HL2 DM & Source Engine Update Plans

New Counter-Strike Source Map Coming Soon on the Steam Website (thanks Voodoo Extreme) has details on plans to release a new Counter-Strike map via Steam, Half-Life 2 deathmatch updates, and a high dynamic range lighting feature for the source engine:
Over the next month or so there will be a couple of interesting releases via Steam, in addition to the upcoming Counter-Strike map cs_compound.

First, we'll be releasing an update to Half-Life 2: Deathmatch that will include the Slam, Stunstick, and the Crowbar. We're not ready to release the contest winning maps just yet, but we will be releasing a new map we've built at Valve to tide people over while we sort out the contest winners. There will also be a release to Counter-Strike: Source around the same time that will address a few minor issues.

One feature that we'll be adding to the Source engine in the coming months is high dynamic range lighting. To showcase this we've taken a part of the Highway 17 chapter of Half-Life 2 and worked it into a single level that incorporates HDR along with some new gameplay. We're calling this short level "The Lost Coast," and it will be made available free of charge to Half-Life 2 customers that meet a specific set of high end hardware requirements. We'll be publishing those requirements soon.

Below are a few early concept sketches of the level early in its development...
View : : :
20.
 
Re: The original HDR
Feb 5, 2005, 04:57
20.
Re: The original HDR Feb 5, 2005, 04:57
Feb 5, 2005, 04:57
 
The likely reason they had HDR before and now don't is that to get optimal speeds it breaks FSAA

no, HDR generally doesn't break FSAA. Currently only nvidia's high precision HDR does disable FSAA by design although low precision HDR (like all ATI cards can do and the way valve will implement it in the upcoming level) is still possible with FSAA... on all PS2.0 cards.


This comment was edited on Feb 5, 05:27.
Date
Subject
Author
1.
Feb 4, 2005Feb 4 2005
3.
Feb 4, 2005Feb 4 2005
5.
Feb 4, 2005Feb 4 2005
6.
Feb 4, 2005Feb 4 2005
12.
Feb 5, 2005Feb 5 2005
42.
Feb 5, 2005Feb 5 2005
13.
Feb 5, 2005Feb 5 2005
36.
Feb 5, 2005Feb 5 2005
2.
Feb 4, 2005Feb 4 2005
7.
Feb 4, 2005Feb 4 2005
8.
Feb 4, 2005Feb 4 2005
27.
Feb 5, 2005Feb 5 2005
41.
Feb 5, 2005Feb 5 2005
19.
Feb 5, 2005Feb 5 2005
4.
Feb 4, 2005Feb 4 2005
9.
Feb 4, 2005Feb 4 2005
10.
Feb 5, 2005Feb 5 2005
 Re:
37.
Feb 5, 2005Feb 5 2005
  Re:
11.
Feb 5, 2005Feb 5 2005
14.
Feb 5, 2005Feb 5 2005
 20.
Feb 5, 2005Feb 5 2005
  Re: The original HDR
31.
Feb 5, 2005Feb 5 2005
33.
Feb 5, 2005Feb 5 2005
38.
Feb 5, 2005Feb 5 2005
43.
Feb 5, 2005Feb 5 2005
44.
Feb 5, 2005Feb 5 2005
46.
Feb 5, 2005Feb 5 2005
52.
Feb 6, 2005Feb 6 2005
53.
Feb 6, 2005Feb 6 2005
56.
Feb 6, 2005Feb 6 2005
15.
Feb 5, 2005Feb 5 2005
16.
Feb 5, 2005Feb 5 2005
17.
Feb 5, 2005Feb 5 2005
23.
Feb 5, 2005Feb 5 2005
24.
Feb 5, 2005Feb 5 2005
18.
Feb 5, 2005Feb 5 2005
21.
Feb 5, 2005Feb 5 2005
22.
Feb 5, 2005Feb 5 2005
25.
Feb 5, 2005Feb 5 2005
26.
Feb 5, 2005Feb 5 2005
 Re:
28.
Feb 5, 2005Feb 5 2005
29.
Feb 5, 2005Feb 5 2005
34.
Feb 5, 2005Feb 5 2005
35.
Feb 5, 2005Feb 5 2005
45.
Feb 5, 2005Feb 5 2005
47.
Feb 5, 2005Feb 5 2005
49.
Feb 5, 2005Feb 5 2005
50.
Feb 5, 2005Feb 5 2005
51.
Feb 5, 2005Feb 5 2005
54.
Feb 6, 2005Feb 6 2005
30.
Feb 5, 2005Feb 5 2005
32.
Feb 5, 2005Feb 5 2005
55.
Feb 6, 2005Feb 6 2005
39.
Feb 5, 2005Feb 5 2005
40.
Feb 5, 2005Feb 5 2005
48.
Feb 5, 2005Feb 5 2005