(Scant) Dimitri Details

There's a Dimitri article on Computer and Video Games with first details on Dimitri, Lionhead's upcoming project straight from Peter Molyneux:
"It's a game about [pause for dramatic drum roll] ...you. It allows anyone who plays the game to relive their life, their entire individual life. That's a pretty ambitious concept." While our jaw dropped to the floor, Lionhead PR hastily intervened with the effect of a virtual gagging order.

So there we have it, first details on Dimitri and obviously you can't say the concept lacks ambition. If we have to speculate further we'd probably say it would be at least a PC title given Lionhead's development preferences, and given production timescales if it did appear on console, it would now have to be next generation, probably Xbox 2.
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32.
 
WTF?
Apr 9, 2005, 17:10
32.
WTF? Apr 9, 2005, 17:10
Apr 9, 2005, 17:10
 
"It's a game about [pause for dramatic drum roll] ...you.

God does this game sound dull.

“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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31.
 
Re: No subject
Apr 7, 2005, 17:44
31.
Re: No subject Apr 7, 2005, 17:44
Apr 7, 2005, 17:44
 
You can get a free version of Klik and Play for education these days. They released a more complex one called The Game Factory (or something) that was similar but not as good.

I suppose in these days of mods and editors, the whole thing is rather old hat. But I had a lot of fun with K& P

Edit: random

This comment was edited on Apr 7, 17:45.
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30.
 
Re: No subject
Apr 7, 2005, 09:38
PHJF
 
30.
Re: No subject Apr 7, 2005, 09:38
Apr 7, 2005, 09:38
 PHJF
 
Klik and Play

Ha! Exactly!

And Will Wright's next game is Spore.

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29.
 
Re: No subject
Apr 7, 2005, 08:57
29.
Re: No subject Apr 7, 2005, 08:57
Apr 7, 2005, 08:57
 
What was the Will Wright (I think) game that was announced where you played from an amoeba to a space-faring civilization over the course of the game? I initially thought that would be good but then it hit me that it is going to start out like PacMan and end up like Master Of Orion - I've going to have genre issues.

If the premise is that you live your life but make different choices and see how things turned out, or let you wind back and try to do things differently then it could have SIMS style appeal.

Suppose you were playing a game like this and decided to do something mean to another character, like kick over their garbage cans or break their windows. The game records your actions and regularly squirts a report back to the master database about what you're doing for analysis.
These actions get compared with what everybody else is doing and then squirted back to players' games for use as scripts by their NPCs. Essentially the game would be learning new content from the players in a distributed manner.

Just a thought.

28.
 
Re: No subject
Apr 7, 2005, 07:37
28.
Re: No subject Apr 7, 2005, 07:37
Apr 7, 2005, 07:37
 
I really fail to see why the guy gets treated like royalty in gaming circles. He's spent.
Dude... Theme hospital!!

Yeah, this doesn't look particularly interesting. I fear you may be right - ambition, technology... dull game. Though B&W2 may, just may, correct some of the faults of the first one.

How about a game that lets me develop games? You know, so we can actually make something good?
Anyone here remember Klik and Play? Man... that was good.


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27.
 
Re: No subject
Apr 6, 2005, 23:06
PHJF
 
27.
Re: No subject Apr 6, 2005, 23:06
Apr 6, 2005, 23:06
 PHJF
 
How about a game that lets me develop games? You know, so we can actually make something good?

------
“The closer you get to being a pro, the closer you can get to the client. The knife, for example, is the last thing you learn. Ok?"
Steam + PSN: PHJF
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26.
 
Re: No subject
Apr 6, 2005, 22:11
nin
26.
Re: No subject Apr 6, 2005, 22:11
Apr 6, 2005, 22:11
nin
 
Why would I want to play a game about myself?

You already can. It's called "The Sims".



May 3rd, 2005 - "We are preparing to destroy you." http://www.nin.com
25.
 
Re: No subject
Apr 6, 2005, 21:46
25.
Re: No subject Apr 6, 2005, 21:46
Apr 6, 2005, 21:46
 
HUMP hit is straight on the head! I could not agree with you more!

"It'll work like every Peter Molyneaux game, announce ambitious title, show captivating gameplay demos for several years, release a mediocre game and apologize for it.... "


This comment was edited on Apr 6, 21:49.
24.
 
