The Mod Squads - Sven Coop 2 Details

The Sven Co-op Website has the promised details about plans for their upcoming cooperative multiplayer modification for Half-Life 2. They describe how the initial releases will concentrate on the basics of getting multiplayer running on Half-Life 2, with new monsters, weapons, and maps to wait for subsequent releases. They also go into a bit of detail about how player counts will be limited for the single-player maps, an optional mapper-defined class system, and a new flexible lives system that will add more of a challenge than the original Sven Co-op.
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15.
 
Re: No subject
Dec 5, 2004, 09:07
15.
Re: No subject Dec 5, 2004, 09:07
Dec 5, 2004, 09:07
 
I'd like to thank you for your work,it seems to be a labor of love.I'm really looking forward to it.

"The trouble with quotes on the internet is that it's difficult to discern weather or not they are genuine"-Abraham Lincoln
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14.
 
Re: I want it
Dec 5, 2004, 05:41
14.
Re: I want it Dec 5, 2004, 05:41
Dec 5, 2004, 05:41
 
I never saw Far Cry's editing tool, but your idea is great. Map making for FPS games is usually the realm of a very very small elite, probably less than 0.1% of the total player base. Meanwhile, we know that gamers really love the ability to modify a game.. just look at The Sims and Neverwinter Nights. Both those games are of course producing more generic-looking content, but there's gotta be a middle ground where the generic toolsets and the super specific stuff of Hammer can meet. Or, at the very least, Average Joe map makers should be able to easily create new quests/missions/enemy locations/scripst on maps that are created by the Elite Joe Map Maker. So you'd still have just a handful of map makers, but you'd have a legion of people who could reinvision each map.

You know what I really want in a MOD? The ability to be a "dungeon master", like in Neverwinter Nights. So the players have an empty map, but the DM plops down enemies in real time, and can, on-the-fly, create new dialogue, missions, and so forth. Now that's a co-op experience!

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13.
 
Re: Petition?
Dec 5, 2004, 03:52
13.
Re: Petition? Dec 5, 2004, 03:52
Dec 5, 2004, 03:52
 
We'd do it for them :). With access to the map source, it'd be /easy/ (in comparison to what we have to go through currently, at least).
Sven Viking
12.
 
Petition?
Dec 5, 2004, 01:02
12.
Petition? Dec 5, 2004, 01:02
Dec 5, 2004, 01:02
 
Now if we could only get Valve to have co-op out-of-the-box in Half-Life 3...

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11.
 
Re: No subject
Dec 4, 2004, 23:47
11.
Re: No subject Dec 4, 2004, 23:47
Dec 4, 2004, 23:47
 
Thanks for clearing that up, Sven

Just posting to say I love Sven Coop...
I eat pasta!
10.
 
Re: No subject
Dec 4, 2004, 23:15
10.
Re: No subject Dec 4, 2004, 23:15
Dec 4, 2004, 23:15
 
Nice of you to stop by Sven. Your Co-op added enormous replay value to the first game and I am very looking forward to your future work. Good luck with the SDK!

-DSR

9.
 
Re: No subject
Dec 4, 2004, 22:08
9.
Re: No subject Dec 4, 2004, 22:08
Dec 4, 2004, 22:08
 
Re: Vehicles: We'll be adding multi-seated vehicles, but most likely not in the first release (to enable us to release sooner).

Re: Jedi Outcast co-op: As Sniper mentioned, you've got the wrong people. We've always been a Half-Life mod. The only other game we've seriously thought about converting was going to be a paid project, and was cancelled only because the deal went sour.

Mad Max: The first version of Sven Co-op for Half-Life 1 was released on the 19th of January, 1999. Check the HL release date in comparison to that (and consider that the SDK was not available for some time after the game's release). Admittedly, that didn't include support for the SP storyline (this was added later)... but then, I was the only team member at that stage.


This comment was edited on Dec 4, 22:10.
Sven Viking
8.
 
Re: No subject
Dec 4, 2004, 20:49
8.
Re: No subject Dec 4, 2004, 20:49
Dec 4, 2004, 20:49
 
It'll come out, but will only take 5 years.

Avatar 15920
7.
 
Re: Sven co-op
Dec 4, 2004, 20:20
7.
Re: Sven co-op Dec 4, 2004, 20:20
Dec 4, 2004, 20:20
 
Didn't they say they were going to provide coop for Jedi Outcast and a few other games as well?

Nope, we've never stated we would provide co-op for Jedi Outcast.

BURN!!!!

-DSR

6.
 
Re: Sven co-op
Dec 4, 2004, 19:50
6.
Re: Sven co-op Dec 4, 2004, 19:50
Dec 4, 2004, 19:50
 
Nope, we've never stated we would provide co-op for Jedi Outcast. Sven Co-op is currently ONLY a Half-Life 1 mod, and soon we will be releasing for Half-Life 2. We've been around for years.

5.
 
Sven co-op
Dec 4, 2004, 17:58
5.
Sven co-op Dec 4, 2004, 17:58
Dec 4, 2004, 17:58
 
Didn't they say they were going to provide coop for Jedi Outcast and a few other games as well? As far as I can remember, none of their projects has ever seen the light of day.

I wouldn't hold my breath for this to come out, to be honest. (I'm not ragging them, I can understand how much work it is to release a Mod like that, but they really should focus on a single game that they want to do, instead of shifting their attention from game to game as new ones come out.)

Creston

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4.
 
No subject
Dec 4, 2004, 17:54
4.
No subject Dec 4, 2004, 17:54
Dec 4, 2004, 17:54
 
Timmy raises an interesting point... I wonder what they'll do with vechicles in Co-op. Will they go with a vehicle per each player, or make them 2 seaters with a pilot and gunner? Personally, I hope they go for the later. That'd be a blast!

3.
 
Re: I want it
Dec 4, 2004, 16:49
3.
Re: I want it Dec 4, 2004, 16:49
Dec 4, 2004, 16:49
 
Looking forward to this mod!

Avatar 571
2.
 
hmmm
Dec 4, 2004, 14:43
2.
hmmm Dec 4, 2004, 14:43
Dec 4, 2004, 14:43
 
<thinking of applying for 3d modeler post>

Well, I have a couple years experience of modeling, for desert combat as well as other little things, the only thing is I'm not used to importing into half life. Many years ago I imported a sa-80 rifle into counter-strike while playing with milkshape but as far as I remember it was quite difficult. I dont think dedication would be an issue, I managed fine and lasted from the birth of DC to pretty much its death..


This comment was edited on Dec 4, 14:45.
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1.
 
I want it
Dec 4, 2004, 14:03
1.
I want it Dec 4, 2004, 14:03
Dec 4, 2004, 14:03
 
Half-Life 2 will be great as an MP experience (just imagine a pair of airboats, with a driver and a gunner on each, cruising through the canals...), and I'm eagerly anticipating what mappers will do when let loose in the Source engine. Some of the most fun I've ever had with the original HL was in games of Sven Co-op, so the even more flexible and detailed nature of Source should lend itself well to all sorts of new maps and scenarios.

Only thing I want to see that's missing (although this is on Valve's shoulders) is a better editing tool. Hammer was based on a very old paradigm, and thankfully computing power has evolved since then. Let's see something like Far Cry's editing tool, where you pop into the game and can manipulate stuff as you run along. Of course, you'd have to do a final precision compile before distribution, but having to compile it each and every time you want to test something new gets annoying, especially with larger and more complex maps.

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