Let's talk direct game-movie translations here, not second or third order derivatives; otherwise, we can have GTA:Vice City as a Scarface spin-off! And that most certainly was a good game
Thing is, of all the examples here, it seems that the common factor is this: if the game doesn't follow the movie tie-in directly, it tends to do a hell of a lot better than if the game is made for/from/of/about movie. So, yeah, the Tie-fighter games were fucking awesome; Riddick however (apparently, never played it) bucks the trend. But by-and-by direct movie-to-game transfers suck balls.
Games like AvP rock because they don't follow the movie, same for the better Star-wars games.
Reason being: most movies make for boring games (and most games make for boring movies!). Why is that: 'cos games are made to be played (ie do something kickass or think of something cool to do and do it, then get rewards [be it a new weapon or a sweet explosion] and movies are watched (watch something cool, enjoy the story someone is telling you, instead of the one you are making [with help of the game-devs] as is the case for games).