Half-Life 2 Bullet Time

Half-Life 2 Files now offers downloads of a small Bullet Time modification for Half-Life 2. Word is: "Here's a tiny simple script for hl2, which makes the game go "bullet-time" when pressing "b" button and while in bullet-time the physics and ragdolls fly a lot further than in normal mode. Due to no physics on bullets except crossbow, grenades, rpg and bugbait, the other weapons' bullets wont slow down."
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Re: Voxel
Nov 29, 2004, 12:46
26.
Re: Voxel Nov 29, 2004, 12:46
Nov 29, 2004, 12:46
 
Yes, I know they didn't use the method, hence my post suggesting if you are making a mod called "BULLET TIME", why not replace the weapons to use bullet objects instead?

Now, there is one thing that I did not mention that I ment to, and that is an honest mistake, I forgot to say that you should only use the bullet object when in bullet time, and not when in normal game mode. Otherwise, it would cause too much overhead normally, in bullet time, everything is running so slow, there wouldn't be much overhead even with 100's of bullets in the air most likely. I mentioned in my first post removing gavity effect on the bullet objects when in bullet time because you don't want the objects behaving any differently than the normal target-along-a-vector code.

I understand exactly why they do what they do, I'm a software developer myself, I don't work in the gaming industry, but used to code demos back in the early 1990's, hence my nick Voxel.... You do know what a voxel is right?

Don't be naive and assume just because you are talking on an internet message board, you are always talking to 12 year olds....


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