SWAT 4 There's
a SWAT 4 Q&A on
10-David that talks with Irrational's Paul Hellquist about the upcoming
tactical police shooter sequel: "The command interface was great for its
time, but we felt it needed to be slicker and quicker in SWAT4. We wanted to
shorten the learning curve from an hour to a couple of minutes. Our focus
testing has proven to us that we have succeeded in this goal. One thing I
can’t stress enough to your readers is that NOTHING has been compromised in
terms of the depth of expression you have in the command interface from
SWAT3. All of the commands from SWAT3 are still there, plus more. We have
just removed the complexity of dealing with the interface."
Auto Assault The
Auto Assault Q&A on Auto Assault WarCry talks with NetDevil's Scott
Brown about their upcoming MMORPG: "Auto Assault is the game we’ve always
wanted to play, but we couldn’t because it hadn’t been created yet. It is a
fast-paced, action RPG where your actions can have a direct impact on the
game environment – you can destroy virtually everything in your path and
when you return to that area later, find it as you left it. There’s a great
variety of things you can do – everything from solo missions to crafting to
convoy missions and clan (our version of guild) activities."
Call of Cthulhu HomeLAN
Fed's Call Of Cthulhu: Dark Corners Of The Earth Update Q&A talks with
Pete Hines of Bethesda Softworks about Headfirst's upcoming horror game:
"We’re not making an FPS. This is a survival horror game played in the
first-person perspective. Obviously there will be comparisons, and obviously
there are FPS elements in Call of Cthulhu, but its goals and means of
entertaining and engaging the player are very different. It is, first and
foremost, a horror game that wants to scare the beejeezus out of you, over
and over again."
Yes I agree that it should be slow but not THAT slow. It shouldn't be fast either as you say. A little slower than ravenshield should suffice. Actually, it feels like the VIP is faster than the rest? Or is it just me?