Mac GameSpy Follow-up

Programmer Ryan Gordon's IcculusFinger (thanks Frans), the original source for recent stories about GameSpy Mac support (story and story), has more on the problems caused by increased license fees for the Mac edition of GameSpy ("This is literally the only showstopper in ArmyOps 2.2.1 for the Mac. If I had a GameSpy license, I could recompile the game and ship it. As it stands, there isn't a clear or simple solution to this problem in the 2.2.1 timeframe."). The Mac programmer outlines why you can't just "rip GameSpy out," and the problems that would be caused even if you could. After a lengthy discussion of obstacles facing Mac GameSpy support going forward, he also outlines his thoughts on addressing the situation:
The longer term solutions involve an act of subversion. Namely, someone needs to step up: develop and market a product that replaces GameSpy. It's not a secret that GameSpy's SDK doesn't have any real competition at the moment. It's also not a secret that most PC developers would shed no tears for GameSpy if a better alternative came along. I will be daring and say a small, modestly-funded team could pull this off, and if they hit the right PC developers, could gain critical mass with a quickness. The obvious choices for this, if we're being Mac-centric, are either Aspyr or Destineer. I would suggest this might be best done by an independent company that has no sort of Apple affliation as their primary interest... you don't have to like the fact that PC developers have an irrational fear of Mac-oriented companies...and I don't want to have this fight about Linux clients five years from now. Getting a good Triple-A title on the PC to ship with this, Mac port or not, makes this much more intriguing to everyone else, though. After all, there're plenty of reasons to ditch GameSpy on the PC, too; this Mac episode just illustrates it...they could always inflate their prices universally. Smart developers will take notice now when it's still someone else's problem...because tomorrow, it could be their's, too.
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Re: No subject
Dec 9, 2004, 16:39
24.
Re: No subject Dec 9, 2004, 16:39
Dec 9, 2004, 16:39
 
You need to have the backend server farm for the master servers too (which ASE doesn't)
Actually ASE does run its own master servers, but ASE also pulls server lists from other companies' master list servers as well.

Consider it fortunate that GameSpy hasn't tried to lock out other browsers like AOL/MSN/etc do with IM clients.
You simply have no knowledge of how Gamespy actually operates. Gamespy locked out all outside clients years ago by encrypting its traffic. Any software which can obtain and read a Gamespy server list is either using the Gamespy license SDK or is a reverse engineered illegal hack.

This comment was edited on Dec 9, 16:40.
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