Besides, HL2 might as well have had "many hallways" "since the game was 100% linear, and forced you through one single pathway". What's the difference?
You mean, besides Doom 3 doing the same thing?
Let's see, what did you do in the original Doom? Shoot spawning monsters. What did you expect, the ability to steal cars and fly around Mars in a spaceship?
You mean like in HL2, where you get the dunebuggy and the airboat? Yeah, I'd like that.
It is somewhat scripted, but not in the HL2 style: "I'm coming up to the street, okay this is where the building falls down and kills that character and two combines come running out. "
You mean like in Doom3, where I pick up ammo and 2 Imps come popping out? That sounds pretty scripted to me.
That's why it was successful and well-rated, and yes it WAS received very well by gamers and critics alike.
That's a good point, lets check the numbers:
Doom3, 88%
http://www.gamerankings.com/htmlpages2/469881.aspHL2, 96%
http://www.gamerankings.com/htmlpages2/914642.aspOH, and here's Riddick, 90% (better than D3)
http://www.gamerankings.com/htmlpages2/921671.aspFarcry, 89% (better than D3)
http://www.gamerankings.com/htmlpages2/371314.asp?q=FarcryAnd UT2004, 93% (better than D3)
http://www.gamerankings.com/htmlpages2/914986.aspAnd Tribes, 82%
http://www.gamerankings.com/htmlpages2/914677.aspNotice that only Tribes scored lower than Doom3. To quote the HL2 camp "The bar has been raised". People want more than The Magic Monster Closet. People want more than cramped corridors. People want more than cheap scripted triggers where you (once again) pick up ammo and an Imp spawns behind you.
Doom 3 wasn't a total loss. The PDA and voice messages were nice. But it's a shame it was ripped straight from System Shock 2.
Which BTW, was rated at 93%, and
also better than Doom3 (and came out in
1999 ).
http://www.gamerankings.com/htmlpages2/185706.asphttp://tds.nin.com/