Rainbow Six 4 = Lockdown

Ubisoft announces that the next Rainbow Six game will be titled Rainbow Six: Lockdown, while offering more details on the project:
SAN FRANCISCO – December 23, 2004 – Ubisoft today announced that Tom Clancy’s Rainbow Six 4 (working title), will now be officially titled Tom Clancy’s Rainbow Six: Lockdown™. The game is being developed by two of Ubisoft’s award-winning studios: Red Storm Entertainment, the maker of the original Rainbow Six, & Ubisoft’s Montreal Studio. For continuous up-to-date news on Rainbow Six: Lockdown, visit the teaser website at: http://www.rainbowsixgame.com.

In Rainbow Six: Lockdown, players lead Team Rainbow, the world’s most elite counter-terrorist unit, as they are called into action and dispatched into unfamiliar territory to battle a bioterrorist threat. Stakes escalate as they are personally targeted by an evil terrorist organization. Used to protecting the lives of others, Team Rainbow must now embark on a mission to fight and save some of their own.

Rainbow Six: Lockdown will build on the ingredients that have made the Rainbow Six® franchise a runaway success, and will introduce a new single-player experience with a personal, darker storyline, state-of-the-art equipment, and offer gamers the chance to play as two members of Team Rainbow.

Multiplayer modes will return with enhanced features. Additionally, PlayStation®2 and Xbox® versions will get new & amazing exclusive modes that will bring the multiplayer experience to a further level of excellence.

Game features include:

    • Stunning graphics and ultra-realistic “ragdoll” physics deliver staggering realism and spectacular close quarter firefights.
    • Superior multiplayer experience: One of the best multiplayer games ever returns with the classics: Adversarial & Cooperative modes through Split-Screen & on-line. Additional exclusive modes will make their appearance with:
        o PlayStation®2 - New Rivalry Mode pits Rainbow operatives against trained mercenaries in objective-driven, team-based adversarial gameplay.
        o New Xbox® Live™ “Career Mode” allows players to create their own operative, improve their skills and acquire extra equipment in all-new objective-based missions.
    • Increasingly intelligent enemy A.I.
    • New weapons and equipment.
    • Tension-building sound effects.
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40.
 
Re: No subject
Dec 28, 2004, 08:43
40.
Re: No subject Dec 28, 2004, 08:43
Dec 28, 2004, 08:43
 
My point was no matter WHAT console you make it for, it will still feel very consoled and fucked up as you will for hte PC.

Okay, point understood.

I was only trying to point out that the totally divergent [sorry for being a wordsmith here] and much older platform of the ps2 is a much bigger problem than the Xbox. The problem [I repeat] is developer hastle. Playstation 2 ports / parallel development is a much bigger problem for modern games than Xbox ports- end of story!

39.
 
Re: No subject
Dec 27, 2004, 17:42
39.
Re: No subject Dec 27, 2004, 17:42
Dec 27, 2004, 17:42
 
Lockdown is gonna rock your socks off!!

38.
 
Re: No subject
Dec 25, 2004, 17:46
38.
Re: No subject Dec 25, 2004, 17:46
Dec 25, 2004, 17:46
 
actually, I got Killzone, I just had a brainfart and forgot it. It is good looking for a ps2 game and would be a pretty ok game on the PC.

--------------
Always expect the worst and you will never be dissapointed
37.
 
Re: No subject
Dec 25, 2004, 13:56
37.
Re: No subject Dec 25, 2004, 13:56
Dec 25, 2004, 13:56
 
It sounds like every body is arguing the same point.

The point that consoles do not have the horsepower to be able to run the games that should be coming out for the PC. And that game makers are developing the games for use on all platforms which hurts the PC players.

I suppose that it would be like playing the Atari retro games on the PS2 or XBox, fun but lacking.

36.
 
Re: No subject
Dec 25, 2004, 13:00
36.
Re: No subject Dec 25, 2004, 13:00
Dec 25, 2004, 13:00
 
Listen Hebrew,

My point was no matter WHAT console you make it for, it will still feel very consoled and fucked up as you will for hte PC.

