New York, NY – April 20, 2005 – 2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced Serious Sam II, the much-anticipated return of Sam “Serious” Stone to PC and the Xbox® video game system from Microsoft.
“Gamers have been anxiously anticipating a full sequel ever since Serious Sam: The Second Encounter was released back in 2002,” said Christoph Hartmann, Senior Vice President of Publishing for 2K Games. “The frantic action and lighthearted humor of Serious Sam really struck a chord with gamers worldwide, and with a brand new engine and greatly expanded gameplay, we think fans will agree that the return of Sam has been well worth the wait.”
“Our second generation Serious Engine allows us to create characters with over 100 times more detail than the last game,” added Roman Ribaric, CEO of Croteam Ltd, developers of Serious Sam II. “This has allowed us to create huge, lush environments and even crazier enemies than before, without having to scale back the gameplay in any way. Gamers can rest assured that with the capabilities of our new engine, we’re not only going to match the record we set with the first Serious Sam for the most enemies on screen at one time, we’re going to surpass it.”
Serious Sam II will be released for PC and Xbox in fall 2005, and will be showcased at 2K Games’ booth at this year’s E3 Expo. Look for the first details on the game in the June issue of Computer Games Magazine, featuring Serious Sam II as the cover story, on newsstands in early May.
A story is what killed doom 3Doom3 was already DOA, but yeah, an attempt at a story, with those stupid intrusive cutscenes only made it more intolerable. I never played the first SS--the demo was too damn repetative--but I loved the Second Encounter. Some kind of unobtrusive thin thread connecting the levels together might be interesting but a full blown plot, characters cutscenes ... Bleh. That would kill it good.