Over the next month or so there will be a couple of interesting
releases via Steam, in addition to the upcoming Counter-Strike map cs_compound.
First, we'll be releasing an update to Half-Life 2: Deathmatch that will include
the Slam, Stunstick, and the Crowbar. We're not ready to release the contest
winning maps just yet, but we will be releasing a new map we've built at Valve
to tide people over while we sort out the contest winners. There will also be a
release to Counter-Strike: Source around the same time that will address a few
One feature that we'll be adding to the Source engine in the coming months is
high dynamic range lighting. To showcase this we've taken a part of the Highway
17 chapter of Half-Life 2 and worked it into a single level that incorporates
HDR along with some new gameplay. We're calling this short level "The Lost
Coast," and it will be made available free of charge to Half-Life 2 customers
that meet a specific set of high end hardware requirements. We'll be publishing
those requirements soon.
Below are a few early concept sketches of the level early in its
Originally they weren't supporting FSAA due to how their texturing system worked.. FSAA fucked it up somehow.. Luckily instead of just not including it, they caved to popular demand and made a work-a-round or something.