Bad Brains and Sam & Max?

The Wolfgang Kierdorf Q&A on Adventure Gamers talks with the CEO of Bad Brains about their plans to revive the Adventure genre with projects like A Vampyre Story, I-Jet, and (no kidding) The Orgastic Four ("a mix of The A-Team, a 70's porn movie and The Godfather"). The conversation also probes for confirmation of rumors that they are working on acquiring the rights to Sam & Max: Freelance Police, receiving a somewhat encouraging response:
No comment (I signed an NDA). All I can say is: yes, we are talking to LucasArts about a game that might involve animals, but that's all folks! I guess we will see what´s happening in March 2005 at the latest.
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No subject
Dec 5, 2004, 13:50
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No subject Dec 5, 2004, 13:50
Dec 5, 2004, 13:50
 
i thought Bad Brains was an old punk band

______________________________________________
"They come as men, as graven images, as the White Stone, as a whirlwind and as a cloud;
it is a fire unfolding itself, the color amber; they are now in the Heavens looking over thee."
______________________________________________
"When the bomb drops it'll be a bank holiday
Everybody happy in their tents and caravans
Everybody happy in their ignorance and apathy
No one realizes until the television breaks down..."

- SUBHUMANS
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Re: No subject
Dec 5, 2004, 14:05
2.
Re: No subject Dec 5, 2004, 14:05
Dec 5, 2004, 14:05
 
They're among hardcore's founding fathers...

3.
 
Re: No subject
Dec 5, 2004, 14:05
3.
Re: No subject Dec 5, 2004, 14:05
Dec 5, 2004, 14:05
 
First off, I place lawyers, CEOs, and politicians in the same class of outright liars.

But. This guy sounds like someone I'd have a beer with (A good GERMAN beer! Heil! oops...). If it isn't an act, he loves the same adventure games so many of us do, and he wants them back.

God Bless Him if he pulls it off, even if he can't get the actual licenses and just makes good adventure games.

May he BURN in the darkest nether-regions of Tartarus (in the ice, for you Dante fans) while being impaled up the ass by pole made from the bones of Lucasarts corpse if he's just telling us what we want to hear.

Speaking of Euro-adventure games, WTF is my Longest Journey II???!??!
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No subject
Dec 5, 2004, 14:16
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No subject Dec 5, 2004, 14:16
Dec 5, 2004, 14:16
 
Sam & Max: The Return of the Sith? (knowing Lucasarts games....)

I hope that if they are doing Sam & Max 2, they can do it justice.

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Re: No subject
Dec 5, 2004, 14:43
nin
5.
Re: No subject Dec 5, 2004, 14:43
Dec 5, 2004, 14:43
nin
 
Hell, if they're gonna do 70s softporn, why not buy the LSL license from Venvendi and fix THAT up, while they're at it?

Good luck to 'em! Hope they're not blowing smoke, or I'm gonna be pissed...

And they better have Steve Purcell's involvement!

http://tds.nin.com/
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Re: No subject
Dec 5, 2004, 14:47
6.
Re: No subject Dec 5, 2004, 14:47
Dec 5, 2004, 14:47
 
LOL I find it highly ironic that this company can use the name Bad Brains, and the actual band that invented the name in the 80's Bad Brains, due to legal reasons, had to change their name to Soul Brains.

7.
 
Re: No subject
Dec 5, 2004, 15:24
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Re: No subject Dec 5, 2004, 15:24
Dec 5, 2004, 15:24
 
Looks like they changed it voluntarily, not for legal reasons.
OOOPS, I guess if I had read the whole article I would have come to the mention of some vague legal issue.

"We wanted to have a name that would be more universal and more understanding and wouldn't alienate anybody," says mellow-sounding vocalist H.R. (Human Rights) from California, explaining the band's switch from Bad Brains to Soul Brains. "We wanted to erase the bad."

http://www.canoe.ca/JamMusicArtistsS/soul_brains.html

Hippies. They're everywhere. They wanna save the earth, but all they do is smoke pot and smell bad.


This comment was edited on Dec 5, 15:32.
Playing with yeast to help you live longer!
My e. coli cures cancer!
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Re: No subject
Dec 5, 2004, 15:27
8.
Re: No subject Dec 5, 2004, 15:27
Dec 5, 2004, 15:27
 
Sixis:

You're not the only one waiting for Dreamfall

"I find your lack of faith disturbing." - Darth Vader
Smile Like You Mean It
9.
 
