28 Replies. 2 pages. Viewing page 1.
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28.
 
Re: XBOX Next
Dec 8, 2004, 00:35
28.
Re: XBOX Next Dec 8, 2004, 00:35
Dec 8, 2004, 00:35
 
In re: Countwhatever. I didn't have a problem seperating standard TV from HDTV. I understood exactly what Creston was talking about. You apparently didn't. Your attack on Creston was stupid, ignorant, and unwarranted (not that Creston gave a rip anyways).

Those screens could definitely be from next-gen consoles. The future of graphic technology is real-time in-game cutscene quality, like those produced by Blizzard or Relic (that Warhammer40k intro was freaking fantastic). If you thought HL2 was good (I didn't particularly, Doom 3 has MUCH better lighting) you ain't seen nuthin' yet!

This comment was edited on Dec 8, 00:38.
27.
 
Re: XBOX Next
Dec 7, 2004, 19:33
27.
Re: XBOX Next Dec 7, 2004, 19:33
Dec 7, 2004, 19:33
 
Well, yeah.. that's true too.

I just meant that since he (Creston) is not a kid, he shouldn't be talked to as one.

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26.
 
Re: XBOX Next
Dec 7, 2004, 18:37
26.
Re: XBOX Next Dec 7, 2004, 18:37
Dec 7, 2004, 18:37
 
Anyone deserves a bit more respect.

25.
 
Re: XBOX Next
Dec 7, 2004, 14:27
25.
Re: XBOX Next Dec 7, 2004, 14:27
Dec 7, 2004, 14:27
 
Yeah, I wasn't saying anything about your knowledge of the subject, but I think Creston deserves a bit more respect whether he's wrong or right.

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24.
 
Re: XBOX Next
Dec 7, 2004, 07:29
24.
Re: XBOX Next Dec 7, 2004, 07:29
Dec 7, 2004, 07:29
 
As long as console developers stick to their machine's limit, and don't try to cross develop for a platform that's ten times more powerful, there is absolutely no problem. A perfect example for this is San Andreas. This game runs on 32MB of memory, and throughout the entire map (which is HUGE), it NEVER has a loading screen. On the other hand, we have Valve, who have a 45 second loading screen ever 15 meters into their so-dubbed-by-fanboys "Massive Outdoor Levels".
That seems to me to be a ridiculous comparison.
Just think about what is different and you will see that enormous tradeoffs are made in GTA to fit onto the 32MB. I'm not denying that PC's are under-utilised, but to compare HL2 and GTA seems to me to be apples and oranges.

______________________
We don't go to Ravenholm.
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23.
 
Re: XBOX Next
Dec 7, 2004, 03:44
23.
Re: XBOX Next Dec 7, 2004, 03:44
Dec 7, 2004, 03:44
 
"Heh. He obviously doesn't know who he's talking to."

No John, you are correct, he doesn't know who he is talking to.

I wish I was back in 5th Grade.. If anything though, I do know my HD, and I know console systems..




22.
 
Re: XBOX Next
Dec 7, 2004, 03:10
22.
Re: XBOX Next Dec 7, 2004, 03:10
Dec 7, 2004, 03:10
 
What ever dude.. That guy above my comment needed a little Bitch slap...

It's people like him, that sell people shit they don't need.

Heh. He obviously doesn't know who he's talking to.

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21.
 
Re: XBOX Next
Dec 7, 2004, 02:06
21.
Re: XBOX Next Dec 7, 2004, 02:06
Dec 7, 2004, 02:06
 
Hey look another newbie trying to prove he's well 'ard. Nice going kid. Do your fifth grade friends think you're really cool for using bad language, "dude"? Does your daddy know you're using his internet connection?

While you are correct in assuming that a 1080HDTV can display a resolution of 1600x1200 (and my statement was therefore incorrect), you are talking about a television set that costs, IIRC, somewhere in the vicinity of 1500-2000 dollars? Now, seeing as how you are obviously such a genius, I will glady let you explain to me how both Microsoft and Sony's marketing departments focus on this segment of the market, since it is obviously where they can get their money's worth?

