Evening Q&As

  • WoW
    There's a Blizzard Q&A on the main page at Penny Arcade (thanks Grasman) discussing World of Warcraft's woes: "The short answer is 'The game is capable of supporting this many players,' but it would probably be helpful to provide some background information. Based on our market analysis, we made some initial calculations about the size of the massively multiplayer online games market in the United States. We then accounted for new customers to the genre based on our previous games. Looking over this data, we did believe that there was the potential for an extremely sizable interest in a Blizzard MMOG. According to our research, other successful MMOGs in the U.S. had achieved roughly 300,000 subscribers after 12 months of operation. What ended up happening with World of Warcraft is that we achieved double these numbers in approximately the first six weeks of launch. We absolutely can support the number of copies we put on shelves, but we believed it would take us longer to get to this number in terms of players purchasing the game and logging on."
  • KOTOR II
    The Star Wars: Knights of the Old Republic II - The Sith Lords Q&A on GameSpot talks with producer Mike Gallo about the upcoming Force-powered RPG sequel: "Following up a game like KOTOR is tough, especially when the awards for that game came pouring in. We actually started in the same place on KOTOR II--with a list of "Star Wars" things that needed to be in the game to make it feel like it was part of the universe. We also wanted a darker storyline, and the team at Obsidian Entertainment was able to craft a great story with some memorable characters. Those two things were our top goals from the day we started."
  • Lineage II
    RPG Vault's Lineage II The Chaotic Chronicle Team Q&A #2 quizzes the team behind NCsoft's upcoming MMORPG sequel about their favorite bosses and "regular creatures" in the game.
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15 Replies. 1 pages. Viewing page 1.
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15.
 
Re: If they didn't expect it..
Jan 25, 2005, 18:57
15.
Re: If they didn't expect it.. Jan 25, 2005, 18:57
Jan 25, 2005, 18:57
 
I'm glad to know that playing the game on a good server (I switched from a bad one) for 90 minutes after my family goes to bed makes me an utterly useless human with no life.

That's just great thinking.

14.
 
Re: Sith Lords
Jan 25, 2005, 14:47
Kxmode
 
14.
Re: Sith Lords Jan 25, 2005, 14:47
Jan 25, 2005, 14:47
 Kxmode
 
RE: speaking of long, can the title of this game get any longer? Star Wars: Knights of the Old Republic II - The Sith Lords

Yes. Yes it can...

Star Wars: Episode 0: Knights of the Old Republic II: The Sith Lords Strike Back for Revenge, Part 2!

"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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13.
 
Re: No subject
Jan 25, 2005, 14:44
Kxmode
 
13.
Re: No subject Jan 25, 2005, 14:44
Jan 25, 2005, 14:44
 Kxmode
 
"Hey! The glove compartment in this Porche doesn't work! That's it! I'm taking it back. I can't deal with this crap!"

Too sad because the car is fun to drive.

"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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12.
 
Re: Sith Lords
Jan 25, 2005, 07:13
12.
Re: Sith Lords Jan 25, 2005, 07:13
Jan 25, 2005, 07:13
 
speaking of long, can the title of this game get any longer?

Star Wars: Knights of the Old Republic II - The Sith Lords
Like
Star Wars: Dark Forces IV: Jedi Knight III: Jedi Academy dang. too short. You won. The star wars titles are always a bit unwieldy; it's built into the license somewhere, I think.

Use your head, don't lose it - Don't feed the trolls!
Use your head, don't lose it - Don't feed the trolls!
Boycott Belligerent Boycotters!
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11.
 
Re: If they didn't expect it..
Jan 25, 2005, 07:12
B M
11.
Re: If they didn't expect it.. Jan 25, 2005, 07:12
Jan 25, 2005, 07:12
B M
 
Then why ship that many copies? I mean, really, if you don't know if your servers can handle 200,000 people, then maybe you shouldn't ship 500,000 copies? This is like Diablo 2 all over again.
-------------------------------------------------------

They did it cause they know that people who play MMORPG's are utterly useless humans with no life who will put up with anything as long as they can reach the next level or get that nice long sword.
10.
 
Re: Sith Lords
Jan 25, 2005, 04:21
10.
Re: Sith Lords Jan 25, 2005, 04:21
Jan 25, 2005, 04:21
 

speaking of long, can the title of this game get any longer?


