Ion Storm Closed

Ion Storm closes its doors on GameSpot offers an official confirmation of reports that have been coming in saying the Eidos-owned developer was being shuttered. Here's a bit, including the official announcement of the closure of Ion's Austin-based offices, the last vestige of a studio launched by John Romero in August 1996 under the tentative name Dream Design:
A statement issued by the Britain-based publisher outlined the closure with typically cool corporate logic. "Eidos today announced locally that it is to consolidate down its North American internal development capabilities from two studios to one," read the statement. "This will mean the immediate closure of the Ion Storm studio in Austin, Texas, which has been focused primarily on the development of PC and Xbox games. ... This is part of [Eidos'] move to consolidate and strengthen its technical and management capabilities into a smaller number of studios which are capable of scaling up in order to meet the competitive challenges that lie ahead, particularly in anticipation of next-generation technologies and platforms."
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60.
 
No subject
Apr 15, 2005, 16:56
60.
No subject Apr 15, 2005, 16:56
Apr 15, 2005, 16:56
 
ID makes games? seems to me their engines get more attention than actual gameplay.

59.
 
Re: Be concerned, be VERY concerned.
Apr 11, 2005, 23:06
59.
Re: Be concerned, be VERY concerned. Apr 11, 2005, 23:06
Apr 11, 2005, 23:06
 
Yeah hahahahaha!

Yeah, iDsoftware should be closing their doors any day now


Yeah ahahahahaha

NOPE!

NEXT!

58.
 
Re:
Feb 11, 2005, 09:50
58.
Re: Feb 11, 2005, 09:50
Feb 11, 2005, 09:50
 
Take out the first world/act and release the game on time...and it fits in place as the evolutionary step between Quake and Half-Life 2. However, the delays, some technical issues, and the "b*tch" advertisement will always give it an ill repute.

The core ideas of the game form a nice mixture/blending of genres.

Having beaten it,
Ray Hating all robo-frogs, the world over.

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57.
 
Re:
Feb 11, 2005, 09:08
57.
Re: Feb 11, 2005, 09:08
Feb 11, 2005, 09:08
 
I thought Daikatana was an okay game, as long as you didn't expect it to compete graphically with Quake 3 and UT... Some mofo bugs, though.... and then a bugged patch;P

I played it through and enjoyed it.... then again, I never get sucked in by the hype, nor did JR make me his bitch... and, for all the shit people gave it over the deadset dumb sidekicks.... I'd like to present those from HL2.... they could take lessons from Superfly, he was far, far smarter!

56.
 
Re: No subject
Feb 11, 2005, 06:53
56.
Re: No subject Feb 11, 2005, 06:53
Feb 11, 2005, 06:53
 
Hump, you did mean Thief 3 instead of <shudder> Daikatana? Right? Right?!?

No, he meant Daikatana. And i have to agree. It's not a genre revolution. It's simply a nice, enjoyable classic shooter. Nothing more, nothing less.

Don't believe the hype!

55.
 
Re: No subject
Feb 11, 2005, 06:40
55.
Re: No subject Feb 11, 2005, 06:40
Feb 11, 2005, 06:40
 
"Both Daikatana and DE:IW weren't half as bad as people make them out to be"

Hump, you did mean Thief 3 instead of <shudder> Daikatana? Right? Right?!?
54.
 
Romero
Feb 11, 2005, 04:47
54.
Romero Feb 11, 2005, 04:47
Feb 11, 2005, 04:47
 
After the pathetically generic art-direction of Doom 3, I'm starting to think maybe Romero was half the talent at iD after all.

53.
 
No subject
Feb 11, 2005, 04:37
53.
No subject Feb 11, 2005, 04:37
Feb 11, 2005, 04:37
 
Both Daikatana and DE:IW weren't half as bad as people make them out to be. If you let them both stand on their own merits without the endless comparisons to other products you'll find two very playable, fun games who's flaws are easily ignored.

Get over it already.

