EQ2 Adventure Packs

Sony Online Entertainment Announces Innovative Adventure Packs for EverQuest II (thanks Frans) reveals details on plans for incremental content expansion for SOE's MMORPG sequel:
SAN DIEGO, Jan. 18 /PRNewswire-FirstCall/ -- Sony Online Entertainment Inc. (SOE), a worldwide leader in massively multiplayer online (MMO) gaming, today announced the forthcoming Adventure Packs for EverQuest II, a content release strategy intended to give players access to new content between traditional game expansions. The first Adventure Pack is scheduled for digital release in March 2005 for $4.99.
"Today we're announcing a new content strategy for EverQuest II that presents online games in an entirely new manner, like that of a television series, or serial movies," said John Smedley, president, Sony Online Entertainment. "Players will be able to unlock ongoing storylines that appeal to them, while enabling us to deliver more content than ever before."

The planned content release strategy involves a mixture of purchasable bi-annual expansion packs along with periodic releases of story-driven Adventure Packs adding new content and gameplay elements to the world of Norrath, in addition to continued updates to the game at no additional charge. The first Adventure Pack will be centered on the Dark Elves of Neriak and an unbridled evil in the tombs below the surface of Norrath. The US version of the Adventure Pack will be available to European players as well at release in English, followed by localized versions.

Adventure Packs will feature new quests, zones, storylines and story arcs that will allow players to further immerse themselves in the shattered lands of Norrath. All players will have access to certain levels of the Adventure Packs; however in order to complete the content, players will need to purchase the Adventure Packs for a small fee. Additional details on the first Adventure Pack will be revealed in the coming weeks.
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Jan 18, 2005, 21:19
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No subject Jan 18, 2005, 21:19
Jan 18, 2005, 21:19
 
or doing some of the special quests (like the Enchanted Lands access). dont make me laugh ok. No way you can do anything IMPORTANT without grouping in this game, oh I belong to a great guild and have no problems grouping cept when a healer has to go or leave your group then everyone quits the group like a bunch of P, This game is broken from the inside out the design mantra for this game should have been shelved so as not to be TO Fking dependant on healers,

Dont try anything IMPORTANT on your own cept for crafting thats the ONLY brite spot in this game I promise you.

I'll repeat easy to get groups sure BUT SOON AS THE HEALER LEAVES ITS GAME OVER, great design SOE i'll never turst you agian and i must have given you boatloads of cash to spawn this abbomination on us so i guess im to blame too cause with the money i spent on EQ1 this is what we get. OUCH


This is comming from a level 30 DarkElf necro who finished all EL quests and AQ quest too i have seen the light and the light is dim.

Im waiting for some fool to come on and disprove me that you can do important things SOLO, and please tell me you been in a group and a healer leaves and then the entire group breaks up WTF is that about. I wouldnt play this for free

This comment was edited on Jan 18, 21:24.
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