Barrow Hill

The Barrow Hill Website heralds development of an upcoming adventure game from developer Shadow Tor Studios. The site offers screenshots along with background material more focused on the story than the game, which is set in the rural areas of South West England surrounding a set of ancient Stonehenge-style monuments. Target platforms are not listed anywhere, but following-up we were told it will appear on PCs first, with a Mac version to follow. Here's a bit on the story:
A thrilling storyline will explore the bloody and mysterious history of the ancient stone circle, based atop of the dense wooded hill. From neo-paganism to new archaeological methods, gamers will have the opportunity to take part in the excavation, and unravel the mystery of who (or what) is buried deep inside the ancient barrow. You will not be alone on this adventure, as something nasty is stalking you through the woods…
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Unrelated Question
Jan 6, 2005, 12:36
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Unrelated Question Jan 6, 2005, 12:36
Jan 6, 2005, 12:36
 
Reading this news bit reminded me of "Undying", the Clive Barker-written FPS from a few year's back. I really loved that game -- had some really creative uses of the Unreal engine in it.

Anyone know what that development team has done since, or if there's been any talk of an Undying sequel?

2.
 
Re: Unrelated Question
Jan 6, 2005, 12:41
2.
Re: Unrelated Question Jan 6, 2005, 12:41
Jan 6, 2005, 12:41
 
I seem to remember hearing that due to poor sales there wouldn't be a sequel...I also seem to recall the team being laid off, but might (probably) have that wrong.

I'm with you on liking the game, it was top and really pushed what the Unreal engine could do at the time (think it used the first version after the visual basic editor = crash city!) The only thing that marred the game for me was the end of game 'vagina' you had to fight

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Re: Unrelated Question
Jan 6, 2005, 14:37
Cy
3.
Re: Unrelated Question Jan 6, 2005, 14:37
Jan 6, 2005, 14:37
Cy
 
Hmm never got to the end to see the 'vagina' the first 30 mins or so were brilliantly atmospheric but once you've killed the same beastie 50 times it stops being scary. Last thing I remember was climbing up a cliff to get back to the mansion and being attacked by humans - I might brave spider central and grab it from the shed for another blast though!

Pity iD never played Undying - they might have realised that horror fps games only work for a short time before they stop being scary!

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Re: Unrelated Question
Jan 6, 2005, 15:10
4.
Re: Unrelated Question Jan 6, 2005, 15:10
Jan 6, 2005, 15:10
 
But most any scare tactic will eventually seem not so scary once it's been used a few times. I thought the game was pretty creepy all the way through, except maybe for the giant vagina. My second run through the game didn't seem as scary as the first either, after seeing so many horror films and games I think it just becomes harder and harder to scare us.

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5.
 
Re: Unrelated Question
Jan 6, 2005, 16:53
5.
Re: Unrelated Question Jan 6, 2005, 16:53
Jan 6, 2005, 16:53
 
So do we get to dig around looking for artifacts in this game then? "Archeological methods" means "Go-to-table-grab-item" in other games, so if this game actually makes us dig around and do that brushy brushy thing to the bones to be careful, it might be cool. Just because it's so different... not that I like that kind of stuff. I'm a man, I like violence... *whistle* anyhoo.. How 'bout them Lakers?

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no screenshots
Jan 6, 2005, 18:15
6.
no screenshots Jan 6, 2005, 18:15
Jan 6, 2005, 18:15
 
I went to the site and i didnt see any screenshots like it says on bluesnews. wWhats up with that?

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Re: no screenshots
Jan 6, 2005, 19:03
7.
Re: no screenshots Jan 6, 2005, 19:03
Jan 6, 2005, 19:03
 
There is a link to a zipfile which contains a few screenshots. Looks ok.

8.
 
Re: Unrelated Question
Jan 7, 2005, 00:10
8.
Re: Unrelated Question Jan 7, 2005, 00:10
Jan 7, 2005, 00:10
 
Pity iD never played Undying - they might have realised that horror fps games only work for a short time before they stop being scary!
Uh, you're claiming that one not-very-scary game is proof that you can't make a scary game?? Sure. Good logic.

Undying was a decidedly fine game, but it wasn't a scary one.

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Re: Unrelated Question
Jan 7, 2005, 01:07
9.
Re: Unrelated Question Jan 7, 2005, 01:07
Jan 7, 2005, 01:07
 
Dude. Everyone I know who played Undying thought it was scary as hell, myself included. I know people who had to stop playing it because they were too chickenshit. Yeah, they're wusses, but that's a mark of a damn good horror game in this man's opinion. I really wish there were FPS games like it.

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Re: I must be missing something
Jan 7, 2005, 05:01
10.
Re: I must be missing something Jan 7, 2005, 05:01
Jan 7, 2005, 05:01
 
Just played the Undying Demo and it defintly had the scare factor to it, but for me it still has to be the AvP series.

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Re: I must be missing something
Jan 7, 2005, 08:45
Duc
11.
Re: I must be missing something Jan 7, 2005, 08:45
Jan 7, 2005, 08:45
Duc
 
Some of the later places were pretty freaky - in the sub human autumn world with the witch women who levitated and threw fire... Only way to play though was on hardest - that way most everything was a threat. Also it had non run of the mill weapons which was nice.

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