Close Combat: First to Fight Co-op Announced

Global Star Software/Take 2 Interactive announces some multiplayer details for Close Combat: First to Fight, the U.S. Marine Corps shooter in the works at Destineer Studios. Those details include word on the rare-but-beloved coop support. There are movies and screenshots showing off multiplayer play on 3D Gamers and Gamer's Hell. Here is the announcement:
As you might expect from a team-based game like First to Fight, the emphasis in multiplayer is on co-op play. While there's team based deathmatch, the real meat of multiplayer is the ability to play through the entire single player campaign via co-op. You can do so via online and LAN on PC, and via split screen or Xbox Live on Xbox.

But that's just a glimpse at the cool multiplayer features. Just wait until you try out some of the more advanced options, like one mode where your entire team has a "life pool" that limits the total number of respawns. Needless to say, it makes the game much more intense.
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11.
 
Re: co-op life pool
Jan 8, 2005, 08:27
11.
Re: co-op life pool Jan 8, 2005, 08:27
Jan 8, 2005, 08:27
 
I can understand the disappointment at the new direction for Close Combat but what the hell, people?

They announced co-op because they're (gasp) supporting it. This just put the game on my radar. That's the point of the announcement. Job well done - at least in my case as a prospective buyer. Haven't played a truly great coop game since H&D, Urban Ops, and SS.

Yeah yeah, another marine FPS. Well, the graphics look good enough, and if the gameplay is there (random spawns, tight feel) it'll hopefully give us a lot to play with (especially with a level editor!). Hell, at this point I'd play Candyland 2: Sugar Shield (the FPS) if it had good co-op.

edit: clarification
This comment was edited on Jan 8, 08:31.
10.
 
co-op life pool
Jan 8, 2005, 05:16
10.
co-op life pool Jan 8, 2005, 05:16
Jan 8, 2005, 05:16
 
there's a co-op life pool in h+d 2 and it works well in lan games as it means that you're all still there at the end.

9.
 
Re: No subject
Jan 7, 2005, 19:32
Sty
9.
Re: No subject Jan 7, 2005, 19:32
Jan 7, 2005, 19:32
Sty
 
yeah, the name was making me think of that old MS WWII era series. Kinda too bad that it is not another of those old Close Combat games.

It is. Atomic (the original Close Combat developers), Destineer and Gathering are bringing it back ...err the "brand" rather. They are currently developing Close Combat:First to Fight (FPS genre) and Close Combat:Red Phoenix (RTS genre). All marines, all modern. And I'll be the first to say... BLEH!

R.I.P. Close Combat.

_________________________________________________
F is for fire that burns down the whole town
U is for uranium bombs
N is for no survivors
...when you're having FUN!
You know selling dlc before you patch the client doesn't impress upon me the need to support your shit. -massdev
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8.
 
about time
Jan 7, 2005, 19:04
8.
about time Jan 7, 2005, 19:04
Jan 7, 2005, 19:04
 
dunno why co-op went from being standard from DOOM to the whiny "we cant doooo it" excuse it is now. all other aspects of FPS have continued to survive and/or improve. if game dev is anything like application dev*, then what usually happens is the heavy lifting was done once/long ago (DOOM1), then added to & improved upon w/ each release.

* and i suspect it is, after reading a carmack quote that some of the orig Quake 1 code is in Half-Life 2. a lotta code is copy-and-pasted from one version of an app to another. and if not, then the general idea or workflow is copied but the code itself re-written. so, im thinking co-op disappeared because 1) it was omitted from many releases a few years ago, 2) new devs didnt know how to re-implement, and 3) level designers began designing co-op un-friendly maps (collasping tunnels and whatnot)..

#2 should be addressable, if they look at older releases source code. and for #3, as Serious Sam showed us, creative solutions can be had, such as the warp-to portal which appeared w/ a stray co-op player became isolated from the rest of the group.

eh?

7.
 
Re: No subject
Jan 7, 2005, 19:03
7.
Re: No subject Jan 7, 2005, 19:03
Jan 7, 2005, 19:03
 
cool we need more games where you are an american marine. who says inovation is dead?

www.positech.co.uk
6.
 
Re: No subject
Jan 7, 2005, 17:43
6.
Re: No subject Jan 7, 2005, 17:43
Jan 7, 2005, 17:43
 
Hmm, life pool, a feature tailor made to be exploited by the sort of low-life who deliberately team kills. I can see them now using up all the lives just before they get kicked and move on to another server.

5.
 
CC
Jan 7, 2005, 17:43
Ant
 
5.
CC Jan 7, 2005, 17:43
Jan 7, 2005, 17:43
 Ant
 
Yep, same here. I was thinking of the old WWII games.
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4.
 
Re: No subject
Jan 7, 2005, 17:20
4.
Re: No subject Jan 7, 2005, 17:20
Jan 7, 2005, 17:20
 
yeah, the name was making me think of that old MS WWII era series. Kinda too bad that it is not another of those old Close Combat games.

3.
 
Re: No subject
Jan 7, 2005, 16:45
PHJF
 
3.
Re: No subject Jan 7, 2005, 16:45
Jan 7, 2005, 16:45
 PHJF
 
Close Combat: A Bridge Too Far?!

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2.
 
No subject
Jan 7, 2005, 16:34
2.
No subject Jan 7, 2005, 16:34
Jan 7, 2005, 16:34
 
Well, we can always hope I suppose. I always wanted to see a mod team for that sole purpose. I'm not a coder so I'm not really sure of all the intricacies involved, but maybe someone would pick that up...

uuddlrlrba<start> (im a die hard pc guy, but consoles seem to deliver the co-op for sure)
AxemaN
1.
 
No subject
Jan 7, 2005, 16:17
1.
No subject Jan 7, 2005, 16:17
Jan 7, 2005, 16:17
 
It seems like the in thing to do is publicize your co-op support, and then withdraw it later.

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