Over the next month or so there will be a couple of interesting
releases via Steam, in addition to the upcoming Counter-Strike map cs_compound.
First, we'll be releasing an update to Half-Life 2: Deathmatch that will include
the Slam, Stunstick, and the Crowbar. We're not ready to release the contest
winning maps just yet, but we will be releasing a new map we've built at Valve
to tide people over while we sort out the contest winners. There will also be a
release to Counter-Strike: Source around the same time that will address a few
One feature that we'll be adding to the Source engine in the coming months is
high dynamic range lighting. To showcase this we've taken a part of the Highway
17 chapter of Half-Life 2 and worked it into a single level that incorporates
HDR along with some new gameplay. We're calling this short level "The Lost
Coast," and it will be made available free of charge to Half-Life 2 customers
that meet a specific set of high end hardware requirements. We'll be publishing
those requirements soon.
Below are a few early concept sketches of the level early in its