HDTV is still a very minor market, especially the high end HDTVs. No console manufacturer (or ANY manufacturer) would bother with creating something that only 0.0001% of the population would be able to use. This is simple economics. Have you had economics in school yet?

Please go back to posting on slashdot where I'm sure you're one of the elite few with half a braincell. Alternatively, before blowing a gasket next time, think a little further than your five inch pecker before you post.

Creston

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20.
 
Those "shots" are concepts...
Dec 6, 2004, 23:36
20.
Those "shots" are concepts... Dec 6, 2004, 23:36
Dec 6, 2004, 23:36
19.
 
Re: XBOX Next
Dec 6, 2004, 22:46
19.
Re: XBOX Next Dec 6, 2004, 22:46
Dec 6, 2004, 22:46
 
Well he's right. Your post was rude and unnecessary. Just be cool and tell the guy he's wrong.

18.
 
Re: XBOX Next
Dec 6, 2004, 22:11
18.
Re: XBOX Next Dec 6, 2004, 22:11
Dec 6, 2004, 22:11
 
What ever dude.. That guy above my comment needed a little Bitch slap...

It's people like him, that sell people shit they don't need.. I am sure the guy works at Bestbuy selling crap to the great mass of complete idiots roaming the earth.


My comments are very non serious.. Please don't take offense to them..

This comment was edited on Dec 6, 22:14.
17.
 
Re: XBOX Next
Dec 6, 2004, 21:02
17.
Re: XBOX Next Dec 6, 2004, 21:02
Dec 6, 2004, 21:02
 
I have never seen someone get so offended at a mistake in resolutions. It's people like CountLovE that make me lose hope for the world.

16.
 
Re: XBOX Next
Dec 6, 2004, 20:01
16.
Re: XBOX Next Dec 6, 2004, 20:01
Dec 6, 2004, 20:01
 
"There is no point for them to push graphics at 1600x1200, because consoles are made to play on television sets, and no tv gives you 1600x1200."

Dude... You are a fucking Moron!! HDTV sets that are 1080P are 1920x1080... Get a fucking clue.

Most 1080i HD tv's only support up to like 1152x648, but new plasma's coming out will do True HD for their native Resolution... Learn your shit before you spend 20 mins writing total fucking crap about shit you have no fucking clue about..

Fucking Fag

Count

15.
 
Re: XBOX Next
Dec 6, 2004, 19:17
15.
Re: XBOX Next Dec 6, 2004, 19:17
Dec 6, 2004, 19:17
 
Consoles HAVE to cut back on costs because they have to be affordable. Nobody will buy a one thousand dollar console for their child's christmas.

Who buys consoles for their kids anymore? C'mon the XBox was an adult toy, not a kids toy.

Lesser Hardware on Consoles =/= Automatic Bad Games.

Is the =/= supposed to be "not equal"? How about instead: <> or != (if you've ever done any programming the latter will look familiar)


PZ
------------
Reading: Textbooks, since I'M STUDYING FOR FINAL EXAMS!!
This comment was edited on Dec 6, 19:17.
PZ
------------
14.
 
Re: XBOX Next
Dec 6, 2004, 19:04
14.
Re: XBOX Next Dec 6, 2004, 19:04
Dec 6, 2004, 19:04
 
May be pretty, but let's see them cosoles push those pixels at 1600 X 1200 rez

There is no point for them to push graphics at 1600x1200, because consoles are made to play on television sets, and no tv gives you 1600x1200.

Furthermore, your PC kicks ass when it comes to graphics. It also costs approximately six times more. Shell out another 6 times that, and you can rent some time on an SGI renderer, and it will kick your PC's ass.

[end of pointing out inane comments].

Given that it seems there is VERY little on the radar for the PC (games wise) for the next year or so, it'll be very interesting to see what MS and Sony come up with for their next consoles. This year was awesome for PC games, but it looks very much downhill from here.

I love certain types of console games, but my Xbox and definitely my PSX2 are starting to get a little old hardware wise. It's definitely time for some new flashy tech.