----------------------------------------------------------------------
"Sometimes I dream about....cheese. Here, have a medkit"
- Half Life 2 NPC
----------------------------------------------------------------------
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
Avatar 10137
52.
 
Re: Well...
Feb 11, 2005, 04:33
52.
Re: Well... Feb 11, 2005, 04:33
Feb 11, 2005, 04:33
 
I wonder if they'll ever get off their ass with the Freedom Force crap, and make a System Shock 3.
a) Freedom Force rocks hard.
b) You'd better hope that FFvTTR is a god-damn huge success for them, because they're self-publishing it. If it's a big hit it will put them into the financial position to be able to make the kind of games you want, and to do it right (as well as making the next kick-ass Freedom Force title, of course whereas if it's a failure, it will hit them really hard, as there's no publisher propping this project up. (Looking Glass themselves suffered severe financial blows when some of their self-published games failed (the games were excellent, but they didn't sell)).

Irrational Games needs to buy the System Shock and Ultima Underworld licenses back from EA. (If possible).
EA doesn't own all of the rights to System Shock, and Irrational has already (long ago) spent a lot of money trying (and failing) to track down the full ownership details. My understanding is that when the remains of LGS were sold off and scattered to the four winds, the IP issues ended up like some kind of unsolvable maze.

I don't know about Underworld, save that both Looking Glass and Arkane had campaigned to be allowed to make Ultima Underworld 3, and it never happened.

I can't envisage either of these situations changing

51.
 
Re: Ion Storm was a bit hit and miss
Feb 11, 2005, 03:56
51.
Re: Ion Storm was a bit hit and miss Feb 11, 2005, 03:56
Feb 11, 2005, 03:56
 
it was Romero's office that developed Daikatana and Dominion.
Specter's office developed the Deus Ex duo and Thief 3... and Anachronox.
That last part is incorrect. Anachronox was created at the Dallas branch (and it's a really good game).

50.
 
Vicarious loss...
Feb 11, 2005, 03:34
50.
Vicarious loss... Feb 11, 2005, 03:34
Feb 11, 2005, 03:34
 
I think Ion Storm lost it's old glimmer when Warren Specter left the company a while back. They had said there were plans for a DX 3 and they could have conceivably pulled it back together. Sounds like though Eidos had been planning this closure for a little while though.

Though Ion Storm was always an odd company to begin with. It's like it had split personalities as far as being a singular company, but then again, it's already been pointed out that the Austin and Dallas offices were related by name only.

Though we'll probably never see another property based on the Deus Ex universe released again, it would be interesting to see what Sheldon Pacotti wrote for the supposed third game that was in preproduction. Given the baseless and overall mediocre DX2, the storyline was still great.

49.
 
What a Shame...
Feb 11, 2005, 01:49
49.
What a Shame... Feb 11, 2005, 01:49
Feb 11, 2005, 01:49
 
Deus Ex is still in my top 5 games of all time and has not been matched in terms of story, gameplay and sheer ambience...Hard to believe a group that put something that brilliant together couldnt find the formula to continue...

I hope they all find work...

Sling

48.
 
Re: Ion Storm was a bit hit and miss
Feb 11, 2005, 01:32
48.
Re: Ion Storm was a bit hit and miss Feb 11, 2005, 01:32
Feb 11, 2005, 01:32
 
Don't forget that Ion Storm was essentially two companies. Not one.
There were two offices and it was Romero's office that developed Daikatana and Dominion.
Specter's office developed the Deus Ex duo and Thief 3... and Anachronox.

All things considered, I can honestly say that Ion Storm Austin never created a game I didn't enjoy thoroughly, though I will also say that they had the worst community support I have ever seen. Absolute ignorance in terms of community support and frankly, I think that is why they never became as much as they could have.

If people had the opportunity to create mods for Deus Ex 2 and Thief 3 you can be assured that Eidos would have thought twice about shutting them down. Especially since that would have meant that somebody could have created something beautiful for the engine, or gameplay base.

