I could bash quite a bit, but I think any true scary/horror type game needs to have a few shock moments, but focus heavily on atmosphere and psychological terror.
On just the scare front, Doom 3
was nearly completely "shock" tacticts. I would literally enter rooms backward because I knew some guy was going to teleport in some four feet "behind" me.No comments about the other issues.........
I still hold the two System Shock
games as the scariest games that I have ever played, Undying
is another great example, the AvP games had their moments, etc.
Scaring me is a matter of tension. Can I do this? Can I make it? Do I look? How little ammo is left? Where is that noise coming from? What the HELL
was that? Please tell me that isn't about to...$$!@$##%, it did! Where the f3k is the damn guy/key/item/whatever??? - The damn monster is about to get me!
Going around and looking/waiting for the next tiring NPC magical teleport spawn did not scare me.
Noting this is a general, thread-wide reply,
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