Re: No subject
Dec 5, 2004, 16:15
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Re: No subject Dec 5, 2004, 16:15
Dec 5, 2004, 16:15
 
Dreamfall isn't late, I don't think. They were still saying it was supposed to come out in 2005, right? I'm not sure the specific release date though. GameSpot.com is still listing January 10th, 2005, which I'm sure can't be right (surely if this game was only a month away we'd be hearing about it). Either way, I can't wait.......... definitely the game I'm most looking forward to. I should dig out the Longest Journey and play it again.

10.
 
Yeah,,,
Dec 5, 2004, 18:40
10.
Yeah,,, Dec 5, 2004, 18:40
Dec 5, 2004, 18:40
 
screw HL2, this is the best news so far this year!!!

11.
 
Re: No subject
Dec 5, 2004, 18:50
11.
Re: No subject Dec 5, 2004, 18:50
Dec 5, 2004, 18:50
 
Dreamfall isn't late, I don't think. They were still saying it was supposed to come out in 2005, right? I'm not sure the specific release date though. GameSpot.com is still listing January 10th, 2005.

No, that is certainly not true. Dreamfall is currently on schedule for Q4 2005 the earliest. Disregarding any delays, Dreamfall will be the best game of whatever year it will come out.

It's time again for a serious game with a real story and characters and not some average mainstream FPS like HL2.


Flame away, I can't wait for people trying to justify how revolutionary HL2 is
This comment was edited on Dec 5, 18:51.
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Re: No subject
Dec 5, 2004, 19:30
12.
Re: No subject Dec 5, 2004, 19:30
Dec 5, 2004, 19:30
 
Awesome! I want to see Sam & Max again! They sure don't make adventure games like they used to anymore.

Avatar 571
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Re: No subject
Dec 5, 2004, 19:41
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Re: No subject Dec 5, 2004, 19:41
Dec 5, 2004, 19:41
 
Two words: Grimmer Fandango

Avatar 13818
14.
 
Adventure games won't make a comeback
Dec 5, 2004, 19:55
14.
Adventure games won't make a comeback Dec 5, 2004, 19:55
Dec 5, 2004, 19:55
 
The genre died for a reason. Simply put, adventure games are too linear. Emergent, free-form gameplay is becoming the standard and adventure games represent the exact opposite of that. Every puzzle must be solved in a specific way and progression follows a certain path, with no opportunity for deviation. Action games can get away with linear progression because the actual gameplay is the focus in the game. Adventure games, on the other hand, don't have much gameplay. Most of them boil down to pixel hunts, with the user trying to figure out what item to combine with the other item in order to get a lever to pull up. In order for the adventure genre to be revived, it has to evolve. A greater focus on actual gameplay needs to take place.

Oh, and I don't think HL2 is revolutionary. In fact, I don't think the original game was revolutionary either. Sure, it was highly immersive, but the core gameplay was no different from other shooters. HL2 is a good action game, but hardly the next stage in gaming history.


This comment was edited on Dec 5, 20:01.
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Re: Adventure games won't make a comeback
Dec 5, 2004, 20:14
15.
Re: Adventure games won't make a comeback Dec 5, 2004, 20:14
Dec 5, 2004, 20:14
 
I beg to differ. Go back and play Grim Fandango or Sam and Max and tell me they aren't still fun.

What we're seeing as emergent gameplay comes into the forefront is that it's becoming harder and harder to tell a cohesive story with a cinematic feel. Yes, there's something to be said for non-linear gameplay, but I feel both linear and non-linear games have a place in the future of entertainment.
Some people complain that certain games are "too scripted", but there's nothing wrong with scripted sequences if they help immerse you in an experience that's bigger than just your effects on the environment. Games like Medal of Honor, Call of Duty, and Half-Life 2 may not be revolutionary, but they're still fun. (Yes, I'm an FPS player primarily.)
This isn't to say there's not a place for San Andreas, which does a fair job of weaving free-form gameplay with a linear story progression.

Avatar 13818
16.
 
