Darwinia Demo Plans

The Darwinia News Page has word on plans for an updated demo for Introversion Software's upcoming evolutionary action/strategy game. Expressing some mystification at the mystification the first demo (story) has inspired, they admit "we've obviously misjudged the amount of help that games players need," going on to announce: "We are working on a new demo that will include a detailed tutorial that explains the concepts of Darwinia." In the meantime, thy have posted a new tutorial section that can help with the first demo. Thanks Frans.
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Re: I was confused at first
Jan 29, 2005, 18:15
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Re: I was confused at first Jan 29, 2005, 18:15
Jan 29, 2005, 18:15
 
PLaying this demo made me feel like I had just picked up a C64 game
Agreed. I've been so disappointed with the AAA glitzy games that have come out the last couple of years, with their hundreds of thousands of polys, bump mapping, realtime lighting ... blah blah blah ... and their crappy boring gameplay. It's nice to pick up something that's fun for a change and doesn't try to be more than it is.

I was confused at first by the virus worms--couldn't figure out why my engineers kept shattering. Then it took me awhile to figure out my men were being destroyed when they crossed the lava. Then I spent a LONG time trying to coax them across that little almost-landbridge bunch of stepping stones (finally I learned about beaming them across using the radar dishes by reading comments here). I think those stepping stones are deceptive. Makes you think you might get across that way. I couldn't figure out where the mines actually were (didn't notice the glowing shafts of light when the help guy talked about them). Didn't really figure out airstrikes at first. For some reason I didn't notice rockets for a long time either, though I got the hang of grenades pretty quickly. I almost wish there were a separate interface for weapons. I *did* figure out how to herd my Darwinians using Officers pretty quickly though.

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