Darwinia Demo Plans

The Darwinia News Page has word on plans for an updated demo for Introversion Software's upcoming evolutionary action/strategy game. Expressing some mystification at the mystification the first demo (story) has inspired, they admit "we've obviously misjudged the amount of help that games players need," going on to announce: "We are working on a new demo that will include a detailed tutorial that explains the concepts of Darwinia." In the meantime, thy have posted a new tutorial section that can help with the first demo. Thanks Frans.
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32 Replies. 2 pages. Viewing page 1.
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32.
 
Re: Yup
Jan 30, 2005, 22:42
32.
Re: Yup Jan 30, 2005, 22:42
Jan 30, 2005, 22:42
 
"Thank you thank you thank you! The last few times I played I was really trying to upgrade things. I had guessed that it was the number of Darwinians you made so I spent a lot of extra effort capturing as many souls as I could, but it didn't always seem to work and I guess when it did "work" it was just coincidience."

I'm right there with ya, man. I did the same thing until I got lucky and figured it out -- by accident.

My only issue with the game, from the demo, is what the point is. It seems that you connot lose... whast's up with that?


31.
 
Re: Yup
Jan 30, 2005, 20:59
Fum
31.
Re: Yup Jan 30, 2005, 20:59
Jan 30, 2005, 20:59
Fum
 
"Oh yeah, any chance these comments can institute an 'ignore' feature someday." - Ratty

Yeah, then Cheese might get his wish of no one ever responding to him....

(What the fuck Cheese, "dont talk to me unless i address you first"? You're on a discussion board, no one needs anyone's permission to reply to anyone here.)

30.
 
Re: Yup
Jan 30, 2005, 12:45
30.
Re: Yup Jan 30, 2005, 12:45
Jan 30, 2005, 12:45
 
The only thing that had me scratching my melon was how to fuel the research system. When I discovered that capturing structures gives you research points I had cleared the last hurdle toward knowing the rules.
Thank you thank you thank you! The last few times I played I was really trying to upgrade things. I had guessed that it was the number of Darwinians you made so I spent a lot of extra effort capturing as many souls as I could, but it didn't always seem to work and I guess when it did "work" it was just coincidience.

Sigh, time to fire it up again I guess.

Oh yeah, any chance these comments can institute an 'ignore' feature someday.
This comment was edited on Jan 30, 12:47.
29.
 
Re: LOL
Jan 30, 2005, 06:09
Cy
29.
Re: LOL Jan 30, 2005, 06:09
Jan 30, 2005, 06:09
Cy
 
Arer you for real like I need your advise huh? I handle things the way i handle them nuff said.

And who the F are you suposed to be?

comeon man let it go already and keep it to games thats all I start on I never ever start-up with you petty ppl unless you make a game and expect me to buy or try it , then your fair game as far as im concerned, But i owe you no explanation on how I act towards ppl trying to give me advise.

Go talk to your fucking kids or your wife or boyfriend but dont talk to me unless i address you first or you'll reap the benifits of doing so.

Like I need you telling me how to handle a situation or something, now listen to this Go Fuck yourself!!

And if you make a good or bad game you'll hear from me you got it!!

Otherwise talk your shit all night long if you want but remember Ive got a keyboard too and I'll shove it right back in your face..bye pussy

Are you perchance Derek Smart's younger brother?

28.
 
Re: crying babies suck
Jan 30, 2005, 04:55
28.
Re: crying babies suck Jan 30, 2005, 04:55
Jan 30, 2005, 04:55
 
"we've obviously misjudged the amount of help that games players need"

To me, sounds like a excuse for bad game design. Potential reasons to not explain the goals of your game.

Bad demo choice - the beta leads you in gently and explains each thing as it comes up. This is the third level, to be tackled once you have a good grasp of the basics and know why you're here and what you're doing.

27.
 
No subject
Jan 30, 2005, 03:04
27.
No subject Jan 30, 2005, 03:04
Jan 30, 2005, 03:04
 
""The reason you would want to post them here, is so that you could engage in a conversation with your fellow gamers, and obviously you aren't interested in doing that.""

You're right I wouldnt ever direct my conversation to you or anyone unless you make a game, I dont need a reality check on what kind of games i like I just post opinions of what I see plain and simple, and if you get your puny feelings hurt cause i dont like a game that you do then so Fking what keep it to yourself and grow the fuck up.


