More on Remedy's Next Game

Remedy Entertainment sends along a brief follow-up to the revelation that their next game will be shown of at E3 this year (story), adding scant details to what we know of the situation:
After the completion of Max Payne 2, there has been a continuous, active interest towards Remedy's next title from both the press and the gamers. So far the developer has remained silent and kept a strict focus on the pre-production of a new game franchise of their own design.

Petri Jarvilehto, Lead Game Designer, comments on the company's silence: "Focus is important to us, we want to minimize distractions and to concentrate on making the best possible game. We felt that now would be the perfect time to give everyone a first look of what we've been up to. Once we get back from E3 we will pull down the shades, close the doors and get back to work."

Remedy is currently self-funding the new title. "For a small, independent developer we are in a rare position of being able to maintain our own vision of what a perfect game is about. We are uncompromising and passionate about our work," says Jarvilehto, and continues, "Our previous games have been successful, gamers have come to expect a lot from us, so there is a lot of positive pressure as well. We are thrilled to show what we have been up to since the Max Payne games."

The game is targeted for the next generation of consoles and PCs. The release date has not been announced.
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10.
 
Re: Not giving much away
Apr 21, 2005, 19:54
PHJF
 
10.
Re: Not giving much away Apr 21, 2005, 19:54
Apr 21, 2005, 19:54
 PHJF
 
Bleh, the problem with console games is they are made for console players, the lightweight gamers preferential to style over substance.

I know this isn't the only case, but let's face facts: the vast majority of console games lack any depth and are simple rehashes of what makes money. Consoles will *always* be inferior not because of hardware setbacks or controls but because of producers unwilling to break normality barriers and make original games. I don't want to blame just the producers, however, because gaming has quickly evolved from a hobby to a billion-dollar business. All this new-fangled hardware on the market has hastily forced producers to shovel out more and more money (World of Warcraft was budgeted at $40-50 million). Gone are the days where a small dev house could sit around leisurely creating exactly the game they wanted to (old school PC gaming...). It's a business now, and the console market is too damn big to take risks in when the crap they ship is selling the way it does. I think the only reason we see innovation in the PC market is because of the veteran developers who are still around, the guys who coded games for DOS, and the fact that PC gaming is more of a niche than console gaming. The smaller market allows larger risks...

... or maybe I'm just putting too much thought into this. Hm, this is an intersting topic. I'd like to write a dissertation on the comparitive aspects between plug n play gaming versus PC gaming. That'd be fun

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