Evening Q&A

  • UFO Aftershock
    UFO Aftershock Q&A on TotalVideoGames.com talks with ALTAR Interactive's Jiri Rydl about their strategy game sequel: "One of the most important changes made in the battlefield is the ability to go inside buildings. You can for instance climb on the roof and sniper aliens below or barricade your squad inside an abandoned factory and defend your position from attacking creatures. There is also much wider opportunity to change tactical situation by destroying environment like cars or walls. You can blow up a wall with an alien behind it in UFO: Aftershock! I believe the missions won’t be boring for the players this time."
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Depression sets in...
Dec 7, 2004, 05:53
4.
Depression sets in... Dec 7, 2004, 05:53
Dec 7, 2004, 05:53
 
And, oh, you can enter the building... Possible in Rebel Planet zillion yrs ago... That game ain`t got no soul. LS Nemesis- what was that ?? COPS 2170- looks swell, maybe there is hope after all... For now I`m back to SSI`s Gold Box games, heh...

This comment was edited on Dec 7, 06:19.
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bah...
Dec 7, 2004, 01:21
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bah... Dec 7, 2004, 01:21
Dec 7, 2004, 01:21
 
I'll be amazed if they get it right. I'm currently pinning my hopes on this game:

http://www.polgame.com/eng/

http://pc.gamespy.com/pc/cops-2170-the-power-of-law/570493p1.html?fromint=1

"God isn't interested in technology. He cares nothing for the microchip or the silicon revolution. Look how he spends his time, forty-three species of parrots! Nipples for men!"
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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UFO: The Almost X-Com
Dec 7, 2004, 00:33
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UFO: The Almost X-Com Dec 7, 2004, 00:33
Dec 7, 2004, 00:33
 
This game was okay, without turn based play and the small squads... It was kinda like a lap dance: So close to what you want, but not quite... And you paid entirely too much for it.

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Wow.
Dec 6, 2004, 23:55
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Wow. Dec 6, 2004, 23:55
Dec 6, 2004, 23:55
 
"You can blow up a wall with an alien behind it in UFO: Aftershock!"

Good job on including a feature that was in X-Com ELEVEN YEARS AGO.

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