Darwinia Demo Plans

The Darwinia News Page has word on plans for an updated demo for Introversion Software's upcoming evolutionary action/strategy game. Expressing some mystification at the mystification the first demo (story) has inspired, they admit "we've obviously misjudged the amount of help that games players need," going on to announce: "We are working on a new demo that will include a detailed tutorial that explains the concepts of Darwinia." In the meantime, thy have posted a new tutorial section that can help with the first demo. Thanks Frans.
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1.
 
For the masses
Jan 29, 2005, 12:24
1.
For the masses Jan 29, 2005, 12:24
Jan 29, 2005, 12:24
 
I loved the demo, heck, I probably played through it a dozen times. What I can't seem to figure out is why everyone is having such a hard time with the game. I played through once, mostly just messing around and reading the help text. Worked for me.

Now I just wish they'd release the full game.

_________________________
Gameplay before graphics.
Opera > Firefox
2.
 
Re: For the masses
Jan 29, 2005, 12:42
2.
Re: For the masses Jan 29, 2005, 12:42
Jan 29, 2005, 12:42
 
Bucky, you must have been the one and only playtester.

Not the worst tutorial ever, but certainly in the running for worst in 2005 (although it's early in the race)
3.
 
Re: For the masses
Jan 29, 2005, 12:46
3.
Re: For the masses Jan 29, 2005, 12:46
Jan 29, 2005, 12:46
 
I'm not a dumb guy, but I was frustrated at the demo because I didn't have any idea what I was supposed to be doing. That's a rather essential component to a game, and I'm glad to hear they're addressing it.

Avatar 6580
4.
 
Re: For the masses
Jan 29, 2005, 13:38
4.
Re: For the masses Jan 29, 2005, 13:38
Jan 29, 2005, 13:38
 
Yeah, it was an odd game, especially to even consider trying when you can't really explain what it is.

Basically it's a simply rts and you bring up units like you would in Black and White with symbols. I might be missing something, but so far that's what I gathered, make some units, finnish tasks.

Fun game.

5.
 
Re: For the masses
Jan 29, 2005, 13:56
5.
Re: For the masses Jan 29, 2005, 13:56
Jan 29, 2005, 13:56
 
test


This comment was edited on Jan 29, 13:57.
6.
 
Re: For the masses
Jan 29, 2005, 14:08
6.
Re: For the masses Jan 29, 2005, 14:08
Jan 29, 2005, 14:08
 
this game makes baby jesus cry

7.
 
Re: For the masses
Jan 29, 2005, 14:26
7.
Re: For the masses Jan 29, 2005, 14:26
Jan 29, 2005, 14:26
 
i don't mean to brag ... but i played thru the demo just fine. as soon as i understood that the snakes were enemies, i had my first goal. to kill all of the snakes. then the rest kind of followed. understanding what i was supposed to be doing is quite different from understanding why or even how i was doing it, since the game seemingly has no resouce system other than the darwinians. so, once you figure out what you're doing, it's like a "play until you win" game. i don't really understand how to lose.

8.
 
crying babies suck
Jan 29, 2005, 14:47
8.
crying babies suck Jan 29, 2005, 14:47
Jan 29, 2005, 14:47
 
"we've obviously misjudged the amount of help that games players need"

To me, sounds like a excuse for bad game design. Potential reasons to not explain the goals of your game.

To prolong the game. To hide the lack of substance. Game designers dont play games, so dont know what is needed. Lack of time.

Ultimately though, a game is better served if it outlines simply what is needed to achieve victory and the steps to success. The challenge is the application not trial and error with unknown variable which just usually produces frustration.

I think a game should push the player into a level of competency which then allows for exploration, then new variables are added. To throw a player into figuring out your game is bad design.

9.
 
I was confused at first
Jan 29, 2005, 15:15
9.
I was confused at first Jan 29, 2005, 15:15
Jan 29, 2005, 15:15
 
The first time I played just a little way through until I couldn't figure out what was going on then I quit. But something about the demo was addictive and I kept going back and eventually I figured out everything and beat it. I did it a couple more times. Great little demo and I can't wait to get the full game. The tutorial they are adding is a good idea.

I agree that the gesturing system is annoying and superfluous. I just don't see the point to it.

10.
 
Re: I was confused at first
Jan 29, 2005, 17:17
10.
Re: I was confused at first Jan 29, 2005, 17:17
Jan 29, 2005, 17:17
 
PLaying this demo made me feel like I had just picked up a C64 game and it was a blast.

Its been a long time since I had the feeling of not really knowing what was going on but discovering it as I went along.

I hope the full game has a nub tick box so I can turn it off and play the game its ment to be played. As a adventure into the unknown.

11.
 
This is what happens...
Jan 29, 2005, 17:50
11.
This is what happens... Jan 29, 2005, 17:50
Jan 29, 2005, 17:50
 
when you have no usability testing.

Why are the same mistakes made over and over again?

12.
 
Re: For the masses
Jan 29, 2005, 18:05
12.
Re: For the masses Jan 29, 2005, 18:05
Jan 29, 2005, 18:05
 
Great marketing! Insult your prospective clients by telling them they're too stupid to use your product. No, it's not your product, it's everyone else.


