Liquidator Demo

A playable demo of Liquidator is now available, offering the chance to check out an introductory level from Parallax Arts Studio's upcoming first-person shooter. The 420 MB demo can be found on the Liquidator Downloads Page and mirrored on 3D Gamers, Gameguru Mania, Gamer's Hell, and Worthplaying.
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5.
 
Re: Well...
Feb 12, 2005, 11:52
5.
Re: Well... Feb 12, 2005, 11:52
Feb 12, 2005, 11:52
 
The only thing I'd add to Ray's thoughts is...

*What exactly am I supposed to be doing? It's a bit unclear I think.

Couple things I didn't like- respawning enemies (GOT to get rid of that), and those bats flying around remind me of those giant mosquitos in Daikatana (very annoying).
Engine looks ok.
They have a lot of things to work on.
Nice menu screens though.


4.
 
Well...
Feb 12, 2005, 09:57
4.
Well... Feb 12, 2005, 09:57
Feb 12, 2005, 09:57
 
...it did take a bit to load, roughly thirty-plus seconds, but that is not one of the longest loads I have ever experienced.

My random thoughts:
  • Wait...WTF? What is she saying? Oh wow, that is english.
  • Nice water effects.
  • Reminds me of an early Serious Sam showing.
  • Hmm...don't like the filter on the lava; makes jaggies appear.
  • Weapons could do with some tweaking; some look a little small, proportionally deformed, or cutesy.
  • They could all use some more oomph in the end results. Even if a weapon looks good, it is pointless if the sound effect or (firing/explosion) visuals do not.
  • Hee, hee, look at the old school mobs.
  • Erm...but look at that choppy animation.
  • Hey, that is neat how you can blow of the armor or explode the glass guy.
  • I like the shatter effect of the glass, but the color and consistency/clarity of the transparency could use some work.

The engine is good for what this game is and it has a decent "feel," but the weapon damage needs to be improved and the animation needs to have about twice the data. Otherwise, though likely a fun update for the original fans, it seems like it might be a little too faithful to the original game's enemies. Then again, if the animation is fixed and some humor is added, there would be a hokey retro thing going.
DAMN YOU CROTEAM, where is my Serious Sam 2???
Not recalling the first game,
Ray

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3.
 
Re: No subject
Feb 12, 2005, 07:34
3.
Re: No subject Feb 12, 2005, 07:34
Feb 12, 2005, 07:34
 
Level loads were insignificant for me, but then again I have 2 GB RAM

Anyway, game isn't very fun. No feeling to the weapons and the monsters keep respawning. Meh.

2.
 
Re: No subject
Feb 12, 2005, 04:05
2.
Re: No subject Feb 12, 2005, 04:05
Feb 12, 2005, 04:05
 
Yes if they only spent as much time on the actual game as they did on the menus it would be cool. This game is not as horrible as psychotoxic though. But it's pretty still godawful.
Also I have never experienced such long level loads on a PC game ever in my life.
This comment was edited on Feb 12, 04:12.
1.
 
No subject
Feb 12, 2005, 03:49
1.
No subject Feb 12, 2005, 03:49
Feb 12, 2005, 03:49
 
sortof a mix between painkiller and serious sam.
interface is decent, game is mediocre to poor

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