This is a big loss either way though, seeing as these developers worked well together. Again... I'm very upset and disappointed. I really wanted to get a job with them at some point...
Guess that fantasy will never become a reality.

Avatar 13202
47.
 
Re: Deus Ex
Feb 11, 2005, 01:03
47.
Re: Deus Ex Feb 11, 2005, 01:03
Feb 11, 2005, 01:03
 
What are the chances of another Deus Ex

and

I hope Deus Ex can be handed to a good developer - the series still has life if someone can revive the spirit of the original!

Not going to happen. Deus Ex was Deus Ex because of the background that Warren Spector put together, and the screenplay / fleshing out done by Sheldon Pacotti. Neither of which, I presume, will ever work with the holders of the Deus Ex license (EIDOS) ever again.

The best games never get their fair share.

Creston

Avatar 15604
46.
 
Ion Storm was a bit hit and miss
Feb 11, 2005, 00:57
46.
Ion Storm was a bit hit and miss Feb 11, 2005, 00:57
Feb 11, 2005, 00:57
 
Combined with Dominion : Storm over Whatever Stupid Subtitle and Daikatana that they inflicted on us, they also gave us Deus Ex and Anachronox. But they never did deliver a worthy successor to Deus Ex (Invisible War was enjoyable, but nowhere NEAR the level of quality of Deus Ex), and Anachronox is only half a story, and we'll never know the end.

And then they took Thief and turned it into... hmmm...

It's still sad, though. A company that created the best game ever can't have been all that bad.

Creston


Avatar 15604
45.
 
Re: No subject
Feb 11, 2005, 00:08
45.
Re: No subject Feb 11, 2005, 00:08
Feb 11, 2005, 00:08
 
John Romero is probably one of the nicest, most responsive guys in the "biz" I've ever met.

Are you trying to say that John Romero made you his bitch?

(Sorry, I couldn't resist)


44.
 
Re: Eh...
Feb 10, 2005, 23:56
44.
Re: Eh... Feb 10, 2005, 23:56
Feb 10, 2005, 23:56
 
Tomb Raider needs to go full 3D and have a "free" movement system along with actually getting back in touch with its action/adventure, exploration roots.
Tomb Raider is a dead property and will never recapture its appeal because the video game audience has become more sophisticated. It takes more than just a character with a large pair of breasts running around to capture the player's attention. The player also has to be able to f*ck her, pimp her, beat her with a shovel, and run over her in a car.

This comment was edited on Feb 11, 00:03.
43.
 
Re: Be concerned, be VERY concerned.
Feb 10, 2005, 23:52
43.
Re: Be concerned, be VERY concerned. Feb 10, 2005, 23:52
Feb 10, 2005, 23:52
 
Wait, wasn't the game as "good" as the movie???
After all, they both sucked and weren't hits...
Thinking the movie was amazingly bad,
Ray

-----
ph33r m3h: AY3 H@CE T3H BRAODB@ND IN-TUH-NET!
http://users.ign.com/collection/RayMarden
http://www.dvdaficionado.com/dvds.html?cat=1&id=ray_marden
I love you, mom.
Everything is awesome!!!
http://www.kindafunny.com/
I love you, mom.
Avatar 2647
42.
 
Re: No subject
Feb 10, 2005, 23:49
42.
Re: No subject Feb 10, 2005, 23:49
Feb 10, 2005, 23:49
 
You do realize that Romero has nothing to do with ION Austin (which was the only part of ION that was left). Romero's ION Dallas office was closed down years ago and he went on with Monkeystone.


41.
 
No subject
Feb 10, 2005, 23:48
41.
No subject Feb 10, 2005, 23:48
Feb 10, 2005, 23:48
 
Ion Storm was one of the most creative companies around. Many people didn't like DX:IW, but it's a shame that they didn't recognise the ambition of it. This is a pretty sad thing, but hopefully the employees will get moved over to Crystal Dynamics.

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