HL2 DM & Source Engine Update Plans

New Counter-Strike Source Map Coming Soon on the Steam Website (thanks Voodoo Extreme) has details on plans to release a new Counter-Strike map via Steam, Half-Life 2 deathmatch updates, and a high dynamic range lighting feature for the source engine:
Over the next month or so there will be a couple of interesting releases via Steam, in addition to the upcoming Counter-Strike map cs_compound.

First, we'll be releasing an update to Half-Life 2: Deathmatch that will include the Slam, Stunstick, and the Crowbar. We're not ready to release the contest winning maps just yet, but we will be releasing a new map we've built at Valve to tide people over while we sort out the contest winners. There will also be a release to Counter-Strike: Source around the same time that will address a few minor issues.

One feature that we'll be adding to the Source engine in the coming months is high dynamic range lighting. To showcase this we've taken a part of the Highway 17 chapter of Half-Life 2 and worked it into a single level that incorporates HDR along with some new gameplay. We're calling this short level "The Lost Coast," and it will be made available free of charge to Half-Life 2 customers that meet a specific set of high end hardware requirements. We'll be publishing those requirements soon.

Below are a few early concept sketches of the level early in its development...
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56 Replies. 3 pages. Viewing page 1.
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1.
 
more maps!!
Feb 4, 2005, 22:12
1.
more maps!! Feb 4, 2005, 22:12
Feb 4, 2005, 22:12
 
bring on more DM maps please! it's the best DM fun i've been having since quake!

"When all thats left is console gaming, I will game no more."
Avatar 16493
2.
 
No subject
Feb 4, 2005, 22:26
2.
No subject Feb 4, 2005, 22:26
Feb 4, 2005, 22:26
 
Does someone feel like explaining what High Dynamic Range lighting is, and why I would want such a thing? Screens with and without for comparison, perhaps?

3.
 
Re: more maps!!
Feb 4, 2005, 22:26
3.
Re: more maps!! Feb 4, 2005, 22:26
Feb 4, 2005, 22:26
 
...omg...
"it's the best DM fun i've been having since quake!"

Is this the only game you've played since quake?

I'd suggest checking out BF1942, that is still the king of multiplayer games imo.


4.
 
viagra
Feb 4, 2005, 22:29
4.
viagra Feb 4, 2005, 22:29
Feb 4, 2005, 22:29
 
"...it will be made available free of charge to Half-Life 2 customers that meet a specific set of high end hardware requirements."

"We'll be publishing those requirements soon."

What? I just felt a hand on my shoulder, shivers.

5.
 
Re: more maps!!
Feb 4, 2005, 22:30
5.
Re: more maps!! Feb 4, 2005, 22:30
Feb 4, 2005, 22:30
 
I'd suggest checking out BF1942

That isn't a DM (Deathmatch) game now is it? If you are gonna call someone out, it's usually a good idea not to make yourself look like a fool in the process.

----------------------------------------------------
Zero Tolerance Games Counter-Strike: Source server.
http://www.ztgames.com
6.
 
Re: more maps!!
Feb 4, 2005, 22:53
6.
Re: more maps!! Feb 4, 2005, 22:53
Feb 4, 2005, 22:53
 
Why do comments always turn sour? Anyways, I am looking forward to all the upcoming expansions and everything Valve will release over the next years. Just hope to see the return of Team Fortress soon!

Avatar 571
7.
 
Re: No subject
Feb 4, 2005, 22:58
7.
Re: No subject Feb 4, 2005, 22:58
Feb 4, 2005, 22:58
 
Does someone feel like explaining what High Dynamic Range lighting is, and why I would want such a thing? Screens with and without for comparison, perhaps?

shacknews had a link to http://www.daionet.gr.jp/~masa/rthdribl/



HL2DM for blues'ers: richardwurzer.com/hl2dm.html
Avatar 6643
8.
 
Re: No subject
Feb 4, 2005, 23:25
8.
Re: No subject Feb 4, 2005, 23:25
Feb 4, 2005, 23:25
 
Curious how they still haven't mentioned Day of Defeat Source.

I am SO glad I bought the store version.

Avatar 15920
9.
 
The original HDR
Feb 4, 2005, 23:50
9.
The original HDR Feb 4, 2005, 23:50
Feb 4, 2005, 23:50
 
What happened to the original HDR that HL2 had a year and a half ago? It seemed to be working fine then, why was it removed?

10.
 
Re:
Feb 5, 2005, 00:15
10.
Re: Feb 5, 2005, 00:15
Feb 5, 2005, 00:15
 
TFC, how I miss the old days

great more DM. How about something with a darn objective. Jeez not everyone like frigging DM.

