HL2 DM & Source Engine Update Plans

New Counter-Strike Source Map Coming Soon on the Steam Website (thanks Voodoo Extreme) has details on plans to release a new Counter-Strike map via Steam, Half-Life 2 deathmatch updates, and a high dynamic range lighting feature for the source engine:
Over the next month or so there will be a couple of interesting releases via Steam, in addition to the upcoming Counter-Strike map cs_compound.

First, we'll be releasing an update to Half-Life 2: Deathmatch that will include the Slam, Stunstick, and the Crowbar. We're not ready to release the contest winning maps just yet, but we will be releasing a new map we've built at Valve to tide people over while we sort out the contest winners. There will also be a release to Counter-Strike: Source around the same time that will address a few minor issues.

One feature that we'll be adding to the Source engine in the coming months is high dynamic range lighting. To showcase this we've taken a part of the Highway 17 chapter of Half-Life 2 and worked it into a single level that incorporates HDR along with some new gameplay. We're calling this short level "The Lost Coast," and it will be made available free of charge to Half-Life 2 customers that meet a specific set of high end hardware requirements. We'll be publishing those requirements soon.

Below are a few early concept sketches of the level early in its development...
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Feb 5, 2005, 12:38
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No subject Feb 5, 2005, 12:38
Feb 5, 2005, 12:38
 
Thi is reply to th guy who was talking about priorities: Valve have released their game: everything we get at this point is a freebee (except for DoD:S, for those who paid for it). HDRI however is something which is an improvement to the engine...you know, the thing which gets licensed to make new games with? That which gets in the big bucks? Yeah, Valve has it's priorities in order when they release not just content (which any mapper can make), but also engine improvements (which the likes of Epic et al only include in the next itteration of the engine).

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