ENLIGHT ANNOUNCES "SEVEN KINGDOMS: CONQUEST" for the PC
Latest Entry to Critically-Acclaimed Seven Kingdom Series Scheduled to Ship This Fall
PARKVILLE, MD - January 26, 2005 - Enlight, a leading software developer and publisher, announced today their latest real-time strategy game "Seven Kingdoms: Conquest," the third installment of the highly acclaimed "Seven Kingdoms" series. Co-developed for the PC by Enlight and Infinite Interactive, "Seven Kingdoms: Conquest" will be available in North America this September 2005.
"'Seven Kingdoms: Conquest' will retain all the espionage, trade, and diplomacy that made the original series so unique," said Trevor Chan, chief executive officer of Enlight. "By adding a brand new 3D engine and level editor with the back drop of an epic struggle between human and demon races, this title will offer depth and real-time skirmishes that hard core gamers can appreciate and casual players will enjoy."
About "Seven Kingdoms: Conquest"
"Seven Kingdoms: Conquest" offers strategy fans the choice to play as human or demon in epic battles spanning 6,000 years on Earth. Starting in ancient Egypt in 3000 B.C. and ending in a final battle on a futuristic Earth, players will have to have their fingers on the pulse of their civilization as the two races clash every 1,000 years.
Features for "Seven Kingdoms: Conquest" include the following:
* Seven human civilizations and seven different races of demons to play
* A full skirmish mode where players can set up battles between various combinations of humans and demons
* Automated resource gathering
* Heroes and greater beings that will join the humans and elemental forces that can be unleashed on Earth by demons
* Magic and technology that can be used by all sides
* Multiplayer support for up to eight-players via Internet and LAN
* A full orchestral-quality soundtrack