Mac GameSpy Follow-up

Programmer Ryan Gordon's IcculusFinger (thanks Frans), the original source for recent stories about GameSpy Mac support (story and story), has more on the problems caused by increased license fees for the Mac edition of GameSpy ("This is literally the only showstopper in ArmyOps 2.2.1 for the Mac. If I had a GameSpy license, I could recompile the game and ship it. As it stands, there isn't a clear or simple solution to this problem in the 2.2.1 timeframe."). The Mac programmer outlines why you can't just "rip GameSpy out," and the problems that would be caused even if you could. After a lengthy discussion of obstacles facing Mac GameSpy support going forward, he also outlines his thoughts on addressing the situation:
The longer term solutions involve an act of subversion. Namely, someone needs to step up: develop and market a product that replaces GameSpy. It's not a secret that GameSpy's SDK doesn't have any real competition at the moment. It's also not a secret that most PC developers would shed no tears for GameSpy if a better alternative came along. I will be daring and say a small, modestly-funded team could pull this off, and if they hit the right PC developers, could gain critical mass with a quickness. The obvious choices for this, if we're being Mac-centric, are either Aspyr or Destineer. I would suggest this might be best done by an independent company that has no sort of Apple affliation as their primary interest... you don't have to like the fact that PC developers have an irrational fear of Mac-oriented companies...and I don't want to have this fight about Linux clients five years from now. Getting a good Triple-A title on the PC to ship with this, Mac port or not, makes this much more intriguing to everyone else, though. After all, there're plenty of reasons to ditch GameSpy on the PC, too; this Mac episode just illustrates it...they could always inflate their prices universally. Smart developers will take notice now when it's still someone else's problem...because tomorrow, it could be their's, too.
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Re: WebEx has a Games Communicator
Dec 9, 2004, 15:34
20.
Re: WebEx has a Games Communicator Dec 9, 2004, 15:34
Dec 9, 2004, 15:34
 
Solutions designed for business web based collabloration and used by 75% of the worlds corporations can't be wrong.

There's several things wrong with that statement. You really should've stuck to the original one -- I'd be willing to bet that a solution designed for business use would be much more reliable than one designed for gaming use.

1) This isn't web based collaboration. It's much more akin to IM or IRC than that. Loosely connected systems, a wide range of things you want to be able to monitor, and the ability to search based on those things (for, oh say, friends, open servers, servers running particular settings, etc.) are all issues that don't exist for "web based collaboration". At least not in any of WebEx's current tools as best I can tell.

2) Internet Explorer is used by 95% of people world wide, so it can't be wrong. Cough.

3) WebEx only has 11,000 customers -- both corporations and individuals. You're telling me that there's fewer than 16,000 corporations in the world? Maybe you meant 75% of Fortune XXXX corps... which is not a statement claimed on their website. The closest you get is "now holds 67% of the marketshare in online meetings and Web conference services".

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