Q3A Source Release Delay

As noted on John Carmack's new overloaded blog (thanks Frans), plans to release the source code for Quake III Arena under the GPL have been delayed by a new licensing agreement. Here's the deal as can be found on LinuxGames:
I intended to release the Q3 source under the GPL by the end of 2004, but we had another large technology licensing deal go through, and it would be poor form to make the source public a few months after a company paid hundreds of thousands of dollars for full rights to it. True, being public under the GPL isn’t the same as having a royalty free license without the need to disclose the source, but I’m pretty sure there would be some hard feelings.

Previous source code releases were held up until the last commercial license of the technology shipped, but with the evolving nature of game engines today, it is a lot less clear. There are still bits of early Quake code in Half Life 2, and the remaining licensees of Q3 technology intend to continue their internal developments along similar lines, so there probably won’t be nearly as sharp a cutoff as before. I am still committed to making as much source public as I can, and I won’t wait until the titles from the latest deal have actually shipped, but it is still going to be a little while before I feel comfortable doing the release.
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39.
 
Its been said again and again but...
Jan 3, 2005, 16:50
39.
Its been said again and again but... Jan 3, 2005, 16:50
Jan 3, 2005, 16:50
 
HL1's engine is the Quake engine heavily modified, not Quake 2s engine.


This comment was edited on Jan 3, 16:51.
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