No subject
Dec 5, 2004, 23:09
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No subject Dec 5, 2004, 23:09
Dec 5, 2004, 23:09
 
There's nothing wrong with linear gameplay, if it suits the game, and the game is enjoyable. Movies are entirely linear by necessity, and there is no shortage of brilliant movies out there (not to mention a very sizable variety of ways of telling the story within the linear movie framework), so there's no fundamental reason why excellent linear adventure games can't continue to be made, and made well.

Having said that, most adventures I can think of have a reasonable degree of non-linearity in that you can usually tackle a number of different available problems in any order at any given time

This comment was edited on Dec 5, 23:11.
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Re: No subject
Dec 6, 2004, 01:15
17.
Re: No subject Dec 6, 2004, 01:15
Dec 6, 2004, 01:15
 
I beg to differ. Go back and play Grim Fandango or Sam and Max and tell me they aren't still fun.

I recently went back to play Sam and Max and I grew bored within 5 minutes of starting the game. Adventure gaming simply doesn't cut it for me anymore. I need something more involving. Sure, adventure games are ideal for good storylines and characters, but if the core gameplay isn't interesting, it's all for naught. Ultimately, adventure games boil down to pixel hunting and trial-and-error, neither of which is particularly fun.

18.
 
Re: Adventure games won't make a comeback
Dec 6, 2004, 01:18
18.
Re: Adventure games won't make a comeback Dec 6, 2004, 01:18
Dec 6, 2004, 01:18
 
The genre died for a reason. Simply put, adventure games are too linear.

So, adventure games are too linear but HL2 is not? That's a twisted logic you have there.

I'm pretty sure that Dreamfall will be less linear than HL1, HL2 or Doom3 are, in fact the longest journey was already less linear than any of those shooters and for the most part even more immersive.

Strange thing that the FPS genre has not yet died due to the general linearity found in the last year's shooters, don't you agree?


19.
 
Re: No subject
Dec 6, 2004, 01:30
19.
Re: No subject Dec 6, 2004, 01:30
Dec 6, 2004, 01:30
 
recently went back to play Sam and Max and I grew bored within 5 minutes of starting the game. Adventure gaming simply doesn't cut it for me anymore. I need something more involving. Sure, adventure games are ideal for good storylines and characters, but if the core gameplay isn't interesting, it's all for naught. Ultimately, adventure games boil down to pixel hunting and trial-and-error, neither of which is particularly fun.

I don't understand why you still have not brought up the real reason why the adventure genre died (FYI, it did not) and that is because no developer succeeded in making a successful transition to 3D.

Nowadays it's all about fancy 3D graphics, if your game doesn't have them, it won't sell. Either you are mainstream or you are out of business.

Fancy graphics is also the primary reason why I have hope that Dreamfall will succeed and become a great selling game; alongside with an epic story and an immersive gaming world.

20.
 
Re: No subject
Dec 6, 2004, 02:26
20.
Re: No subject Dec 6, 2004, 02:26
Dec 6, 2004, 02:26
 
I don't understand why you still have not brought up the real reason why the adventure genre died (FYI, it did not) and that is because no developer succeeded in making a successful transition to 3D.

When one or two adventure games come out a year, I think it's safe to say that the genre is dead. Your point about graphics is well-taken, but not entirely accurate. Even if an adventure game has great 3D graphics, the core gameplay will still hold it back. The fact that every situation must be approached in the same way is a severe deterrent to involving gameplay. Gabriel Knight 3 was a good adventure game and the graphics at the time were well-done. Unfortunately, the gameplay still clung to the traditional, linear style of the genre. Syberia and Syberia 2 had greatly detailed 2D graphics (which isn't necessarily a cause for poor sales, as the RE games had mostly prerendered backgrounds and they sold very well), but their gameplay too was simply uninteresting. I have no problem with 2D games. In fact, Commandos 2 is one of my favorite games. I love 2D graphics when they are highly detailed.

The last good adventure game that I can recall was Omikron, though that was technically an action/adventure/RPG. It had a deeply immersive gaming world and despite a general lack of polish, it was highly enjoyable.

In the end, it's all about gameplay. Take away the storyline of an adventure game and what motivation do you have to continue? Certainly not the gameplay. This is why traditional adventure games are dead.

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