Mod teams did not give us HLDM Teamplay, TFC or DMC. Those all came from Valve after release. Those would be what I was implying. Valve did not make Team Fortress Classic. It was a conversion from a Mod made for... the original Quake? Not their design, they just ported it to their codebase. I don't even know what the other two mean, so can't judge there. Obviously, all the BIG Mods, the ones that kept Half Life in the picture for so long, were made by Mod Teams, not by Valve.
People that bought the ATI cards early were idiots.So, just because someone is an idiot, Valve is perfectly in the clear for telling them lies and misleading them into buying a new graphics card for a game they damn well knew wasn't going to see the light of day for another year?? Give me a break.
Also, Valve isn't charging them a license per person, only a corporate licensing fee. This is a flat license per computer, so your facts are wrong there, too, Creston. You will notice that I edited my original post not too long after posting it saying that I wasn't sure what kind of licensing Valve had now obtained. I never stated anything as a FACT, merely as an assumption. I even said that if Valve now had a per-seat-licensing (or its bigger brother, the site licensing), that I thought this was perfectly acceptable.
Every company does this. Every company has always done this. There isn't a single EULA out there that allows a game to be played on two PCs at once. It's something not often enforced because it's hard to enforce, but it's on every EULA, even ones from the 80s. That is bullshit, Beamer, and you know it. Warcraft, Starcraft, pretty much every Blizzard game allowed you to SPAWN a copy for multiplayer purposes only. All you could do with it was play multiplayer. Many online games have never forced you to authenticate both copies
while playing, so you could play with a few people at the same time. It's only recently that we've begun to see this fucking idiotic "if two people in your household want to play the game, you have to buy two copies of the game" nazi crap.
When Microsoft started enforcing this shit for Windows XP, everyone shat all over themselves saying how fucking absurd it was that you couldn't install a copy of Office on two computers. Now game developers are doing it, and it's all fine and dandy.
To take your often used "This is being done in hollywood, in music, everywhere" rhetoric into hand myself here, the software industry is the ONLY entertainment industry that forces you to buy a copy for EVERY PERSON IN YOUR HOUSEHOLD.
If you buy a DVD, you do not have to pay for every person watching it. If you buy a CD, you do not have to pay for every person watching it. If you buy a TV, you do not have to pay for every person watching it. I don't have to pay extra if more than two people sit on my couch. Anything I buy and take into my house is free for me to do with what I wish (observing copyright laws).
But the software industry wants to restrict what we can do with it. Do you realise that every EULA stipulates that if, for example, Valve tells you tomorrow that you can no longer play Half Life 2, you have to uninstall and DESTROY your copy, and tough luck about your money?
And this is what you're trying to defend?
Once again, I don't think Valve is being greedy for sticking up for its licensing fees, and I think they got a fair deal out of it. Cybercafes should just unanimously tell Valve to go fuck itself, and then no harm done. I have no problem with that. My problem came forth out of the idea that I first had, that Valve was asking for a licensing fee for everyone who would sit down and play that game, so it dwelled a bit and was kinda off topic.
A well thought out post, but your facts are still incorrect. Much like your post about Blockbuster, they have revenue sharing, so a chunk of their profits go towards licensingI never claimed anything as FACT. Just as an opinion. I think you're wrong about Blockbuster (I don't think they have revenue sharing with the movie industry), but I don't really know enough, nor care enough about it to make an argument either way.
Creston