Bad Brains and Sam & Max?

The Wolfgang Kierdorf Q&A on Adventure Gamers talks with the CEO of Bad Brains about their plans to revive the Adventure genre with projects like A Vampyre Story, I-Jet, and (no kidding) The Orgastic Four ("a mix of The A-Team, a 70's porn movie and The Godfather"). The conversation also probes for confirmation of rumors that they are working on acquiring the rights to Sam & Max: Freelance Police, receiving a somewhat encouraging response:
No comment (I signed an NDA). All I can say is: yes, we are talking to LucasArts about a game that might involve animals, but that's all folks! I guess we will see what´s happening in March 2005 at the latest.
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Dec 6, 2004, 02:26
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Re: No subject Dec 6, 2004, 02:26
Dec 6, 2004, 02:26
 
I don't understand why you still have not brought up the real reason why the adventure genre died (FYI, it did not) and that is because no developer succeeded in making a successful transition to 3D.

When one or two adventure games come out a year, I think it's safe to say that the genre is dead. Your point about graphics is well-taken, but not entirely accurate. Even if an adventure game has great 3D graphics, the core gameplay will still hold it back. The fact that every situation must be approached in the same way is a severe deterrent to involving gameplay. Gabriel Knight 3 was a good adventure game and the graphics at the time were well-done. Unfortunately, the gameplay still clung to the traditional, linear style of the genre. Syberia and Syberia 2 had greatly detailed 2D graphics (which isn't necessarily a cause for poor sales, as the RE games had mostly prerendered backgrounds and they sold very well), but their gameplay too was simply uninteresting. I have no problem with 2D games. In fact, Commandos 2 is one of my favorite games. I love 2D graphics when they are highly detailed.

The last good adventure game that I can recall was Omikron, though that was technically an action/adventure/RPG. It had a deeply immersive gaming world and despite a general lack of polish, it was highly enjoyable.

In the end, it's all about gameplay. Take away the storyline of an adventure game and what motivation do you have to continue? Certainly not the gameplay. This is why traditional adventure games are dead.

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