Darwinia Demo Plans

The Darwinia News Page has word on plans for an updated demo for Introversion Software's upcoming evolutionary action/strategy game. Expressing some mystification at the mystification the first demo (story) has inspired, they admit "we've obviously misjudged the amount of help that games players need," going on to announce: "We are working on a new demo that will include a detailed tutorial that explains the concepts of Darwinia." In the meantime, thy have posted a new tutorial section that can help with the first demo. Thanks Frans.
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crying babies suck
Jan 29, 2005, 14:47
8.
crying babies suck Jan 29, 2005, 14:47
Jan 29, 2005, 14:47
 
"we've obviously misjudged the amount of help that games players need"

To me, sounds like a excuse for bad game design. Potential reasons to not explain the goals of your game.

To prolong the game. To hide the lack of substance. Game designers dont play games, so dont know what is needed. Lack of time.

Ultimately though, a game is better served if it outlines simply what is needed to achieve victory and the steps to success. The challenge is the application not trial and error with unknown variable which just usually produces frustration.

I think a game should push the player into a level of competency which then allows for exploration, then new variables are added. To throw a player into figuring out your game is bad design.

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crying babies suck
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 Yup
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