"You must lash out with every limb, like the octopus who plays the drums."
- The Sphinx, Mystery Men
"And then, suddenly and without warning, it turned into a real-life case of hungry, hungry hippos."
- Stephen Colbert
13.
 
Re: I was confused at first
Jan 29, 2005, 18:15
13.
Re: I was confused at first Jan 29, 2005, 18:15
Jan 29, 2005, 18:15
 
PLaying this demo made me feel like I had just picked up a C64 game
Agreed. I've been so disappointed with the AAA glitzy games that have come out the last couple of years, with their hundreds of thousands of polys, bump mapping, realtime lighting ... blah blah blah ... and their crappy boring gameplay. It's nice to pick up something that's fun for a change and doesn't try to be more than it is.

I was confused at first by the virus worms--couldn't figure out why my engineers kept shattering. Then it took me awhile to figure out my men were being destroyed when they crossed the lava. Then I spent a LONG time trying to coax them across that little almost-landbridge bunch of stepping stones (finally I learned about beaming them across using the radar dishes by reading comments here). I think those stepping stones are deceptive. Makes you think you might get across that way. I couldn't figure out where the mines actually were (didn't notice the glowing shafts of light when the help guy talked about them). Didn't really figure out airstrikes at first. For some reason I didn't notice rockets for a long time either, though I got the hang of grenades pretty quickly. I almost wish there were a separate interface for weapons. I *did* figure out how to herd my Darwinians using Officers pretty quickly though.

14.
 
Re: For the masses
Jan 29, 2005, 18:28
14.
Re: For the masses Jan 29, 2005, 18:28
Jan 29, 2005, 18:28
 
Great marketing! Insult your prospective clients by telling them they're too stupid to use your product. No, it's not your product, it's everyone else.

They said they were surprised at the response and would be taking steps to correct the issue with a new demo. Where's the insult?

EDIT: I mean, they seem to be accomondating towards the players; They're not pulling a Sony here (The sticky button is SUPPOSED to be like that).

Sincerely,
Jeremy Dunn
This comment was edited on Jan 29, 18:31.
15.
 
No subject
Jan 29, 2005, 19:14
15.
No subject Jan 29, 2005, 19:14
Jan 29, 2005, 19:14
 
It was definitely a learn-by-playing demo, but hardly an impossible task. I enjoyed it, and got through it without many problems the first time, and completed it rather more efficiently the second time through. I felt that I had the hang of everything by then, so the tutorial seems to have been sufficient.

The one thing that really ought have been in the tutorial text was a note that moving the camera very close to a structure makes the game give you some information about what it is/how to use it.

I agree that the gesture system is superfluous in some ways, but I like using it, so it adds to the enjoyment of the game in that respect. There are a couple of different interface changes I'd like to see, but all in all it's pretty decent.

16.
 
Yup
Jan 29, 2005, 19:53
16.
Yup Jan 29, 2005, 19:53
Jan 29, 2005, 19:53
 
The first time I played the demo I was clueless. The second time was a bit better. The third time was the charm for me; I got it.

The only thing that had me scratching my melon was how to fuel the research system. When I discovered that capturing structures gives you research points I had cleared the last hurdle toward knowing the rules.

Anyway, I think it speaks volumes as to the quality of the game that folks, like me, who have little tolerance for inscrutable demos, have invested the time in this one to figure it out. At the end of the day, it looks to be a pretty fun and original game. In fact, IMHO, it's the best demo I've played all year (all 29 days of it ; )

This comment was edited on Jan 29, 19:53.
17.
 
Looks like C-64
Jan 29, 2005, 22:36
17.
Looks like C-64 Jan 29, 2005, 22:36
Jan 29, 2005, 22:36
 
Sorry but by the looks of this why would anyone wanna try this.

Matter of fact C-64 had better graphics. looks like it was designed by Flava flav on a crack binge.

18.
 
Re: Looks like C-64
Jan 29, 2005, 22:56
18.
Re: Looks like C-64 Jan 29, 2005, 22:56
Jan 29, 2005, 22:56
 
They obviously didn't design it for you. Go play Doom 3 or something...

19.
 
excuse me?
Jan 29, 2005, 23:17
19.
excuse me? Jan 29, 2005, 23:17
Jan 29, 2005, 23:17
 
was i talking to you or expressing my opinion of the graphics? thought so, dont tell me what to play or what to do this is a game forum where we express opinions of quality or lack there of, So agian if you like this shadow so much why are you here and not playing it?
umm expressing your opinion like i am.

You sound like you have stock or must be a designer of this trash oh well the graphics are attrocious and they have to come on to explain how to use it to, cause of a lack of overall good design seems like.

Agian if you like it good I wouldnt touch this title the way it looks. but some ppl are attracted to shit like flies.

20.
 
Re: excuse me?
Jan 30, 2005, 00:22
Cy
20.
Re: excuse me? Jan 30, 2005, 00:22
Jan 30, 2005, 00:22
Cy
 
Agian if you like it good I wouldnt touch this title the way it looks. but some ppl are attracted to shit like flies.

Thats just rude. Would it help you if they put "retro-style" all over it. Jesus when I started gaming the only way to get games was to type in the listings from magazines. Seriously.

Get a life and some history and stop being so ignorant.

CY

Ps fiver says his a yank

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