Star Wars: Knights of the Old Republic II - The Sith Lords

9.
 
Re: Sith Lords
Jan 25, 2005, 02:33
9.
Re: Sith Lords Jan 25, 2005, 02:33
Jan 25, 2005, 02:33
 
"It is quite long - you can actually get up to level 30 in this game. It's still pretty easy, though."

I havent really read any spoilers yet, I did hear on the xbox version of a cheat/exploit in some caves of constantly spawning somesuch beast that allowed you to reach a level 40 cap.
I havent heard if they intend to fix that for the PC version.

‘What is this bullshit that you people are doing?’
The worst criminal in human history, undeniably.
Beating and Gassing Americans for Jesus!
Ain't no tweetin, in jail jammies!
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8.
 
Re: Sith Lords
Jan 25, 2005, 00:33
8.
Re: Sith Lords Jan 25, 2005, 00:33
Jan 25, 2005, 00:33
 
It is quite long - you can actually get up to level 30 in this game. It's still pretty easy, though.

7.
 
If they didn't expect it..
Jan 24, 2005, 23:53
7.
If they didn't expect it.. Jan 24, 2005, 23:53
Jan 24, 2005, 23:53
 
Then why ship that many copies? I mean, really, if you don't know if your servers can handle 200,000 people, then maybe you shouldn't ship 500,000 copies? This is like Diablo 2 all over again.

6.
 
Sith Lords
Jan 24, 2005, 23:12
6.
Sith Lords Jan 24, 2005, 23:12
Jan 24, 2005, 23:12
 
Nice to see they are adding support for 16 x 12 resolution and adding high-res textures.
I doubt the engine could handle too many high-res textures with its age but anything would be an improvement for PC RPG fans.
Darker story sounds good, im surprised there havent been many comparisions to Planescape, with its torutured soul type of charater development.
Well the article says they just signed off, with it expeted in stores 2/10, thou EB list it as ship 2/8.
Should be quite the game with its estimated 40 hours of gameplay, thats seems about twice as long as KotOR.

This comment was edited on Jan 24, 23:13.
‘What is this bullshit that you people are doing?’
The worst criminal in human history, undeniably.
Beating and Gassing Americans for Jesus!
Ain't no tweetin, in jail jammies!
Avatar 1858
5.
 
Re: No subject
Jan 24, 2005, 21:27
5.
Re: No subject Jan 24, 2005, 21:27
Jan 24, 2005, 21:27
 
I just like how grossly they underestimated the game's potential. They got in six weeks what they expected to have in 12 months. In truth, I can see where they're coming from: MMORPG's a niche market: You don't expect them to break sales records.

However, there should have been some mandatory server migrations when things started getting crappy: As of right now, like 4/5ths of the population are on 1/2 of the servers. And implementing untested hardware/software combos on ten or more servers just has bad news written all over it.

Sincerely,
Jeremy Dunn

4.
 
Re: No subject
Jan 24, 2005, 21:20
4.
Re: No subject Jan 24, 2005, 21:20
Jan 24, 2005, 21:20
 
Further proof of the respect PA gets from the industry.

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3.
 
Re: No subject
Jan 24, 2005, 21:15
3.
Re: No subject Jan 24, 2005, 21:15
Jan 24, 2005, 21:15
 
^^^
That's the mantra of all MMOGs

"Oh just wait until we develop X Y and Z then it'll be fun!"

Dr. Michael Bolton's Hairdreser PhD, MD, LLP, DDS
2.
 
Re: No subject
Jan 24, 2005, 20:49
2.
Re: No subject Jan 24, 2005, 20:49
Jan 24, 2005, 20:49
 
The difference is that people might come back to WOW if/when problems are sorted and new content, especially for PVP, is introduced.

A year and a half later, SWG is STILL promising the same things. More GCW. More PVP. Combat Balance. Pardon me if i'm a little weary. But hey, they fixed the sliding 5 feet after sitting bug after a year and 5 months.

1.
 
No subject
Jan 24, 2005, 20:45
1.
No subject Jan 24, 2005, 20:45
Jan 24, 2005, 20:45
 
Same old story.. they always say they never expected the # of people playing online at the same time..

Well guess what, because you didn't expect it, now a lot of your players will leave because of all the problems. I know that's what I did with SWG and I know some people are already leaving WoW cause they can't deal with this crap.

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