Gold - COPS 2170: The Power of Law

Strategy First sends word that COPS 2170: The Power of Law, MiST land's strategy/RPG, is gold, and should be available at the end of next month:
Montreal, Canada. December 9, 2004. Strategy First, Game Factory Interactive and MiST land - South are pleased to announce that the colorful hybrid of tactical strategy and RPG elements, COPS 2170: The Power of Law, has gone gold. Release is scheduled for the end of January, 2005.

“In COPS 2170: The Power of Law, players have the power to decide what type of Cop they want to be. They must choose their allies and enemies carefully in order to restore ‘control and harmony’ to a rapidly deteriorating metropolis,” says Jay Podilchuk, the Producer at Strategy First.

“One feature that players will appreciate is the option to play in either the first or third person view. With the ability to look at a scenario from a different angle, players can really broaden their perspective of a particular scene,” says Vitaly Shutov, President of MiST land - South.

About COPS 2170: The Power of Law
You take on the role of rookie cop, Katrin, as she patrols the mean streets of a futuristic, cyberpunk metropolis. Katrin is a beautiful, young, police academy graduate who is an excellent student and exceptional athlete. Unbeknownst to Katrin, her recent assignment concerning a series of terror attacks is about to propel her into the path of an evil genius. The city streets she is fighting to protect are unlike any modern day metropolis. The government implants cyber links into newborns, marking them with a unique ID in order to ensure complete control, watching over everything for the “safety of the public.”

COPS 2170: The Power of Law features stunning 3D environments ranging from cramped private quarters to sprawling city streets, all filled with more than 60 NPCs. As Katrin, players can recruit up to seven of their fellow officers, and use a large arsenal of weaponry and equipment—including a scanner, rifles, and machine guns—to win large-scale battles against the city’s criminal masterminds. Missions vary from suppressing small-scale riots to challenging the security staff of a massive yet corrupt corporation. Each mission can be accomplished using a variety of strategies, giving the player multiple paths to victory and hours of exciting gameplay.

Features

    • A large, living, futuristic world with more than 60 NCPs
    • 200 quests to keep the player moving along the non-linear story
    • The ability to put together a team of eight agents with different specializations
    • Limitless character development possibilities
    • 14 large detailed maps that offer numerous tactical possibilities
    • A large arsenal of lethal weapons
    • Numerous vehicles from police cars to heavy space marine tanks
    • Top quality sound effects and music enhancing the cyberpunk mood
    • 3D game world with astonishing special effects
    • User-friendly interface and easy camera control with full rotation and zoom
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16.
 
Re: C.O.P.S.
Dec 11, 2004, 19:18
16.
Re: C.O.P.S. Dec 11, 2004, 19:18
Dec 11, 2004, 19:18
 
You win at life forever Wasyl, thanks for the link.

15.
 
Re: C.O.P.S.
Dec 11, 2004, 02:04
15.
Re: C.O.P.S. Dec 11, 2004, 02:04
Dec 11, 2004, 02:04
 
This is why Jagged Alliance 3 will blow.

WHY? Why? Please share, because that would not be good.

-----
"I want my lamp back. I'm gonna need it to get out of this slimy mudhole."
-----
I'm not even angry. I'm being so sincere right now, even though you broke my heart and killed me.
14.
 
No subject
Dec 11, 2004, 00:00
14.
No subject Dec 11, 2004, 00:00
Dec 11, 2004, 00:00
 
im tired of licenses being handed over to anyone... theres no way JA3 will even come close to being a worthy successor of the series

______________________________________________
"They come as men, as graven images, as the White Stone, as a whirlwind and as a cloud;
it is a fire unfolding itself, the color amber; they are now in the Heavens looking over thee."
______________________________________________
"When the bomb drops it'll be a bank holiday
Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."

- SUBHUMANS
13.
 
Re: C.O.P.S.
Dec 10, 2004, 22:32
Beamer
 
13.
Re: C.O.P.S. Dec 10, 2004, 22:32
Dec 10, 2004, 22:32
 Beamer
 
This is why Jagged Alliance 3 will blow.

12.
 
Re: C.O.P.S.
Dec 10, 2004, 19:19
12.
Re: C.O.P.S. Dec 10, 2004, 19:19
Dec 10, 2004, 19:19
 
Funny you should mention the intro, because after I read this thread, I googled it, and found this.

http://www.vandegrift.net/evert/retro.html

11.
 
C.O.P.S.
Dec 10, 2004, 19:09
11.
C.O.P.S. Dec 10, 2004, 19:09
Dec 10, 2004, 19:09
 
Are you guys talking about that old 80's cartoon?

