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Titus/Interplay Dead?

French site GameKult is reporting that a court decision has terminated the grace period under which bankrupt Titus Interactive was operating, forcing the liquidation of the troubled publisher, a move that also signals an end to operation of Titus subsidiary Interplay. The article is in French, so a run through Babel Fish can offer a rough translation. There is no uncertainty to the article, but no external source is provided for these reports of the demise of Titus, Interplay, as well as a couple of French subsidiaries, though the Raging Bull Investor Forum offers a French press release that also reports on the end of Titus. Thanks Pope Viper, No Mutants Allowed, and Duck and Cover.

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16. ONLY EA and VU in 2010 Jan 6, 2005, 04:10 B M
 
In 2010 only EA and VU will remain, rolling out endless sims and 1942
sequels. All this while exploiting their employees like Kathy Lee
exploits little kids in sweatshops.


This comment was edited on Jan 6, 04:17.
 
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15. Actually... Jan 5, 2005, 21:03 The Half Elf
 
Fargo ran Interplay into the ground.

And Carmageddon 3 was publish by Xicat.

 
Avatar 12670
 
Using a steering wheel on a Burnout game is like using the Space Shuttle controls to fly a kite.
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14. Re: Oh no Jan 5, 2005, 19:20 Cutedge
 
Carmageddon, Fallout, Freespace. These are all games from Interplay's golden years. Then Caen took over and ran the company into the ground. Everyone likes console games and Dark Alliance sold well, so let's make a Fallout Dark Alliance game! Oh yeah, don't bother reading up on the fallout game. Just look at the cover art and wing it from there. Uh oh, we're running out of money. I know, can Fallout 3!

The company has been flailing about a year now, with nothing being made, with the people in the company doing their best impression of Baghdad Bob saying "no no, we're doing fine. interplay will stand throughout all time" and talking about a fallout MMO (!) and other such nonsense. It just needs to go.



PS> You're right, the Carmageddon series was a riot. They need to make another one.

This comment was edited on Jan 5, 19:20.
 
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13. Re: Oh no Jan 5, 2005, 19:20 nin
 
what does that mean?
The Carmageddon series were a riot.



It was, but SCI made those. Interplay just published...




http://tds.nin.com/
 
https://soundcloud.com/trentreznorandatticusross/sets/before-the-flood-soundtrack-1
https://dancewiththedead.bandcamp.com/
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12. Re: Oh no Jan 5, 2005, 18:58 Tim
 
Interplay is still trying to be alive and kicking?

Fucking die already.

Jeez.

what does that mean?

The Carmageddon series were a riot.

I can't wait for a real eugenics movement, i'm bored by short people.
 
___________________
I'll sell your memories for fifty pounds per year.
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11. Re: Oh no Jan 5, 2005, 18:20 Cutedge
 
Interplay is still trying to be alive and kicking?

Fucking die already.

Jeez.

 
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10. Re: Oh no Jan 5, 2005, 17:16 cappy
 
Derek Smart
Derek Smart
Derek Smart

And if that doesn't work:

http://www.oldmanmurray.com/news/315.html

In other interview news, the normally reclusive Dr. Derek Smart, PhD has taken time out from working on fifteen different games all about operating a spreadsheet in space to announce that he has licensed Croteam's Serious Engine. What's he going to use it for? Beats him. It appears to have been an impulse buy. However, that hasn't stopped him from going on an interview rampage. In the last four days, no less than ten interviews have appeared with the man so dangerously smart the Government made him put the word right in his name. In each interview, he's asked to provide some details about the mystery game, codenamed Project ABC. Here's a typical answer taken from an interview on game-interviews.com:

Question: how long have you been thinking about this game and how long has Project ABC been in development?

Smart: I have been thinking about Project ABC, all of this past weekend.

All weekend? Intriguing. Don't get me wrong, though. I give Derek some crap, but as a gamer I want nothing more than for Dr. Smart, PhD to come through and release a great game for me to play, because, ultimately, that's what it's all about.

HAHAHAHAHAHAHA. Oh man... I'm kidding of course. I just love it when people say things like that. I want to see a train wreck so powerful that the moon gets blown up. And in case any of you developers are wondering whether to take Smart's side in all this, here's a quote from the same game-interviews.com piece:

I'm used to developing and coding high-end migraine inducing modules for my games, therefore, going to a streamlined and less hardcore game, just gives my brain some breathing room...

After the Battlecruiser series, believe me, anything else not even closely related to its complexity, will be like programming tic-tac-toe to me [and my enormous brain]

In other words, the regular games that all of you average developers have worked so hard to patch to the point where they almost do the things it says they should do on the box are mere child's play to Dr. Smart. In more other words, you're idiots. Once Smart's brain - which has apparently evolved its own set of lungs and perhaps even its own tiny brain - gets "some breathing room", you can all use your primitive computer skills to design in Notepad then laser print signs that say "out of business".

or...

http://www.oldmanmurray.com/longreviews/751.html

Being the only website who cares about you has its drawbacks. For instance, if a developer we've attacked mercilessly for three straight years manages to make a good game, we're honor-bound to eat the poop and tell you about it [guarantee null and void if Dr. Derek Smart, PhD eventually masterminds a decent game -ed] [Dear Dr. Smart, a forty page letter describing how good Battleship 3000 is will only make us like it less - the other ed].

 
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9. Re: Oh no Jan 5, 2005, 17:04 snide
 
shh, don't try to wake the devil.

dave snider
mp3.com | guzzlefish.com
 
dave snider
comicvine.com
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8. Re: Oh no Jan 5, 2005, 15:28 ViRGE
 
Don't remind me, Fillem. I'm still terrified he may get it.

 
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7. Re: Oh no Jan 5, 2005, 14:40 Fillem
 
I thought our friend and doctor Derek Smart was interested in acquiring this license?
Those were fun forum reading times
 
"Porno laughs are not funny, ok?"
-David Brent-
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6. Re: Oh no Jan 5, 2005, 14:32 runnerct32
 
let's hope someone picks it up and does something with it

 
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5. Re: Oh no Jan 5, 2005, 14:14 snide
 
so what happens to the freespace license now? Wasn't that an interplay property?

dave snider
mp3.com | guzzlefish.com
 
dave snider
comicvine.com
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4. Oh no Jan 5, 2005, 14:07 Riker
 
You mean no Fallout Online?? BAHAHAHAHA!

 
Avatar 6580
 
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3. Oh well Jan 5, 2005, 13:53 Sadogoat
 
Interplay put out some decent titles in the past, but I can't recall any memorable (or even good) games from Titus though.

 
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1. Hmmmm Jan 5, 2005, 13:11 runnerct32
 
like we did not see this coming

 
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