And that is facts based on every console (yes especially XBox) to PC port that has come out in the FPS genre.

None of them can handle what current PCs can do, and they are supposed to IMPROVE on the R6 series not dumb them down to all 3 consoles dated hardware!

35.
 
Re: No subject
Dec 25, 2004, 09:55
35.
Re: No subject Dec 25, 2004, 09:55
Dec 25, 2004, 09:55
 
Of course you havnt seen how good Killzone looks, but I got one up on ya, if this game is to be made for ANY console, they hafta cut ATON of graphics options than that of a PC.

I have a problem with this statement.

With the Xbox architecture, all you cut down on are memory management routines [must be more efficient], ragdoll effects [again, tweakable so that ragdolls dont interact as much], the source art is scaled down to meet the [low] texture memory of the GPU, and the polygon counts are cut down in many cases for less CPU usage.

On the playstation 2, you have a totally different architecture from the PC and Xbox. In addition to being older, slower, and harder to code for- you have a totally different codebase period. That is what fucks things up for PC games that are also released on the PS2. Developer hastle.

If you are lucky, you get a separate developer to port the game over to PS2 and "deal with it", but in reality, they usually have the same developer [different wing] doing all 3 versions. Thats the problem here. Not the fact that the PS2 can't handle all these advances that we wan't, but that the DEVELOPER DOES NOT HAVE ENOUGH TIME TO CREATE TWO VASTLY DIFFERENT VERSIONS OF THEIR GAME ON A PUBLISHERS DEADLINE AND BUDGET CONSTRAINTS.

THAT cuts into the maximum quality of the PC versions, and keeps them looking "this generation" instead of "next generation" like they should be looking by now. It's not that they can't make two different versions.

Of course, Xbox 2 will help this by coming out this year [2005], but guess what- its going to be a problem AGAIN because the playstation 3 will not be out until 2006. So, the big publishers have two choices. Cut out the PS2 entirely [never going to happen] OR make obviously scaled down versions of their next-gen games for the playstation 2 [most sensible, but bad press for Sony], OR , [the most likely option IMHO], continue to hinder the progress [at least graphics, physics & A.I. but really what else is there] of new title development to keep in pace with what featureset the PS2 can cope with.

And thats the hard truth.

[disclaimer- if said out-of-date console was the Xbox, i'd bash it instead, don't call me an Xbox fanboy]

This comment was edited on Dec 25, 09:58.
34.
 
Darker Storyline?
Dec 25, 2004, 09:27
34.
Darker Storyline? Dec 25, 2004, 09:27
Dec 25, 2004, 09:27
 
If Warrior Within is any indication, all his means is more out-of-place metal music, more stubble, and more swearing. Oh dear.

33.
 
Re: Random thooughts
Dec 25, 2004, 08:19
Quboid
 
33.
Re: Random thooughts Dec 25, 2004, 08:19
Dec 25, 2004, 08:19
 Quboid
 
I've been playing RS and Athena Sword for the last week and haven't had a single lockup so it might not be the game.

I hope this doesn't suck. RS is excellent despite it's flaws and if they get decent Q&A going, give it some time and improve the AI so the fightings a bit more involved, it could be great.

Quboid
Avatar 10439
32.
 
Re: Random thooughts
Dec 25, 2004, 03:10
sir
32.
Re: Random thooughts Dec 25, 2004, 03:10
Dec 25, 2004, 03:10
sir
 
It should be called Rainbow Six: Lock-up if the current state of Raven Shield is anything to go by.

Avatar 17694
31.
 
Hmm...
Dec 25, 2004, 01:44
31.
Hmm... Dec 25, 2004, 01:44
Dec 25, 2004, 01:44
 
...methinks a case of console-itis might be forming.

I will give this one a whirl if and when a demo is released, but Rainbow Six is...not a bad series, but a little bit of a tired series. Honestly, I enjoyed Ghost Recon a lot more for being something different, but then they went and made Ghost Recon 2 some console action game.