I wish I could see some episode, or at least the intro to that. Would bring back lots of memories.

Did anyone else always think it was wierd how that black cop used to aim his gun with his elbows bent and the gun 10 inches from his face? For some reason that's still an image in my mind after all these years.

10.
 
Re: wasted license....
Dec 10, 2004, 18:48
10.
Re: wasted license.... Dec 10, 2004, 18:48
Dec 10, 2004, 18:48
 
Sweet... different levels will have different surfaces!

This game will blow HL2 out of the water for sure!

9.
 
Re: wasted license....
Dec 10, 2004, 18:30
9.
Re: wasted license.... Dec 10, 2004, 18:30
Dec 10, 2004, 18:30
 
Is this actually based on that license?
No, it's not.
...this looks nothing like the C.O.P.S. I remember.
nor the one I recall.

But you will be fighting crime in a future time, or so it appears, albeit 150 years after the Central Organization of Police Specialists.

Use your head, don't lose it - Don't feed the trolls!
Use your head, don't lose it - Don't feed the trolls!
Boycott Belligerent Boycotters!
Avatar 1066
8.
 
Re: wasted license....
Dec 10, 2004, 18:14
8.
Re: wasted license.... Dec 10, 2004, 18:14
Dec 10, 2004, 18:14
 
Is this actually based on that license? Mybe I'm thinking of a different show, but this looks nothing like the C.O.P.S. I remember.

7.
 
No subject
Dec 10, 2004, 17:50
7.
No subject Dec 10, 2004, 17:50
Dec 10, 2004, 17:50
 
yep, heres the quote:

"Jonric: What did you try to achieve in creating the individual locations in the game? How many are there, and how do they differ from one another?

Vitaly Shutov: Game levels will be represented by parts of terrain, different buildings. Each level is unique by design. The surface, houses and different global objects like roads, monorails, etc. are created separately for each level. It won't be out of place to mention here that each level is single-floored in the technical sense; i.e. there are no places where one character can stand above another."

uhhhhh, L A M E ! !

______________________________________________
"They come as men, as graven images, as the White Stone, as a whirlwind and as a cloud;
it is a fire unfolding itself, the color amber; they are now in the Heavens looking over thee."
______________________________________________
"When the bomb drops it'll be a bank holiday
Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."

- SUBHUMANS
6.
 
wasted license....
Dec 10, 2004, 17:46
6.
wasted license.... Dec 10, 2004, 17:46
Dec 10, 2004, 17:46
 
There were so many bad guys on that cartoon show; plus I bet there were lots who just had action figures....

C.O.P.S.

Use your head, don't lose it - Don't feed the trolls!
Use your head, don't lose it - Don't feed the trolls!
Boycott Belligerent Boycotters!
Avatar 1066
5.
 
No subject
Dec 10, 2004, 17:46
5.
No subject Dec 10, 2004, 17:46
Dec 10, 2004, 17:46
 
i remember reading somewhere that this engine doesnt support multiple inhabitable levels, like having guys on the roof and the floor below in the same building... which sounds decidely lame from a tactical gaming perspective

______________________________________________
"They come as men, as graven images, as the White Stone, as a whirlwind and as a cloud;
it is a fire unfolding itself, the color amber; they are now in the Heavens looking over thee."
______________________________________________
"When the bomb drops it'll be a bank holiday
Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."

- SUBHUMANS
4.
 
Re: Seargent Assknob
Dec 10, 2004, 17:17
4.
Re: Seargent Assknob Dec 10, 2004, 17:17
Dec 10, 2004, 17:17
 
Damn.. someone beat me to being sarcastic about 60 NPCs...

and here I was being upset by Oblivion only including 1000.

3.
 
Hoping for this one
Dec 10, 2004, 16:38
3.
Hoping for this one Dec 10, 2004, 16:38
Dec 10, 2004, 16:38
 
The previews have surprised me - this could be a sleeper hit for the X-Com faithful it seems like. Or it could be a sleeper hit as in everybody is sleeping off Half-Life 2 and won't play it.

2.
 
Re: Seargent Assknob
Dec 10, 2004, 16:18
2.
Re: Seargent Assknob Dec 10, 2004, 16:18
Dec 10, 2004, 16:18
 
Wow, what a large world that must be, 60 NPCs take up so much space!

1.
 
Sergeant Assknob
Dec 10, 2004, 16:12
1.
Sergeant Assknob Dec 10, 2004, 16:12
Dec 10, 2004, 16:12
 
He doesn't play by the rules, he doesn't like paperwork, and he doesn't take "no" for an answer.


This comment was edited on Dec 10, 16:24.
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