No subject
Apr 6, 2005, 21:25
24.
No subject Apr 6, 2005, 21:25
Apr 6, 2005, 21:25
 
So long as I can relive breaking up with my ex-girlfriends in bullet time, this game's bound to be a hit!

...straight in the face with a 9-iron.

23.
 
Re: No subject
Apr 6, 2005, 21:24
23.
Re: No subject Apr 6, 2005, 21:24
Apr 6, 2005, 21:24
 
Their jaws dropped to the ground probably because of how crazy the concept sounds, not because they assumed the game would be great. Same for the previous games, it was hard not to get excited hearing about their concept - hence all the so called hype.

22.
 
No subject
Apr 6, 2005, 20:42
22.
No subject Apr 6, 2005, 20:42
Apr 6, 2005, 20:42
 
It doesn't help that the media completely buy into and perpetuate the hype every single time. "Our jaws dropped to the floor" they say, promptly forgetting how that also happened with every other game that disappointed them by not living up to its promises.

I'm not assuming this will be a bad game (it's impossible to know, although it doesn't sound appealing yet); I just wish that they'd stop with the irritating hype.

21.
 
Re: No subject
Apr 6, 2005, 20:22
21.
Re: No subject Apr 6, 2005, 20:22
Apr 6, 2005, 20:22
 
I think an online version of what they had tried to do with Fable would be a better next project. All player's choices effect the gameworld, the entire economy player-generated, literally starting with the raw materials of the world and crafting them first into clubs and spears then with the innovation of metallurgy into swords, guns, etc. Different areas of the gameworld would have different rates of progress based upon individual innovation and total population. That kind of thing.

20.
 
Re: No subject
Apr 6, 2005, 20:09
20.
Re: No subject Apr 6, 2005, 20:09
Apr 6, 2005, 20:09
 
Why would I want to play a game about myself? I play games to escape my shitty boring life.

19.
 
Re: No subject
Apr 6, 2005, 19:09
19.
Re: No subject Apr 6, 2005, 19:09
Apr 6, 2005, 19:09
 
Dimitri is a name of one of their coders, mostly first concieved by him.

18.
 
Re: No subject
Apr 6, 2005, 17:47
18.
Re: No subject Apr 6, 2005, 17:47
Apr 6, 2005, 17:47
 
I think #3 pretty much covers everything. If B&W 2 is actually any good I might be interested in Dimitri..

Oh, and what's up with picking a Russian name? Are we gonna name all our games in Russian just because its cool?

In that case I am waiting for an Igor game.. :).

17.
 
Re: No subject
Apr 6, 2005, 16:57
17.
Re: No subject Apr 6, 2005, 16:57
Apr 6, 2005, 16:57
 
Being a Lionhead game it will probably be powered by the Infinite Bullshit Engine (tm)

It'll work like every Peter Molyneaux game, announce ambitious title, show captivating gameplay demos for several years, release a mediocre game and apologize for it....

I really fail to see why the guy gets treated like royalty in gaming circles. He's spent.

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16.
 
No subject
Apr 6, 2005, 16:44
16.
No subject Apr 6, 2005, 16:44
Apr 6, 2005, 16:44
 
Being a Lionhead game it will probably be powered by the Infinite Bullshit Engine (tm)



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15.
 
Re: No subject
Apr 6, 2005, 16:08
15.
Re: No subject Apr 6, 2005, 16:08
Apr 6, 2005, 16:08
 
I'll believe it when I see it.

14.
 
Re: No subject
Apr 6, 2005, 16:02
14.
Re: No subject Apr 6, 2005, 16:02
Apr 6, 2005, 16:02
 
One day someone is going to sue Molyneux for bait and switch. This guy is long on promises and short on delivery evey friggin time. When will he learn that you do better by promising less and deliving more?

To me, Molyneux is the boy who cried wolf. I just don't believe anything he says anymore.


"Martin Luther was a German fellow who pinned a note on a church door that said, 'Hang on a minute!' Actually, he was German so it said, 'Ein minuten bitte!'"
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"And then, suddenly and without warning, it turned into a real-life case of hungry, hungry hippos."
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13.
 
Re: No subject
Apr 6, 2005, 15:51
nin
13.
Re: No subject Apr 6, 2005, 15:51
Apr 6, 2005, 15:51
nin
 

Oh, and to NOT bash Peter for once, when is The Movies going to ship? THAT one sounded cool...reminded me of an old text based game on the c64 from years ago.



May 3rd, 2005 - "We are preparing to destroy you." http://www.nin.com
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