Game Movies - Far Cry Tech Demo

A few folks have mailed about the release of the ATI & Crytek Tech Demo mentioned in yesterday's Tech Bits (story), indicating the initial mention of it was a bit too obscure, so here it is again. Word on the demo is: "The ATI-Crytek demo uses same next-generation CryENGINE that will be used to create the successor to Far Cry. Since the CryENGINE enables immediate playability of a created game without the lengthy wait for compiling, enthusiasts into creating 'mods' will have an easy way to make new gaming content for themselves. The ATI/Crytek demo shows just how easy it can be, especially since it is optimized to run on ATI’s RADEON® X800 XT series and the new RADEON® PCI Express graphics boards. Download the demo and see for yourself how photo-realistic “machinima” cinematic computing will change your future gaming experience!" Also, this Videos Page (thanks Frans) has one final release in the series of cinematic movies from Prince of Persia: Warrior Within, the upcoming return of the running regent. The "Dark Road to Redemption" is a 9.4 MB download.
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48.
 
Re: No subject
Dec 6, 2004, 08:07
48.
Re: No subject Dec 6, 2004, 08:07
Dec 6, 2004, 08:07
 
The HDR is precomputed so its only an extra glow pass. This could have been done with the original quake engine with the same accuracy. True HDR requires underbright/overbright data and a dynamic eye adjustment. Not just a glow which is the exact same brightness the whole level.

BTW: if you are about to reply that the bright light at the end of the tunnels makes this untrue. It is only a single glow object, not a light effect. Notice when you look back into the tunnel the opposite effect doesn't happen.

anyway Halflife2 rendering engine is the same as Quake2, but with shader programs. It may be rewritten but the pipeline is similar, same with non-HDR mode farcry. Doom3 is the only one with a next generation pipeline, and it runs too slow to do anything really interesting yet. But when cards catch up we will be seeing dynamic lighting in everything and rarely prerendered bsp based systems.


47.
 
No subject
Dec 4, 2004, 02:01
47.
No subject Dec 4, 2004, 02:01
Dec 4, 2004, 02:01
 
LoL. That map is nothing to give a hint that the D3 engine can handle outdoors. Quite franky I still don't believe it until we see a full blown outdoor map which I don't see happening yet. This Far Cry tech demo ran flawless performance wise on my rig though had graphic issue in that, the Anistrophic leveling or something was REALLY off. At times it was blurry, then it would be perfectly clear, then if I pause it and move around, the left side of the screen would be perfectly clear while the right side was blurry. Other than that, the graphics looked amazing and ran no worse than Far Cry 1 does on my rig. I'm on a 6800 GT OC. EAT IT ATI!

Face your Fears, Live your Dreams, No Fear -Manny Pacquiao
Avatar 16605
46.
 
Re: No subject
Dec 3, 2004, 19:05
46.
Re: No subject Dec 3, 2004, 19:05
Dec 3, 2004, 19:05
 
I enjoyed the 5 FPS with my 9700 Pro. It was nifty.

45.
 
Re: Now this techdemo did NOT impress me
Dec 3, 2004, 15:21
45.
Re: Now this techdemo did NOT impress me Dec 3, 2004, 15:21
Dec 3, 2004, 15:21
 
"Here is something I am working at the moment and you can clearly see how powerfull the doom³-engine can be even at huge outdoor-scenes....."

So now terraform Mars and place a few thousand trees, shrubs and bushes around the place and see how well it does. Not saying it won't but that map looks pretty bare in comparison to Far Cry or even Half Life 2.

44.
 
Re: No subject
Dec 3, 2004, 14:49
44.
Re: No subject Dec 3, 2004, 14:49
Dec 3, 2004, 14:49
 
"Just watched, didn't blow me away. Looks just a bit better than the game (which isn't too bad). Still love that Flying Zeppelin from the 3Dmark 05 demo..."

yeah but the crytek demo actually has playable frame rates.

