then trying to be as stylish as possible when killing everyone almost pointless.
Also, I take dumps that lasted longer than Max Payne 2.

I did replay it again just last week, and it was good fun for the six hours it took me to get through. I even played through on Absurd mode this time, just to see the Real Ending this time.

I would definitely buy a new Max Payne game, as in the end I have enjoyed the crap out of both of them, even though I felt MP2 was a step back from MP1 (as opposed to most of you, it seems).

Remedy has a good reputation in my book, they just need to learn to put some content in a game. 6-10 hours is just NOT ENOUGH GAME for my fifty fucking dollars.

Creston


Avatar 15604
20.
 
Re: No subject
Apr 22, 2005, 06:58
Prez
 
20.
Re: No subject Apr 22, 2005, 06:58
Apr 22, 2005, 06:58
 Prez
 
You know you're a geek if you start sounding philosophical about the nature of different types of video games.

Guilty! (and damn proud of it.)

"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."

"Universal compassion is the only guarantee of morality."
Avatar 17185
19.
 
No subject
Apr 22, 2005, 06:23
19.
No subject Apr 22, 2005, 06:23
Apr 22, 2005, 06:23
 
Though arguing the classic console vs. pc debate with a slight philosophical edge is amusing, I really don't think console hardware is that important anymore. If the game is fun, then what does it matter?

18.
 
Re: No subject
Apr 22, 2005, 05:04
18.
Re: No subject Apr 22, 2005, 05:04
Apr 22, 2005, 05:04
 
"Besides, Remedy takes 10 years to finish a game so why even bother making news of this."

We did Max Payne 2 in 1.5 years.
mikael kasurinen
remedy entertainment
17.
 
Nah...
Apr 22, 2005, 04:20
17.
Nah... Apr 22, 2005, 04:20
Apr 22, 2005, 04:20
 
I'll jump on the bandwagon too: whilst most of you have made very valid points, the worst problem with (current) consoles was apparent when a game like Thief 3 and Deus Ex:IW came along, and this got confirmed by a dev. when the Thief 3 editor was released recently:

The scope of the gamelevels is drastically cut back. We get smaller levels (with worse textures, less lights, etc, etc)...but I can live with that if it doesn't affect gameplay. But having to make smaller levels, or cutting up levels with into tiny chunks with long ass loading delays between them not just de-immerses me out of my suspension of disbelief, but it also screws directly with the gameplay. And that's something which, unlike texture resolution or control schemes, can't be fixed when the game is ported to the PC.

Still, I'm very curious to see what Remedy is up to, even though they've succumbed to Duke Nuke'em Forever style contentfree-market-hype-spin-PR press releases.

16.
 
Re: No subject
Apr 22, 2005, 02:19
16.
Re: No subject Apr 22, 2005, 02:19
Apr 22, 2005, 02:19
 
new game franchise of their own design.

This means it's a new franchise, not a sequel to an existing one...which means it isn't Death Rally 2.

----------------------------------------------------
Zero Tolerance Games Counter-Strike: Source server.
http://www.ztgames.com
15.
 
Re: No subject
Apr 22, 2005, 00:54
15.
Re: No subject Apr 22, 2005, 00:54
Apr 22, 2005, 00:54
 
...what truly defines a PC game or a console game?

For me, mods is a big pro for pc games, firstly, youll get more than one game when buying one real PC game("real" meaning UT2004 or Half-life, and not one of those movie tie-ins or other all-platforms games.)

Secondly, mods is the place where (future) developers can still sit down and make exactly the game they want. Red Orchestra is one excellent example, they have made their vision of a game come true, without cutting any corners, and it has turned out brilliantly, and now they have a free UnrealEngine 3 license

My HL2DM map Cliff3_grass, inspired by the Action Half-life map
http://bicyclerepairman.shackspace.com/HL2DM_cliff3_grass.zip
14.
 
Re: No subject
Apr 22, 2005, 00:43
Fum
14.
Re: No subject Apr 22, 2005, 00:43
Apr 22, 2005, 00:43
Fum
 
Taking it a step further, what truly defines a PC game or a console game?
- Prez

You know you're a geek if you start sounding philosophical about the nature of different types of video games.

But really, you made some good points. Consoles really just are computers.

I think the main problem with consoles is their controllers. They constrict the types of games that can be played on the system, and force developers to greatly simply their controls schemes. And this leads sometimes to awkward feeling games, if the developers don't put enough time into cross-platform development - like, for instance, in BiA where there is one button that does like five different things. But worst of all it slightly narrows the kinds of games many developers are able to make, so you get less originality.

13.
 
Re: No subject
Apr 22, 2005, 00:32
13.
Re: No subject Apr 22, 2005, 00:32
Apr 22, 2005, 00:32
 
Please, please let this be DEATH RALLY 2!!!!

My HL2DM map Cliff3_grass, inspired by the Action Half-life map
http://bicyclerepairman.shackspace.com/HL2DM_cliff3_grass.zip
12.
 
