The only thing that had me scratching my melon was how to fuel the research system. When I discovered that capturing structures gives you research points I had cleared the last hurdle toward knowing the rules.Thank you thank you thank you! The last few times I played I was really trying to upgrade things. I had guessed that it was the number of Darwinians you made so I spent a lot of extra effort capturing as many souls as I could, but it didn't always seem to work and I guess when it did "work" it was just coincidience.
Arer you for real like I need your advise huh? I handle things the way i handle them nuff said.
And who the F are you suposed to be?
comeon man let it go already and keep it to games thats all I start on I never ever start-up with you petty ppl unless you make a game and expect me to buy or try it , then your fair game as far as im concerned, But i owe you no explanation on how I act towards ppl trying to give me advise.
Go talk to your fucking kids or your wife or boyfriend but dont talk to me unless i address you first or you'll reap the benifits of doing so.
Like I need you telling me how to handle a situation or something, now listen to this Go Fuck yourself!!
And if you make a good or bad game you'll hear from me you got it!!
Otherwise talk your shit all night long if you want but remember Ive got a keyboard too and I'll shove it right back in your face..bye pussy
"we've obviously misjudged the amount of help that games players need"
To me, sounds like a excuse for bad game design. Potential reasons to not explain the goals of your game.
..your garbage my-way so i handled it properly.
Agian if you like it good I wouldnt touch this title the way it looks. but some ppl are attracted to shit like flies.
Great marketing! Insult your prospective clients by telling them they're too stupid to use your product. No, it's not your product, it's everyone else.
PLaying this demo made me feel like I had just picked up a C64 gameAgreed. I've been so disappointed with the AAA glitzy games that have come out the last couple of years, with their hundreds of thousands of polys, bump mapping, realtime lighting ... blah blah blah ... and their crappy boring gameplay. It's nice to pick up something that's fun for a change and doesn't try to be more than it is.