But here's the bottom line: It'll eventually be out, and you'll all buy it, so there's no point bitching
I think the point is that a growing number of us probably _won't_ be buying it; at least not based on the name. It'd have to be a good game first. You could have made exactly the same statement about Daikatana but it wouldn't have held true.
If we are still talking about IPs then comparing SW to D3D is appropriate
It comes down to the same thing as what I said about HL. Even though there were decades between episode 5 and 1 the movies were still sold, bought, shown on tv, the merchandise was publicised, spin off comics, books, parodies (a la Space Balls) etc. Lucas kept the IP fresh, even when there were no movies. Other than a single crap platformer, Duke has had nothing to keep the IP current.
That's added to the fact that SW has a more timeless theme while Duke is very specific to an era (late 80's early 90's).
Has anyone ever played Conker's Bad Fur Day? That started out as 'yet another' cutesy platformer for a Nintendo console. The dev team (Rare) realised that the call for cutesy platformers had passed and (in a stroke of genious) decided to turn the game into a parody of itself. One cute, innocent squirrel gets pulled into a world of sex, drugs and pissing on devils. It's probably the funniest game I've ever played.
If they applied this 'fish out of water' concept to Duke, it could turn out to be something to look forward to. Kind of like Americans who still haven't realised that mullets aren't cool.
This comment was edited on Jan 27, 07:43.