Re: No subject
Apr 21, 2005, 23:24
Prez
 
12.
Re: No subject Apr 21, 2005, 23:24
Apr 21, 2005, 23:24
 Prez
 
Consoles will *always* be inferior not because of hardware setbacks or controls but because of producers unwilling to break normality barriers and make original games.

Professional has said something interesting here. I like to think of the PC as the ultimate , open-ended console. "Consoles", as we know them are simply computers with limited funtionality. The Xbox, PS2, Gamecube, etc all could potentially do what a PC can do but for 2 things
1) Deliberately engineered limitations
2) Extremely stringent, 'members only' developer pre-requisites.
Saying PC's are superior to consoles is ackowledging that a platform without limitations is superior to one with. Somewhat of a no-brainer, huh? The real issue, IMHO, is whether PC games are superior to console games. Taking it a step further, what truly defines a PC game or a console game?

"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."

"Universal compassion is the only guarantee of morality."
Avatar 17185
11.
 
No subject
Apr 21, 2005, 21:01
11.
No subject Apr 21, 2005, 21:01
Apr 21, 2005, 21:01
 
"Hm, this is an intersting topic. I'd like to write a dissertation on the comparitive aspects between plug n play gaming versus PC gaming. That'd be fun"

Its a sign of how nerdy I am that I would like to see such a thing as well. At least my choice of emote for this sad state is
10.
 
Re: Not giving much away
Apr 21, 2005, 19:54
PHJF
 
10.
Re: Not giving much away Apr 21, 2005, 19:54
Apr 21, 2005, 19:54
 PHJF
 
Bleh, the problem with console games is they are made for console players, the lightweight gamers preferential to style over substance.

I know this isn't the only case, but let's face facts: the vast majority of console games lack any depth and are simple rehashes of what makes money. Consoles will *always* be inferior not because of hardware setbacks or controls but because of producers unwilling to break normality barriers and make original games. I don't want to blame just the producers, however, because gaming has quickly evolved from a hobby to a billion-dollar business. All this new-fangled hardware on the market has hastily forced producers to shovel out more and more money (World of Warcraft was budgeted at $40-50 million). Gone are the days where a small dev house could sit around leisurely creating exactly the game they wanted to (old school PC gaming...). It's a business now, and the console market is too damn big to take risks in when the crap they ship is selling the way it does. I think the only reason we see innovation in the PC market is because of the veteran developers who are still around, the guys who coded games for DOS, and the fact that PC gaming is more of a niche than console gaming. The smaller market allows larger risks...

... or maybe I'm just putting too much thought into this. Hm, this is an intersting topic. I'd like to write a dissertation on the comparitive aspects between plug n play gaming versus PC gaming. That'd be fun

------
“The closer you get to being a pro, the closer you can get to the client. The knife, for example, is the last thing you learn. Ok?"
Steam + PSN: PHJF
Avatar 17251
9.
 
Re: Not giving much away
Apr 21, 2005, 19:18
9.
Re: Not giving much away Apr 21, 2005, 19:18
Apr 21, 2005, 19:18
 
The problem with console ports is not the amount of power a console has, but the different control schemes, meaning a game feels different if designed for console. When you look at games, particularly action games, designed for multiple platforms, it's very rare to see the different versions received with the same praise. I care more about playability than low res textures.

8.
 
Death Rally
Apr 21, 2005, 19:11
8.
Death Rally Apr 21, 2005, 19:11
Apr 21, 2005, 19:11
 
Actually, Death Rally (released in 1996, published by Apogee) was Remedy's first game.
You beat me to it. I was going to suggest "Death Rally 2" for the new game

DR is a *really* slick little racer, though. You can even see a similar approach in the way that DR and MP were made, in that both games focus on doing a small number of things extremely well. Remedy seem to pick their core gameplay mechanic, and then polish the hell out of it. The presentation is top-notch, too. And then there's a little touches... MP had its TV shows, and DR has the wisdom of True Tom to guide your way. It's always stylish with Remedy.

And lastly, like MP it doesn't take very long at all to complete DR, but you have a blast while you're doing it

7.
 
Re: Not giving much away
Apr 21, 2005, 18:12
Sty
7.
Re: Not giving much away Apr 21, 2005, 18:12
Apr 21, 2005, 18:12
Sty
 
"...we are in a rare position of being able to maintain our own vision of what a perfect game is about."

Lemme guess... mazes and jumping puzzles?



_________________________________________________
F is for fire that burns down the whole town
U is for uranium bombs
N is for no survivors
...when you're having FUN!
You know selling dlc before you patch the client doesn't impress upon me the need to support your shit. -massdev
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6.
 
Re: Not giving much away
Apr 21, 2005, 18:01
6.
Re: Not giving much away Apr 21, 2005, 18:01
Apr 21, 2005, 18:01
 
Finally the end of games that have to make quite so many cuts for the goddamn PS2 and (to a lesser extent) the XBox.

The end? Ah, you're new to the console cycle, little one.

5.
 
No subject
Apr 21, 2005, 17:57
5.
No subject Apr 21, 2005, 17:57
Apr 21, 2005, 17:57
 
Actually, Death Rally (released in 1996, published by Apogee) was Remedy's first game.

This comment was edited on Apr 21, 17:58.
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