43.
 
Re: No subject
Dec 3, 2004, 14:46
43.
Re: No subject Dec 3, 2004, 14:46
Dec 3, 2004, 14:46
 
"Source must have a shitload more legacy QUAKE code in it than anything else out there"

no, that's retarded. source was rewritten from scratch and even hl1 apparently had more than 70% of the quake code rewritten. and the slow RAD, etc when building means it's faster when you play. one of the downsides of making the game backwards compatible with some of those older crapboxes.

42.
 
Re: No subject
Dec 3, 2004, 10:26
42.
Re: No subject Dec 3, 2004, 10:26
Dec 3, 2004, 10:26
 
Just watched, didn't blow me away. Looks just a bit better than the game (which isn't too bad). Still love that Flying Zeppelin from the 3Dmark 05 demo...
41.
 
Re: No subject
Dec 3, 2004, 10:09
41.
Re: No subject Dec 3, 2004, 10:09
Dec 3, 2004, 10:09
 
"
This is a big draw for me. I been mucking around with Hammer for Half-life 2 and I feel I am back in 1998 again. I have a P3 3.0 machine for mapping with a gig of ram and it still can take up to a hour to BSP, VIS and RAD a map. I just can't be bothered anymore when other engines ( Farcry, Doom 3 and Unreal ) can get a map up and running in less than 5 mintues."


Is it just me, or does it really seem like, compared to other engines (and I'm not getting into a prettiness contest here, I like them all) but looking at the editor, Source must have a shitload more legacy QUAKE code in it than anything else out there. I guess Valve feels "if it ain't broke," except make makers feel it is...
40.
 
Re: No subject
Dec 3, 2004, 09:58
40.
Re: No subject Dec 3, 2004, 09:58
Dec 3, 2004, 09:58
 
You have? and more importantly where?

PC Magazine had like a 10 page spread of it a couple/few months ago. I'm sure Google would have some links to screen shots.


39.
 
Re: Now this techdemo did NOT impress me
Dec 3, 2004, 09:15
nin
39.
Re: Now this techdemo did NOT impress me Dec 3, 2004, 09:15
Dec 3, 2004, 09:15
nin
 
Here is something I am working at the moment and you can clearly see how powerfull the doom³-engine can be even at huge outdoor-scenes.....


http://www.doom3world.org/phpbb2/viewtopic.php?t=7644

Nice shots. Now where did I put my glasses...



http://tds.nin.com/
38.
 
Now this techdemo did NOT impress me....
Dec 3, 2004, 05:28
38.
Now this techdemo did NOT impress me.... Dec 3, 2004, 05:28
Dec 3, 2004, 05:28
 
I have to admit that I only watched the movie version and did not run it in realtime on my pc... But the stuff that I saw just didn't make me want to install the demo.....

And to all those "doom³ can only do dark small corridors" people....

http://www.doom3world.org/phpbb2/viewtopic.php?t=7644

Here is something I am working at the moment and you can clearly see how powerfull the doom³-engine can be even at huge outdoor-scenes.....

-Oneofthe8devilz

37.
 
Re: No subject
Dec 3, 2004, 04:42
37.
Re: No subject Dec 3, 2004, 04:42
Dec 3, 2004, 04:42
 
they might look impressing graphically, but oh how booooring they were

listening to http://www.progulus.com/ a mountain stream of progressive, rock and metal
36.
 
Re: No subject
Dec 3, 2004, 02:57
36.
Re: No subject Dec 3, 2004, 02:57
Dec 3, 2004, 02:57
 
They all suck, 3D0 beats them all.

35.
 
Re: No subject
Dec 3, 2004, 02:45
35.
Re: No subject Dec 3, 2004, 02:45
Dec 3, 2004, 02:45
 
"More powerful" seems like a pretty pointless bit of description when assessing a game engine. Flexibility and playability matter more IMO, and the Source engine beats Doom 3 hands down in this department.

