More WoW Woes

This WoW Gameplay Discussion (thanks Voodoo Extreme) offers a message from Blizzard Entertainment president Mike Morhaime on the ongoing difficulties being experienced in World of Warcraft, their MMORPG. The update describes why 20 realms had to be taken offline, and how players from the impacted realms will be receiving a total of seven free days added to their subscriptions due to this and another glitch earlier in the week. The update concludes with promises and apologies:
I want to take this opportunity to say that we will do everything possible to ensure that unexpected downtime like this does not occur in the future and that if it is necessary, we will do everything possible to give you better warning and keep you informed. In the future, we will avoid doing maintenance during peak hours, unless no other alternative presents itself. When complications occur that could impact your playing time, we will provide that information as well. We failed to do this last night, and I assure you that we are making changes to ensure that we do a better job of communicating with our players next time.

I want to extend my personal and heartfelt apology for the problems that some of you have been experiencing on our servers. We remain committed to delivering the best possible service for you and will continue to work around the clock to ensure that we provide an experience that you and I have to come to expect from Blizzard games.
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Re: No subject
Jan 22, 2005, 15:24
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Re: No subject Jan 22, 2005, 15:24
Jan 22, 2005, 15:24
 
I don't know if you would want it that automated Ray, just place the maximum if the item is that important to you (you need something to keep you busy you are allready almost 60 heh)

I have yet to see a huge battle that didn't crash the server I am at this point unsure if the server/netcode can support them. 100+ people in battle + some spawning guards = rip server.

Another issue would be battlegrounds. From what I am reading it does not sound so appealing. Fighting npc's is kinda suck. They should implement something along the lines of L2. Castles that guilds can capture, that have a persisstant place (not an instance) and a goal (0.1% off the trades done in that region). Something along the lines of every zone having a keep/castle that at first has uber npc's (meaning you have to have a guild with alot of lvl 55's to capture it) It would be preety cool to raid southshore and capture the keep instead of ganking helpless newbs :P. Also scrolls of teleport to keep should be implementet that take you to your keep.
Instanced battlegrounds are more along the lines of guild wars, and pvp loses focus in the actual world.

Pvp rewards like people randomly dropping stuff and or losing exp points when they die would be nice.

Guess we will wait and see what happens.
Wow's economy is almost nonexistant, in 6 month 100 gold will mean nothing but ill take that over adena farmers and people who buy gold/items on ebay any day.

I really hope Wow's pvp will be able to stand its own vs Daoc and lineage2.

And oh when I started playing wow 6 month ago the world seemed to huge. Now I really think its small 8(

Random thoughts~

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