(my fan site. Check it out)
http://home.earthlink.net/~cgh5541/
---

(my Nexus fan site. Check it out)
http://home.earthlink.net/~cgh5541/
11.
 
Re: The original HDR
Feb 5, 2005, 00:16
11.
Re: The original HDR Feb 5, 2005, 00:16
Feb 5, 2005, 00:16
 
Because they knew about the sound skipping/texture loading problem that still currently exists then and decided that they had to take something out to compensate for the low perfomances they were seeing.

I can't believe they still haven't fixed the stutter. I'm running on a 2.1Ghz XP and I still see it stutter occasionally.

12.
 
Re: more maps!!
Feb 5, 2005, 00:32
12.
Re: more maps!! Feb 5, 2005, 00:32
Feb 5, 2005, 00:32
 
Why do comments always turn sour?

Because that's your actual living breathing zeitgeist, my friend. We're all pretty much huddled in Eric Foreman's basement trading burns. I'm the pretty one.

-------------------
If you're a European sign the anti-software-patents petition at:
http://petition.eurolinux.org/
13.
 
Re: more maps!!
Feb 5, 2005, 00:34
13.
Re: more maps!! Feb 5, 2005, 00:34
Feb 5, 2005, 00:34
 
lol thanx Dagok... I thought I was being specific when I stated "DM" in the first place.

"When all thats left is console gaming, I will game no more."
Avatar 16493
14.
 
Re: The original HDR
Feb 5, 2005, 00:53
Rob
14.
Re: The original HDR Feb 5, 2005, 00:53
Feb 5, 2005, 00:53
Rob
 
HDR means different things to different developers. To some, it's just doing blooms, but if they're doing HDR with tone-mapping then it's fairly significant. The short description is that it simulates how your eyes respond to bright or dark lights, when looking at a bright light other objects gradually get darker, and with low light the whole scene would get brighter. The likely reason they had HDR before and now don't is that to get optimal speeds it breaks FSAA (a frustrating hardware limitation that takes too long to explain here), which is I suspect why some time before release they said they weren't supporting FSAA. In the end if they're doing it right then it can make a big impact on the atmosphere presented.

15.
 
No subject
Feb 5, 2005, 00:53
15.
No subject Feb 5, 2005, 00:53
Feb 5, 2005, 00:53
 
content, content, content - we want f'n content. The game was short, now fill in those gaps in between chapters and get DoD out the door.

screw the bells and whistles, they are adding old features as a fascade. Wasting time on fucking LIGHTS when you could be getting games/mods out the damn door.

16.
 
Re: No subject
Feb 5, 2005, 01:30
16.
Re: No subject Feb 5, 2005, 01:30
Feb 5, 2005, 01:30
 
Just wait, it's coming... don't underestimate the modding community.

Avatar 571
17.
 
Re: No subject
Feb 5, 2005, 02:28
17.
Re: No subject Feb 5, 2005, 02:28
Feb 5, 2005, 02:28
 
we want f'n content

I kinda thought that's what the new level they are refering to is...along with new DM maps and weapons and CS maps.

----------------------------------------------------
Zero Tolerance Games Counter-Strike: Source server.
http://www.ztgames.com
18.
 
LOADING
Feb 5, 2005, 03:29
Tim
18.
LOADING Feb 5, 2005, 03:29
Feb 5, 2005, 03:29
Tim
 
As long as it increases the frequency and total loading time, its a step in the right direction.

I can't wait for a real eugenics movement, i'm bored by short people.
___________________
I'll sell your memories for fifty pounds per year.
19.
 
Re: No subject
Feb 5, 2005, 04:27
19.
Re: No subject Feb 5, 2005, 04:27
Feb 5, 2005, 04:27
 
In real life, a scene lit by direct sunlight can be more than 1000 times brighter than an indoor room lit by a couple of standard lightbulbs. (and there is plenty of brightness variance in each scene)

Right now, games have to represent a range that big with only 256 levels of brightness.

The single player game already has a couple of places where it faked HDR. Before you emerge from the underground after the cavern filled with head crabs, you can see the opening, but it is just a white blur. The bright highlight fades away as you approach it.

This comment was edited on Feb 5, 04:34.
20.
 
Re: The original HDR
Feb 5, 2005, 04:57
20.
Re: The original HDR Feb 5, 2005, 04:57
Feb 5, 2005, 04:57
 
The likely reason they had HDR before and now don't is that to get optimal speeds it breaks FSAA

no, HDR generally doesn't break FSAA. Currently only nvidia's high precision HDR does disable FSAA by design although low precision HDR (like all ATI cards can do and the way valve will implement it in the upcoming level) is still possible with FSAA... on all PS2.0 cards.


This comment was edited on Feb 5, 05:27.
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