26.
 
LOL
Jan 30, 2005, 02:56
26.
LOL Jan 30, 2005, 02:56
Jan 30, 2005, 02:56
 
Arer you for real like I need your advise huh? I handle things the way i handle them nuff said.

And who the F are you suposed to be?

comeon man let it go already and keep it to games thats all I start on I never ever start-up with you petty ppl unless you make a game and expect me to buy or try it , then your fair game as far as im concerned, But i owe you no explanation on how I act towards ppl trying to give me advise.

Go talk to your fucking kids or your wife or boyfriend but dont talk to me unless i address you first or you'll reap the benifits of doing so.

Like I need you telling me how to handle a situation or something, now listen to this Go Fuck yourself!!

And if you make a good or bad game you'll hear from me you got it!!

Otherwise talk your shit all night long if you want but remember Ive got a keyboard too and I'll shove it right back in your face..bye pussy

25.
 
Re: Insults
Jan 30, 2005, 02:01
25.
Re: Insults Jan 30, 2005, 02:01
Jan 30, 2005, 02:01
 
If you don't want us to respond to your opinions, then don't post them. The reason you would want to post them here, is so that you could engage in a conversation with your fellow gamers, and obviously you aren't interested in doing that.

He disagreed with you, and suggested that more superficial games (Doom 3) would be a better fit if you didn't like games with simpler graphics (Darwinia). That was a valid suggestion, but instead of better explaining yourself you went off the deep end and started throwing insults. If you don't want your opinions to garner replies go find a board with no "reply" button.

..your garbage my-way so i handled it properly.

Your idea of handling the situation properly is a little .. off base. Perhaps his suggestion that you go play Doom 3 was a little rough or something (I don't know why, I enjoyed that game) but there's no reason for you to go off the deep end, dude.
I eat pasta!
24.
 
Insults
Jan 30, 2005, 01:30
24.
Insults Jan 30, 2005, 01:30
Jan 30, 2005, 01:30
 
Listen dont address me, I have a opinion which is what this GAME forum is for "opinions about games" , but you tried to get personal by directing your garbage my-way so i handled it properly.

Next time keep your opinions on the game and not the posters or ppl here and i'll have no reason to talk back to you.

Did i single you out i wonder at the start? No!! so agian keep it about the game weather its good or bad everyone has a opinion about games but go ahead and try to talk shit to me you'll get it right back in your face.

23.
 
Re: Hey Cy
Jan 30, 2005, 01:15
23.
Re: Hey Cy Jan 30, 2005, 01:15
Jan 30, 2005, 01:15
 
Sorry, I see now that I was wrong. You're all class.

22.
 
Re: excuse me?
Jan 30, 2005, 01:12
22.
Re: excuse me? Jan 30, 2005, 01:12
Jan 30, 2005, 01:12
 
Just so I have this straight... it's fine for you to insult the developers of the game, but it's offensive to your delicate sensibilities if someone insults you back as a result? Is that how it works? You'll have to let me know, because clearly you have your own set of rules that we all have to abide by, and I'd hate to keep getting it wrong.

21.
 
Hey Cy
Jan 30, 2005, 01:07
21.
Hey Cy Jan 30, 2005, 01:07
Jan 30, 2005, 01:07
 
How bout if i stick my cock in your mouth? now that would be rude so STFU. Puss

20.
 
Re: excuse me?
Jan 30, 2005, 00:22
Cy
20.
Re: excuse me? Jan 30, 2005, 00:22
Jan 30, 2005, 00:22
Cy
 
Agian if you like it good I wouldnt touch this title the way it looks. but some ppl are attracted to shit like flies.

Thats just rude. Would it help you if they put "retro-style" all over it. Jesus when I started gaming the only way to get games was to type in the listings from magazines. Seriously.

Get a life and some history and stop being so ignorant.

CY

Ps fiver says his a yank

19.
 
excuse me?
Jan 29, 2005, 23:17
19.
excuse me? Jan 29, 2005, 23:17
Jan 29, 2005, 23:17
 
was i talking to you or expressing my opinion of the graphics? thought so, dont tell me what to play or what to do this is a game forum where we express opinions of quality or lack there of, So agian if you like this shadow so much why are you here and not playing it?
umm expressing your opinion like i am.

