Gothic III Q&A

There's a Gothic III Q&A on World of Gothic looking down the road to the third installment in Piranha Bytes' RPG series (thanks Doupě.cz) talking with "KaiRo" about the game: "In the past, we always read each and every feedback from community and integrated it into the successor. We also followed this path for Gothic III. Of course, we have a very clear idea about what we want to achieve but in many points your suggestions are an important decision guidance. Anyway, there is a little problem. At some point, the design phase is completed and we are busy arousing the created vision. During that phase, it is no longer possible to make huge changes to the gameplay because we cannot break up the coherent overall concept afterwards. It happened frequently that we get emails of the kind 'Please implement a multiplayer mode' three months before the release of the game. Of course, we are not able to consider these suggestions. But be assured that every of your suggestions is coining the world of Gothic in some way. Even if an idea seems to be absurd, it is still able to provoke interesting thoughts."
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Controls
Dec 28, 2004, 08:34
7.
Controls Dec 28, 2004, 08:34
Dec 28, 2004, 08:34
 
The controls in Gothic games are NOT crappy. They are just a little different than in most games. I've finished both games and never thought that the controls were bad. After a little longer than normal learning curve the controls felt very very good, natural and intuitive.

I've always been amazed (and also stunned) by how much people say the controls are bad. Maybe they are not very open minded or just too lazy to learn a new way of controlling a game...

The only thing I'd wanted, control wise, in Gothic games is mouse based inventory.

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