Game Movies - Far Cry Tech Demo

A few folks have mailed about the release of the ATI & Crytek Tech Demo mentioned in yesterday's Tech Bits (story), indicating the initial mention of it was a bit too obscure, so here it is again. Word on the demo is: "The ATI-Crytek demo uses same next-generation CryENGINE that will be used to create the successor to Far Cry. Since the CryENGINE enables immediate playability of a created game without the lengthy wait for compiling, enthusiasts into creating 'mods' will have an easy way to make new gaming content for themselves. The ATI/Crytek demo shows just how easy it can be, especially since it is optimized to run on ATI’s RADEON® X800 XT series and the new RADEON® PCI Express graphics boards. Download the demo and see for yourself how photo-realistic “machinima” cinematic computing will change your future gaming experience!" Also, this Videos Page (thanks Frans) has one final release in the series of cinematic movies from Prince of Persia: Warrior Within, the upcoming return of the running regent. The "Dark Road to Redemption" is a 9.4 MB download.
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Re: No subject
Dec 3, 2004, 00:29
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Re: No subject Dec 3, 2004, 00:29
Dec 3, 2004, 00:29
 
I think Doom 3's engine is disappointed and heavily limited to a dark low character count enviroments

Just because id chose to turn Doom3 into that type of game, doesn't mean that's all the engine is capable of. I'm sorry, but anyone who believes that a John Carmack engine is inferior to anything else released at around the same time just has no knowledge of gaming.

From what I've seen of the Source engine, its "massive open levels" are nothing more than small portions that load every 20 seconds. Quite frankly, I'll take Doom3's "small" levels (which took you an hour to play) over that shite any day.

I think each engine just focusses on different areas. I think for massive outdoor levels, you cannot go any better than the Crytek engine. It's hard to compare what the Source and Doom 3 engines do better or worse, since I haven't played Half Life 2 (I've only seen it played by someone for a few minutes). I'm sure they each have strenghts and weaknesses.

As for licensing, apart from Quake 4 and Bloodlines, I haven't really heard anyone having licensed the Doom 3 and Source engines either. I guess it's a meager time for licensing?

Impressive Crytek video. The ATI video looked ho-hum, especially the explosion at the end.

(Funny thing to note is that two years later, current day video technology still looks shittier than the Unreal 2 screenshots did at the time, which Epic (and every game magazine in existence) swore and promised were actual gameplay screenshots.)

Creston

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