Creston

Edit In some cases, obsolete out of the box, due to design choices like low RAM, thereby fncking up a whole new generation of co-platform developed games like good ol' Deus Ex 2 and Thief 3. YAY.

This is NOT the fault of the console manufacturer, purely the fault of a lazy game developer (hello Warren!) who thinks he can do two games at once, and get rich quick.
Consoles HAVE to cut back on costs because they have to be affordable. Nobody will buy a one thousand dollar console for their child's christmas.

As long as console developers stick to their machine's limit, and don't try to cross develop for a platform that's ten times more powerful, there is absolutely no problem. A perfect example for this is San Andreas. This game runs on 32MB of memory, and throughout the entire map (which is HUGE), it NEVER has a loading screen. On the other hand, we have Valve, who have a 45 second loading screen ever 15 meters into their so-dubbed-by-fanboys "Massive Outdoor Levels".
It's not the lack of hardware that's creating bad games, merely bad development. Deus Ex and Thief could have easily streamed shit off the DVD like San Andreas did, but Warren & Gang chose to make the same game they did on the PC, which lead to both of them sucking.

Lesser Hardware on Consoles =/= Automatic Bad Games.

This comment was edited on Dec 6, 19:11.
Avatar 15604
13.
 
Re: No subject
Dec 6, 2004, 18:54
13.
Re: No subject Dec 6, 2004, 18:54
Dec 6, 2004, 18:54
 
Oh YAY, shots from the next gen consoles which'll be obsolete within a year* thanks to the PC growth curve.


Edit: *In some cases, obsolete out of the box, due to design choices like low RAM, thereby fncking up a whole new generation of co-platform developed games like good ol' Deus Ex 2 and Thief 3. YAY.

This comment was edited on Dec 6, 18:56.
12.
 
Re: No subject
Dec 6, 2004, 18:05
12.
Re: No subject Dec 6, 2004, 18:05
Dec 6, 2004, 18:05
 
Remember the original graphical demonstration for the Xbox that had that lady and the giant robot behind her moving in realtime with shadows and such. We never came close to those graphics on the Xbox. So don't believe the hype. Developers are already having to code and produce art for these next generation games, so we aren't going to see some magical jump in technology. The games will look better, but like I said previously, you won't really see things much better than Half-life 2. The biggest issue is memory restrictions. Due to the costs of memory, the next gen consoles won't have above 512mb of memory. Just not financially feasible.

11.
 
No subject
Dec 6, 2004, 17:01
11.
No subject Dec 6, 2004, 17:01
Dec 6, 2004, 17:01
 
The car scene I can maybe see in a game like PGR3 where the track is almost completely static but not for what I would expect a next gen racer to have for tracks.

Football scene is CG that won't be gameplay for sure.

10.
 
Re: XBOX Next
Dec 6, 2004, 15:44
10.
Re: XBOX Next Dec 6, 2004, 15:44
Dec 6, 2004, 15:44
 
Those screen shots are pre-rendered.. You can tell from the 2nd SHot of the Football player.. There is 3D Motion blur on the hand.

If it was PS3 Hardware you would only get 2D motion blur, and the hand and forearm would be affected by the blur as well.

9.
 
Re: XBOX Next
Dec 6, 2004, 14:30
9.
Re: XBOX Next Dec 6, 2004, 14:30
Dec 6, 2004, 14:30
 
well, the car image I can believe from in game. The footbal scene is at best from an in-engine cut scene, and at worst FMV that the box pushes to screen.

Mainly the texture detail, the ammount of facial animation for the expressions, and the grass.

The texture detail would require a lot more ram than even double what they give you now, and ram prices ahven't fallen off that much in the last few years. Especially for nice fast ram. The facial expressions seem to fit the scene too well, and would be less reusable if you are going to have famous faces in the game. You might be able to paste a walk or run cycle on 40 different players, but not a glare/eating turf expression. Well you could, but it would look like crap.

You could pop the grass procedurally as part of the scene LOD, but it would be useless in anything but a cut scene or close up replay kind of situation.

28 Replies. 2 pages. Viewing page 1.
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