I could have sworn "ragdoll" physics were more over the top than staggered in realism.
Seeing as how GR is dead, don't jack up this series in the same way!
Posting this for enahS,
Ray


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Everything is awesome!!!
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30.
 
eh...
Dec 25, 2004, 00:56
30.
eh... Dec 25, 2004, 00:56
Dec 25, 2004, 00:56
 
Swat 4 so far is crap. Looks good, plays ungodly slow and very untactile like.

Avatar 12670
29.
 
Re: No subject
Dec 24, 2004, 21:16
29.
Re: No subject Dec 24, 2004, 21:16
Dec 24, 2004, 21:16
 
"If this game is supposed to run on a PS2 they sure are gonna hafta cut out ALOT of gfx and options."

Of course you havnt seen how good Killzone looks, but I got one up on ya, if this game is to be made for ANY console, they hafta cut ATON of graphics options than that of a PC.

UBI is screwing PC unless they have a whole new designed game from ground up coming out for it they havnt announced yet!

SWAT 4 here I come!


28.
 
Re: No subject
Dec 24, 2004, 21:16
28.
Re: No subject Dec 24, 2004, 21:16
Dec 24, 2004, 21:16
 
"If this game is supposed to run on a PS2 they sure are gonna hafta cut out ALOT of gfx and options."

Of course you havnt seen how good Killzone looks, but I got one up on ya, if this game is to be made for ANY console, they hafta cut ATON of graphics options than that of a PC.

UBI is screwing PC unless they have a whole new designed game from ground up coming out for it they havnt announced yet!

SWAT 4 here I come!


27.
 
Re: No subject
Dec 24, 2004, 19:02
27.
Re: No subject Dec 24, 2004, 19:02
Dec 24, 2004, 19:02
 
wow guys! "ultra-realistic “ragdoll” physics"!!
Have you ever heard of something like that? It will blow us away cause it's...new...and all..

If this game is supposed to run on a PS2 they sure are gonna hafta cut out ALOT of gfx and options. Because we all know, when multiplatform games are in the making, the PC is last on the list. (KOTOR is an exception)

--------------
Always expect the worst and you will never be dissapointed
26.
 
Re: No subject
Dec 24, 2004, 17:50
26.
Re: No subject Dec 24, 2004, 17:50
Dec 24, 2004, 17:50
 
Oh man.

My bets where on Rainbow Six 4: Splinter Pandora or,
Rainbow Six 4: Rogue Splinter or Rainbow Six 4: Underground Arrow (EA flavored)

25.
 
Re: No subject
Dec 24, 2004, 17:15
beaves
 
25.
Re: No subject Dec 24, 2004, 17:15
Dec 24, 2004, 17:15
 beaves
 
That's when EA takes UBI over.


Avatar 14756
24.
 
Re: No subject
Dec 24, 2004, 17:12
24.
Re: No subject Dec 24, 2004, 17:12
Dec 24, 2004, 17:12
 
I thought it was going to be
Rainbow 6: Terrorist takedown - nemesis the revenge : redemption unleashed.

www.positech.co.uk
23.
 
Lock down
Dec 24, 2004, 17:09
23.
Lock down Dec 24, 2004, 17:09
Dec 24, 2004, 17:09
 
Lockdown I usually associate with prison uprisings.

So likely your character will be locked in a cell and will be allowed to escape only when he's learned how to play R6 on a console game-pad.

22.
 
Howdy ya'll.
Dec 24, 2004, 16:30
22.
Howdy ya'll. Dec 24, 2004, 16:30
Dec 24, 2004, 16:30
 
HOWDY!!

Adventures of a video game mercenary
http://virtualmerc.blogspot.com
21.
 
No subject
Dec 24, 2004, 15:19
21.
No subject Dec 24, 2004, 15:19
Dec 24, 2004, 15:19
 
Well they said they are doing 2 versions of the game, hopefully there is a PS2/Xbox and a PC version. It seems that all the screens and movies released so far have been from the Xbox. Maybe the Pc is taking longer to develop and they are not showing it kinda like KOTOR2? We'll see...

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