You sound like you have stock or must be a designer of this trash oh well the graphics are attrocious and they have to come on to explain how to use it to, cause of a lack of overall good design seems like.

Agian if you like it good I wouldnt touch this title the way it looks. but some ppl are attracted to shit like flies.

18.
 
Re: Looks like C-64
Jan 29, 2005, 22:56
18.
Re: Looks like C-64 Jan 29, 2005, 22:56
Jan 29, 2005, 22:56
 
They obviously didn't design it for you. Go play Doom 3 or something...

17.
 
Looks like C-64
Jan 29, 2005, 22:36
17.
Looks like C-64 Jan 29, 2005, 22:36
Jan 29, 2005, 22:36
 
Sorry but by the looks of this why would anyone wanna try this.

Matter of fact C-64 had better graphics. looks like it was designed by Flava flav on a crack binge.

16.
 
Yup
Jan 29, 2005, 19:53
16.
Yup Jan 29, 2005, 19:53
Jan 29, 2005, 19:53
 
The first time I played the demo I was clueless. The second time was a bit better. The third time was the charm for me; I got it.

The only thing that had me scratching my melon was how to fuel the research system. When I discovered that capturing structures gives you research points I had cleared the last hurdle toward knowing the rules.

Anyway, I think it speaks volumes as to the quality of the game that folks, like me, who have little tolerance for inscrutable demos, have invested the time in this one to figure it out. At the end of the day, it looks to be a pretty fun and original game. In fact, IMHO, it's the best demo I've played all year (all 29 days of it ; )

This comment was edited on Jan 29, 19:53.
15.
 
No subject
Jan 29, 2005, 19:14
15.
No subject Jan 29, 2005, 19:14
Jan 29, 2005, 19:14
 
It was definitely a learn-by-playing demo, but hardly an impossible task. I enjoyed it, and got through it without many problems the first time, and completed it rather more efficiently the second time through. I felt that I had the hang of everything by then, so the tutorial seems to have been sufficient.

The one thing that really ought have been in the tutorial text was a note that moving the camera very close to a structure makes the game give you some information about what it is/how to use it.

I agree that the gesture system is superfluous in some ways, but I like using it, so it adds to the enjoyment of the game in that respect. There are a couple of different interface changes I'd like to see, but all in all it's pretty decent.

14.
 
Re: For the masses
Jan 29, 2005, 18:28
14.
Re: For the masses Jan 29, 2005, 18:28
Jan 29, 2005, 18:28
 
Great marketing! Insult your prospective clients by telling them they're too stupid to use your product. No, it's not your product, it's everyone else.

They said they were surprised at the response and would be taking steps to correct the issue with a new demo. Where's the insult?

EDIT: I mean, they seem to be accomondating towards the players; They're not pulling a Sony here (The sticky button is SUPPOSED to be like that).

This comment was edited on Oct 19, 2024, 05:42.
13.
 
Re: I was confused at first
Jan 29, 2005, 18:15
13.
Re: I was confused at first Jan 29, 2005, 18:15
Jan 29, 2005, 18:15
 
PLaying this demo made me feel like I had just picked up a C64 game
Agreed. I've been so disappointed with the AAA glitzy games that have come out the last couple of years, with their hundreds of thousands of polys, bump mapping, realtime lighting ... blah blah blah ... and their crappy boring gameplay. It's nice to pick up something that's fun for a change and doesn't try to be more than it is.

I was confused at first by the virus worms--couldn't figure out why my engineers kept shattering. Then it took me awhile to figure out my men were being destroyed when they crossed the lava. Then I spent a LONG time trying to coax them across that little almost-landbridge bunch of stepping stones (finally I learned about beaming them across using the radar dishes by reading comments here). I think those stepping stones are deceptive. Makes you think you might get across that way. I couldn't figure out where the mines actually were (didn't notice the glowing shafts of light when the help guy talked about them). Didn't really figure out airstrikes at first. For some reason I didn't notice rockets for a long time either, though I got the hang of grenades pretty quickly. I almost wish there were a separate interface for weapons. I *did* figure out how to herd my Darwinians using Officers pretty quickly though.

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