Computers just aren't up to calculating all lighting data in real time, id abandoned the light map before the hardware was ready to do so, and as a result they're stuck with relatively dark levels.
I eat pasta!
34.
 
No subject
Dec 3, 2004, 02:22
34.
No subject Dec 3, 2004, 02:22
Dec 3, 2004, 02:22
 
All this posturing is stupid. People should play and mod for what they like and not have to justify it to bored cynical nerds who concern themselves with what amounts to trivia.

Avatar 18037
33.
 
No subject
Dec 3, 2004, 01:24
33.
No subject Dec 3, 2004, 01:24
Dec 3, 2004, 01:24
 
The Doom 3 engine is WAY the fuck more powerful than Half Life 2. It'll be a couple years before we see great stuff made with it, though. Here's hoping Raven pulls it off with Quake 4.
HL2 was outdated long before release. It'll be the cheap engine to get for new developers. A year from now it will look ancient. Without the excellent use of physics we'd be nitpicking the awful textures.

The most impressive engine by far is Far Cry. There's no argument. With everything maxed it looks and runs great. Doom 3 looks great maxed out but hardly runs. And HL2 looks ok and runs amazing. Far Cry is the only one to combine everything and make it work. Too bad each patch finds a new way to break it. And with a dead community you have a real sad situation.

As far as gameplay is concerned it's a toss-up between Far Cry's originality and HL2's successful refinement of what's already been done. Doom 3 didn't improve anything

Dude you are completely Clueless. The Source engine is far superior to the Doom-III engine *exept* for its specialized Stencil shadow rendering. Source can push a great deal more vertex data. It has HDR rendering capablilites as well as all the various types of 3d mapping effects etc just to touch the surface.

HL2 looks freaking amazing. What the hell is this "ok" stuff? The enviornments are intentionally sad and Grungy looking. You put Hl2's water effects alone next to any other game and its makes them look sad. In fact many people from repots that are not gamers have seen HL2 and thought it was a Photograph or Video.

You are falsly assuming that farcry looks better just becuase they are more flashy and colorful. You look at the actual details, the actual images side by side and HL2 kills it. Period end of statement.

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32.
 
Re: No subject
Dec 3, 2004, 01:10
32.
Re: No subject Dec 3, 2004, 01:10
Dec 3, 2004, 01:10
 
What is the ETA of Q4?



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31.
 
Re: No subject
Dec 3, 2004, 00:48
31.
Re: No subject Dec 3, 2004, 00:48
Dec 3, 2004, 00:48
 
Pc Gamer did a preview of Q4.


30.
 
Re: No subject
Dec 3, 2004, 00:48
30.
Re: No subject Dec 3, 2004, 00:48
Dec 3, 2004, 00:48
 
"immediate playability of a created game without the lengthy wait for compiling

This is a big draw for me. I been mucking around with Hammer for Half-life 2 and I feel I am back in 1998 again. I have a P3 3.0 machine for mapping with a gig of ram and it still can take up to a hour to BSP, VIS and RAD a map. I just can't be bothered anymore when other engines ( Farcry, Doom 3 and Unreal ) can get a map up and running in less than 5 mintues."

I agree. I been waiting forever to make my mod with HL2. I started up hammer today and I though, what a mess!. I didn't like the editor at all. I used to work on Serious Sam. It's map editor is like farcry. Make a map and run it, none of the compiling stuff.

If you add up all those compile times when you are mapping, that is a heck of a lot of wasted time. You could make two maps in Serious Sam in that same amount of time.

Can you tell I am considering going back to Serious Sam?

29.
 
Re: No subject
Dec 3, 2004, 00:44
29.
Re: No subject Dec 3, 2004, 00:44
Dec 3, 2004, 00:44
 
You haven't seen the previews for Quake 4 huh?

You have? and more importantly where?

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