WoW There's a
Blizzard Q&A on the main page at Penny Arcade (thanks Grasman)
discussing World of Warcraft's woes: "The short answer is 'The game is
capable of supporting this many players,' but it would probably be helpful
to provide some background information. Based on our market analysis, we
made some initial calculations about the size of the massively multiplayer
online games market in the United States. We then accounted for new
customers to the genre based on our previous games. Looking over this data,
we did believe that there was the potential for an extremely sizable
interest in a Blizzard MMOG. According to our research, other successful
MMOGs in the U.S. had achieved roughly 300,000 subscribers after 12 months
of operation. What ended up happening with World of Warcraft is that we
achieved double these numbers in approximately the first six weeks of
launch. We absolutely can support the number of copies we put on shelves,
but we believed it would take us longer to get to this number in terms of
players purchasing the game and logging on."
KOTOR II The
Star
Wars: Knights of the Old Republic II - The Sith Lords Q&A on GameSpot
talks with producer Mike Gallo about the upcoming Force-powered RPG sequel:
"Following up a game like KOTOR is tough, especially when the awards for
that game came pouring in. We actually started in the same place on KOTOR
II--with a list of "Star Wars" things that needed to be in the game to make
it feel like it was part of the universe. We also wanted a darker storyline,
and the team at Obsidian Entertainment was able to craft a great story with
some memorable characters. Those two things were our top goals from the day
we started."