Morning Q&As

  • SWAT 4
    There's a SWAT 4 Q&A on 10-David that talks with Irrational's Paul Hellquist about the upcoming tactical police shooter sequel: "The command interface was great for its time, but we felt it needed to be slicker and quicker in SWAT4. We wanted to shorten the learning curve from an hour to a couple of minutes. Our focus testing has proven to us that we have succeeded in this goal. One thing I can’t stress enough to your readers is that NOTHING has been compromised in terms of the depth of expression you have in the command interface from SWAT3. All of the commands from SWAT3 are still there, plus more. We have just removed the complexity of dealing with the interface."
  • Auto Assault
    The Auto Assault Q&A on Auto Assault WarCry talks with NetDevil's Scott Brown about their upcoming MMORPG: "Auto Assault is the game we’ve always wanted to play, but we couldn’t because it hadn’t been created yet. It is a fast-paced, action RPG where your actions can have a direct impact on the game environment – you can destroy virtually everything in your path and when you return to that area later, find it as you left it. There’s a great variety of things you can do – everything from solo missions to crafting to convoy missions and clan (our version of guild) activities."
  • Call of Cthulhu
    HomeLAN Fed's Call Of Cthulhu: Dark Corners Of The Earth Update Q&A talks with Pete Hines of Bethesda Softworks about Headfirst's upcoming horror game: "We’re not making an FPS. This is a survival horror game played in the first-person perspective. Obviously there will be comparisons, and obviously there are FPS elements in Call of Cthulhu, but its goals and means of entertaining and engaging the player are very different. It is, first and foremost, a horror game that wants to scare the beejeezus out of you, over and over again."
  • The Matrix Online
    The Matrix Online Vault's The Matrix Online Question of the Week #18 asks Monolith's Brannon Boren how full-time residence in The Matrix will be possible in the upcoming MMORPG.
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Re: Swat 4 gameplay...
Jan 28, 2005, 16:59
6.
Re: Swat 4 gameplay... Jan 28, 2005, 16:59
Jan 28, 2005, 16:59
 
Yes I agree that it should be slow but not THAT slow. It shouldn't be fast either as you say. A little slower than ravenshield should suffice. Actually, it feels like the VIP is faster than the rest? Or is it just me?

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  Re: Swat 4 gameplay...
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